Shoanti Tribeswoman

Chaneha's page

11 posts. Alias of karlprosek.


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Dorian 'Grey' wrote:
What if that lone pirate in a row boat is an Awakened Kraken...

Top part of an aquatic Wolf in Sheep's Clothing.


I feel like a lot of the conversation around "evil" assumes an evil character is always out to backstab everybody around them. Maybe some might be like that but even an evil person has to live in a society and presumably wants to surround themselves with people they enjoy spending time with and don't want to see dead. In the context of a RPG, rather than a book or tv show, those people would be the adventuring party.


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Shadow Dragon wrote:

I would file that (mechanics-wise) under Neutral Evil. You have a personal code of conduct but you aren't spreading evil as a philosophy. You just do what you think/feel needs to be done at the time.

Agree. Chaneha is Neutral Evil. No mustache twirling or virgin sacrificing, just find a crew, find a job, keep sailing.

Akosa Fola wrote:
To be fair, kicking a prisoner into an engine turbine so you can make peace and not have many violent deaths (on both sides), is arguably true neutral. Even good is not always nice.

Idk, I'd argue it's evil to knowingly, deliberately kill someone who is not a current threat to you. Mal could have left him tied up with the others, hoping that in spite of the threat he wouldn't really try to hunt them down no matter what or that Niska would call off the bounty when he got the money back. Instead he killed the guy. I'm not saying he was wrong or that he did it for no reason, just that I think it would be considered an evil act under the D&D alignment system.

Akosa Fola wrote:
I'm there with you. Really, it's just best for everyone.

That guy got it. :)


I think shooting a bounty hunter under the table during a conversation or kicking a tied up prisoner into a jet engine are evil acts, so Chaneha is evil in the same way Han Solo or Malcolm Reynolds are evil. To refer to the terrible ruleset of a game setting I love, he would be Evil/Aberrant in that he'll lie, cheat, steal, and murder but never betray a friend.


OK, Chaneha is done. Final background and personality below for ease of reference:

BACKGROUND:
Chaneha's father (a Mwangi elf known as an Alijae) was a former firearms artisan from Alkenstar, poached by the legendarily charismatic Prince of Pitax, Castruccio Irovetti. After spending years getting a gunpowder plant set up and a firearms workshop off the ground, Irovetti slyly maneuvered him out of his promised ownership position in both concerns. When he realized what had happened and how it was nearly impossible that he'd ever be able to recover, his dad decided to strike a blow against Irovetti and blew up the gunpowder plant and firearms factory. While he hadn't meant to blow himself up along with it, something must have gone wrong because Chaneha never saw his father again.

When they realized what had happened Chaneha and his mother (a human) and younger siblings fled for their lives, knowing Irovetti would punish everyone associated with dad. They jumped on the first boat that would take a woman with 3 children and headed south. (Backstory with Jacquelyn Shadowfire has them travel together down to Absalom.)

His mom (an accomplished alchemist) eventually settled in Absalom with Chaneha's younger siblings. Chaneha, always having felt called to the sea and a natural skill working boats and now nearly an adult, decided to go off and make his fortune. He spent the next several years bumping around the Inner Sea with his friends and eventually ended up in the Shackles, where his knowledge of firearms and way with ships is highly valued. (Background with Jacquelyn Shadowfire has them sailing together and meeting Torgald Frostbeard in the Shackles.)

PERSONALITY:

In progress
-Evil in a selfish, Han Solo scoundrel-type way. He would shoot a bounty hunter first and dump an illegal cargo if he's about to be boarded by Imperial troops. For another reference, he's a Malcolm Reynolds type- he would kick a tied up enemy into a blender if that enemy threatened to hunt him down if he ever got free.
-Very personable and friendly, always glad to meet someone new and make a new friend
-Believes that information wants to be shared and loves teaching and learning new things (based in the Alijae tradition of sharing knowledge)
-Hates people in power taking advantage of those they're in charge of (like a prince reneging on a promise to an engineer)
-Loves the water and sailing, has always felt a natural connection to moving water (rivers as a child and the sea as an adult)
-Doesn't believe the gods are divine beings; recognizes that they are supremely powerful magical entities but thinks they aren't "gods" per se (his father spent a long time in Rahadoum and taught him to be an atheist)
-Loves to tell stories, especially tall tales and legends, and loves an appreciative crowd
-Loves to tell stories where the gods or the powerful are embarrassed or tricked by a mortal
-Always has a little gunpowder on his fingertips, just enough that he can snap his fingers and make a small flame


GM Nightmare Knight wrote:
@Chaneha, I'll allow Elephant in the Room.

Thanks GM NK!


Torgald Frostbeard wrote:
I'm shocked we aren't seeing more rogues, or trap specialists

Not a specialist but Investigators are very good at finding and disabling traps and they can do magical traps like a Rogue.


GM Nightmare Knight wrote:
Additional Rules: The Cap’n be using a short list of ship rules. Me cabin be open fer discussion fer changin’ or addin’ the Code....

Any chance you'd be open to the Elephant in the Room anti-feat tax rules (there's a better formatted set of rules they put out in 2021 but you have to download a free PDF)? I know you said no 3pp but figured I'd ask since this is a popular house rule and as a feat starved Investigator I'd love to get Weapon Finesse for free.


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Sensen wrote:
Because elf samurai pirate somehow being a legitimate idea is completely bonkers and I love it.

Now we just need an Aztec conquistador ninja and we'll be all set!


Ouachitonian wrote:
My undine will be able to help with that, I get Create Water and can Purify water(as if with Purify Food and Drink) at will as an SLA. You bring the ingredients and heat, and together we can turn anything into a soup! And no one will ever go thirsty!

Nice! I took Tears to Wine as one of my extracts. He can make a cubic foot of mead or ale out of any liquid, even seawater or bilge water. Should make him a popular crew member to go along with somebody who can cook.


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This is the in-progress alias and profile for karlprosek's Steel Hound Investigator.

BACKGROUND:
Dad (a Mwangi elf known as an Alijae) is a former firearms artisan from Alkenstar, poached by the legendarily charismatic Prince of Pitax, Castruccio Irovetti. After spending years getting a gunpowder plant set up and a firearms workshop off the ground, Irovetti slyly maneuvered him out of his promised ownership position in both concerns. When he realized what had happened and how it was nearly impossible that he'd ever be able to recover, his dad decided to strike a blow against Irovetti and blew up the gunpowder plant and firearms factory. While he hadn't meant to blow himself up along with it, something must have gone wrong because (PC) never saw his father again.

When they realized what had happened (PC) and his mother (a human) and younger siblings fled for their lives, knowing Irovetti would punish everyone associated with dad. They jumped on the first boat that would take a woman with 3 children and headed south.

Mom (an accomplished alchemist) eventually settled in Absalom with PC's younger siblings. PC, always having felt called to the sea and a natural skill working boats and now nearly an adult, decided to go off and make his fortune. He spent the next several years bumping around the Inner Sea with his friends and eventually ended up in the Shackles, where his knowledge of firearms and way with ships is highly valued.

PERSONALITY:

In progress
-Very personable and friendly, always glad to meet someone new and make a new friend
-Believes that information wants to be shared and loves teaching and learning new things (based in the Alijae tradition of sharing knowledge)
-Hates people in power taking advantage of those they're in charge of (like a prince reneging on a promise to an engineer)
-Loves the water and sailing, has always felt a natural connection to moving water (rivers as a child and the sea as an adult)
-Doesn't believe the gods are divine beings; recognizes that they are supremely powerful magical entities but thinks they aren't "gods" per se (his father spent a long time in Rahadoum and taught him to be an atheist)
-Loves to tell stories, especially tall tales and legends, and loves an appreciative crowd
-Loves to tell stories where the gods or the powerful are embarrassed or tricked by a mortal
-Always has a little gunpowder on his fingertips, just enough that he can snap his fingers and make a small flame

APPEARANCE:
Tall, well above average male human height. Broad shoulders and muscular build but his height makes him look deceptively slim.

Typical elven features softened by human heritage, gorgeous, smooth, healthy glowing skin.