Mystic Theurge

Chance Valenor's page

10 posts. Alias of Grimmy.


Full Name

Chance Valenor

Race

Human Cleric 1 | HP 12/12 | AC:16 Tch:11 FF:15 | CMD: 13 | Fort +4 Ref +2 Will +6 | Init +1 | Perception +5

Classes/Levels

Resources:
Channel Energy: 4/4

Size

Medium

Age

36

Alignment

Neutral Good

Deity

Muir

Location

Stoneheart Valley

Languages

Celestial, Common

Occupation

Priest

Strength 14
Dexterity 12
Constitution 13
Intelligence 8
Wisdom 16
Charisma 12

About Chance Valenor

Chance
Human Cleric 1
NG Medium Humanoid (human)
Init +5; Senses Perception +3
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Defense:

AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 12 (1d8+4)
Fort +4, Ref +2, Will +6
Resist resistant touch (6/day)


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Offense:

Speed 30 ft.
Melee Light Shield Bash -2 (1d3+2/x2) and
. . Bastard sword +2 (1d10+2/19-20/x2) and
. . Light mace +2 (1d6+2/x2) and
. . Silver Dagger +2 (1d4+1/19-20/x2)
Ranged Sling +1 (1d4+2/x2)
Spell-Like Abilities
. . 6/day—Resistant Touch (6/day), Touch of Good (6/day)


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Spells:

Cleric Spells Prepared (CL 1):
1 (2/day) Divine Favor, Bless, Protection from Evil
0 (at will) Stabilize, Create Water, Light


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Statistics:

Str 14, Dex 12, Con 13, Int 8, Wis 16, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats Improved Initiative, Toughness
Skills Acrobatics -2, Climb -1, Escape Artist -2, Fly -2, Heal +7, Knowledge (religion) +3, Ride -2, Sense Motive +7, Stealth -2, Swim -1
Languages Common
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 11), domains (good, protection), spontaneous casting


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Gear:

Combat Gear Holy water (4); Other Gear Chain shirt, Light steel shield, Bastard sword, Light mace, Silver Dagger, Sling, Sling bullets (10), Backpack (6 @ 1.5 lbs), Belt pouch (1 @ 1.08 lbs), Blanket, winter, Candle (4), Holy symbol, silver (Muir), Parchment (5), Scroll case (5 @ 0 lbs), Sealing wax, Soap, Waterskin, 46 GP, 3 SP, 5 CP

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Special Abilities:

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (6/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.

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