Ignis' parents are working folk. his dad a full-time torchbearer and his mom a part-time scroll caddy. between the two they've made it from hirelings to henchmen! with a bonus if there master survives yet another harrowing adventure. but their son, an actual pathfinder!! so Ignis, with his dad's lucky torched sconce and an iou for scrolls as needed, is ready to illuminate the darkest dungeons, and safekeep not one master but a whole party's worth! he just hopes that there's more humans like him - torches just don't matter when the complement is all pointy ears & beards!
Vic Wertz wrote:
yah! i've used that guide countless times - was just wondering if anyone had a running list of what the actual game mechanic differences were. it's kinda hard in my area cause noone plays the beginner's boxset but i'd like to get some use out of it since i purchased it.
Don Walker wrote: It is entirely up to your GM how everything works together. Unless you are playing PFS of course. i am playing PFS. my GM for that session was surprised i didn't have an armor check penalty. i hadn't noticed the omission myself, having relied on a computer program to crunch all my numbers. but currently i've made it to level 3 and hoping to level 5, before i'm forced to retool him into core rules.
i just want to lump these in here cause i play a beginner's box set character with my friend's core characters. i know it's a very odd mix. so am i right about these? beginner's box armor doesn't have armor check penalties.
gorum's holy weapon is a longsword, not a greatsword. there is no strength bow available in its equipment lists. erastil's calming touch actually heals 1hp/cleric level. |
