ChamomileKing's page

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Hi all! Hope this isn’t unwelcome, i’ve been trying to understand the dileniation between these two.

From my understanding, line of effect means you can cast the spells as long as there is no obstruction - big rock, wall, veil, etc.

Line of sight requires precise sight, not just general awareness. You can’t cast through darkness/fog/invisibility.

But, I’m a little confused. For instance, a spell lile breath of life doesn’t say that it requires sight, but just a target. But in order to use a reaction wouldn’t you have to see the thing happen?

And in phantasmal killer, it doesn’t say that you need to have line of sight, but that seems odd to be able to cast it on something you can’t see.

I get how spells that require attack rolls automatically imply line of sight, but I’m not understanding how you can cast a targeted spell without necessarily seeing the target. Thanks for any further clarification!


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Hello All! First time posting here, so please forgive me for any newbie mistakes.

So, I also happen to be a first time DM. I'm running a game for a group of friends and I'm really excited! I've played pathfinder as a PC but never did I think I'd be DM'ing! The amount of stuff I feel like I have to know is a bit...overwhelming, but I'm not too worried, as I think I can improvise a lot of stuff. I have the most experience with pathfinder in this group- the others have a very small amount.

I've been looking into some neat additions to the AP that might make it a little more fun (like the idea of the carnival games that I saw, loved that!) but so many people have done SO many cool things, and SO many of those things seem very complicated and involved- adding stat blocks, changing story structures, throwing on stats to NPC's, etc... My initial plan was really to just run the AP as is, with a few tweaks here and there for fun and maybe a bit of challenge. Y'all are such pros haha, it's a little intimidating! I want to give my PC's cool items, some nice events, stuff like that- I don't want to make things too hard, as I care more about them having a good time than feeling Ultimately Challenged.

My question to you- what are some of your favorite additions/changes to the AP that you feel made a critical difference in the game? Hopefully, nothing to crazy or complicated, but if it's worth it I don't mind looking into it! And files/links to downloads would be greatly appreciated.

(Also, secondary quick question, the group will be maybe 5-6 people, and to make it more of a challenge I was just going to add 50% of health to the baddies, maybe bump up AC and such, nothing too crazy. Does that seem like a good tactic?)

Thank you all so much!!