| Chairman Aeon |
I'll be bold and say the intro set should include: Humans, Dwarves, Elves and Gnomes with the classes being Cleric, Fighter, Rogue, Wizard ... all to 20th level. Have a trimmed feat and spell list. In fact just cut down on everything to a reasonable level.
See most of the complete classes take up around 4 pages. Play to 3rd level?!? Why waste your money! The game only starts to get interesting at 3rd. 5th or 6th?!? Again you aren't saving much space by limiting the level and if I was going to pick a cut off level I'd pick 10th as after that is where things often go wrong. But why even limit level when you aren't going to save a lot of pages.
So why would I suggest 4 classes with full levels? Because it allows Paizo to make an introductory set that lets people try out the full game. The problem isn't the levels it's the details. By pruning the feats, spells, equipment, etc lists to a more minimal but servicable level you end up with a subset of the real rules. Your character from the intro set is legal in the full rules. The full rules get you more options once you get a hang of things. And if you never want to buy the full rules you still have a complete game.
Now before you say I'm mad, let me remind you that Spycraft Lite was an introductory booklet that included race equivalents (departments), the first level of every class (and those classes were heavily front loaded), skills, feats, combat, equipment and chase rules in 32 pages. Don't believe me, then check it out.
If Paizo could present the rules that lightly and have full classes they could easily do it in under 96 pages if they wanted ... or they could do a digest sized book for easy portability and still not produce something War and Peace sized.
Iain.