Steven Hume wrote:
Use the AE classes for some of your NPCs. Your PCs will get jealous and will want to use them too ;) Chacal
Dennis da Ogre wrote:
If there were wizards and clerics in AE a Wiz 5 Cleric 2 would approximately have a caster level of 7, know cleric spells up to level 2, Wiz spells up to level 3, and could indifferently use spell slots from the Cleric 2 and Wiz 5 spell progression to cast them. And it would choose between Int or Wis as its spellcasting ability. It is less useful than that because spelllists aren't very different from one class to another in AE.
For yet another discussion on mutliclassing, you might be interested by this thread: As mentioned before, Arcana Evolved is still alive through its fans and new publishers. You can find a lot of AE links here, including the OYT forums in the top right of the page. Hope this helps. Chacal
Gailbraithe wrote: Arcana Evolved has sat on my shelf unopened for the last five years, as an example. I read through it once, thought it had some interesting ideas, but I never put any of it to use. If you can put your hand on one of the novels (children of the rune or the dragons return) that might add depth and put things into perspective. I know it did for me. You can also find a list of tools and adventures for AE hereOn topic, even if PathfinderRPG is clearly Jason's baby, I'd love to see some feedback of Monte's work on Pathfinder. Chacal
We used 10+ Spell level plus 1/2 Stat modifier +1/3 CasterLevel. The reduced stat modifier was there for the following reasons
the 1/3 CL is there to ensure that the base progression matches the poor saves. It worked quite well for us (tested with several groups from levels 1-15). Chacal
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I'm using this one for decades. It seems to satisfy the point-buy-lovers and roll -lovers. I'm using it for monsters and NPCs or I just give them 55% or 75% max hit points (before con adjustment). Anyway, it's so simple to design alternate rules for this that I don't really mind having them in the book or not. Chacal
We used 10+ Spell level plus 1/2 Stat modifier +1/3 CasterLevel. The reduced stat modifier was there for the following reasons
It worked quite well for us. Chacal |