Roy Greenhilt

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I read the rule a tad different. The only difference, from the answers you have been given above, is in the amount of "positive energy" created. It does not say 1d6 for "each" it simply say's 1d6 per every 2 levels of the caster. It also goes on to further say "...you can only choose whether or not you are affected." This last part of the Normal use of the power is what the debate, in our group, goes on about. Why would a caster not want to be effected by the power? Who would be so unselfish not to take 1d6+ healing if it is available? The acceptable answer, to some of our group, is that the healing must be a pool of energy and not dice per character. So as to mean the Cleric rolls the dice one time and then the energy is absorbed as it is needed.

Example: A cleric uses his Channel Energy to heal a group of 3 people in the radius area. He/she rolls 1d6 and rolls a 6! Good show! The three people that are affected or can be is the Cleric herself (losing 4 HP), a Fighter who has lost 8 hp and a Mage that has lost 2 hp in their recent conflict. Since the Mage is closest to the Cleric it will affect the arcane player first. The Cleric being a kind person elects not to be healed and so the Mage absorbs 2 of the 6 points and then he fighter absorbs the remaining 4 points.

If it were positive energy and affecting Undead the same would be true. 3 skeletons of 4hp points each are hit by the radiating wave of divine energy and the first one would absorb enough energy to disrupt (4hp each) and the next skeleton would absorb 2 points of the six and fight on... the third unaffected by the energy as it dissipates.

Again the only part that makes this seem the plausable ruling is that the caster ahs the choice to be affected or not? Why would that even be important to note if it didnt change the sum of how much someone receives. With the use of "Channel Energy" as a Feat Power the Cleric then has the choice whom he/she heals. In the earlier example the channel energy could have bypassed the Mage and gone directly to the Fighter for all 6 points. Or the Cleric could elect to hit a more powerful Undead being with the damage rather than affect it's minions:)


Miranda wrote:

Under Elf and Half-Elf the notice secret doors ability has gone, but on p414 Secret doors it states "Elves have a chance to detect a secret door just by looking at it".

Which is correct?
The beta rule text for secret doors under Elves has been removed.

Just do it the way you want to do. Talk to your GM and plead your case, or if you are the GM you make the decesion. The rules are not "set in stone" they are guidelines to spurn imagination. Pathfinder was created to share the Dungeons and Dragons Experience, not take it over... although it appears that is starting to happen by sheer volume of the people who like the adaptation of Pathfinder better. In my games Elves and Half Elves have the ability to find secret doors old school style. Just like msot Dwarves can detect sliding passages and new construction. House Rules and the GM prevail over anything someone else printed in a book.