Male Human Ranger / 1
"Perhaps we should try a side door." Ceril suggests. He ponders for a moment. "Or maybe a more up-front ruse would be more effective. A diversion, perhaps one of us convincing the guard to leave their post momentarily allowing for an ambush." If the guard opened the door, I'm sure its either unlocked if he didn't bother locking it, or her re-locked it when he closed it."
Male Human Ranger / 1
Ceril breathes a sigh of relief. "I think we're in the clear... Should we try another entrance? They're going to be suspicious if we keep making noise over here." Ceril looks around and tries to see if there is another way into the building, possibly on the lower end or maybe a roof hatch. Perspective: 1d20 + 5 ⇒ (4) + 5 = 9
Male Human Ranger / 1
Ceril shrugs. "Don't know that trick." He peers over to the target building. "Should we each take an entrance, or just go in one? First things first, let's make sure we won't be surprised." Ceril monitors the area, marking any patrols he notices or anything odd. Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Male Human Ranger / 1
Ceril contemplates the old woman's words. Silently. He waits for the others to ask for clarification and question her vague words, but he himself is content with what is provided. He then stands up and motions to the others. "With that said, I think its time we got to work. What say you all?" I think its time for mission start.
Male Human Ranger / 1
Do we stay or do we go? "Well, I'd rather not be walking into a covert mission with a group of people I barely know. Can I at least get some pertinent background?" Remember Ceril, extend the olive branch and it should be returned. "For starters, I have trained my whole life to join the Sable company and while my prospects are lacking currently, my skills are not." He taps his bow with the knuckles. "You can count on me for ranged support. I have a few unconventional arrows, but those are in limited reserve."
Male Human Ranger / 1
Ceril nods. If I'm going to stain my hands tonight, I'd rather it be from Lamm's neck rather than unfortunate children... "So before taking on the man himself, we remove his resources around him. Anyone have a safe place to send them, or do we just knock them out so they don't get in the way?"
Male Human Ranger / 1
"Do I look like a Madam Zellara?" he asks sarcastically. He looks back to Arianna, probably hoping for an answer for his name. "Ceril." he relents, answering Arianna's question. His name wasn't worth much these days. "Ceril Surefoot." He thought to himself. Your poor luck is making you hostile to a young woman and a happy man. Get over it Ceril. Deciding that it would be better to know who he was working with, Ceril decided to make an effort to be amicable to his cohorts. "My apologies. My parents taught me manners but it seems I've forgotten with my string of bad fortune." He declines the offer for a drink, instead pulling his own water-skin from his bag.
Male Human Ranger / 1
It isn't hard to see Ceril physically tense at the mention of Lamm's name. He nodded. "Lamm will get what's coming to him." He motions to the bow strapped to his back. "My only concern is if my so called..."associates"....can actually be any use." He eyes the first newcomer, unimpressed. Fine features and clean skin probably meant she wasn't a vagabond at least. Probably and escort. Good for bait at least. He didn't return the second-comer's greeting. This one was much to cheerful to be at this meeting. Ceril sighed. This was going to be a long night if it didn't prove to be a useless one first.
Male Human Ranger / 1
Ceril looks at the hand offered, but does not move to take it. "You can put that down," he informs her, in a gruff tone. "I'm not here to make friends." At this point Ceril is the equivalent of a old man stuck in his ways. While he's having a crisis of conscious, he's defaulting to old behaviors, one of which is not associating with shady people he just met. He might be a bit of an a~%%*~&, I mean no offense, but this is how Ceril starts before learning to be better.
Male Human Ranger / 1
Diplomacy: 1d20 + 0 ⇒ (2) + 0 = 2
Ceril isn't happy. His situation is terrible, his chances with the Sable Company are terrible, and he hit his foot on the dresser before leaving his apartment. Not a good start to any hunt. He gave a brief wave as each newcomer arrived, choosing to opt for silence rather than conversation. He wasn't sure if he could trust these people yet. He knew Gaedren Lam dealt with thugs, drugs and all sorts of illegal matters. He didn't want to associate with their kind for any long period of time. Then again.... Cecil sighed, the strain of what he had planned to do to Lamm weighing on him. What good Korvosafn citizen would plot murder? It had been weeks and still he was pondering.
Updated list with small bios. Also removed Fiona. This is the only update, won't repost the entire thing again. We have (in no particular order except the first) Ceril Surefoot, Conflicted Outcast Ranger
I put together the list so why not put myself at the top. Orson Callevarno, Urban Druid Peacemaker
Tyrek Archaos, Passionate Half-orc Paladin (tied with Alezialla)
Aleziella Libuyaza, Vengeful Master Summoner (tied with Tyrek)
Chestman Barrelhouse, Dutiful Dwarven Patrolman
Rodrigo De Montago Y Ortiz, Lovelorn Nobleman Swashbuckler
Pelliues Zenderholm, the Stoic Archpalidan
Arianna Surtova, Idealistic Noblewoman Wizard
Kayleigh Fairwind, Merciful Cleric:
Kayleigh Fairwind _____________________________________________ Race Human Gender Female Age 19 Cleric (Merciful Healer) Level 1 Init +4 (+2 Dex, +2 trait); Senses Perception +3 AL NG ________________________________ DEFENSE _____________________________________________ AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield) hp 10 Fort +3, Ref +2, Will +5 ____________________________________________ OFFENSE _____________________________________________ Speed 30 ft. Melee Morningstar +1 (1d8+1 bludgeoning, piercing) or dagger +1 (1d4+1 piercing, slashing/19-20) Ranged light crossbow +2 (1d8 piercing) Special Attacks channel positive energy 6/day (1d6) Cleric Spells Prepared (CL 1st; concentration +6): 1st—none yet 0—none yet _____________________________________________
Languages Common, Varisian
____________________________________________
Gold 36 (of 240)
Appearance
Kayleigh’s Backstory
Well, Kayleigh’d been an awkward, somewhat uncoordinated child at the time. She was a terrible pickpocket, a hopeless thief or lookout, and an even worse liar. She was destined for a short-lived apprenticeship under the merciless Lamm, but things escalated when the girl found a wondrous silver amulet attached to a fine silver chain wedged in a crack between the street and a damaged curbstone. She recognized the piece of jewelry to be a holy symbol of some kind: The pendant featured a delicate rose growing out of a crack in a cobblestoned street. Kayleigh traveled all the way to the Pantheon of Many in South Shore to learn more about the holy symbol and the faith it represented, and to return it to the priest or priestess who’d lost it, if she must. Her inquiries were met with blank stares from many priests at the multidenominational shrine, but when she showed the silver rose to the priest of the god Iomedae, he recognized it as the holy symbol of the goddess Milani. He told the waif what he knew of Milani’s faith before asking where her parents were. Kayleigh stammered something unintelligible and was preparing to flee when the priest smiled and said, “You keep that necklace, little girl. May it protect you and give you courage….” …and that was all the priest managed to say before Kayleigh fled, running most of the way back to Midland and Lamm’s headquarters. Certain the cruel man would steal her treasure if she brought it into his hideout, Kayleigh held the holy symbol in her hand, thinking hard of a safe place where she could stash it. That’s when Ghaedren Lamm’s bony fingers closed hard on her shoulder. The crime lord broke the holy symbol before the girl’s eyes before beating her to within an inch of her life and tossing her body in an alley just off Harborview Boulevard. Kayleigh would have died if the Iomedaean priest she’d met hadn’t decided to follow the obvious orphan street urchin when she fled north. The girl had lost him shortly after entering Midland, but luckily he’d found her again before she’d breathed her last. The cleric took the child back to the Pantheon of Many, healed her wounds, and offered her a job cleaning the temple and helping out with other odd jobs and errands. Kayleigh remained in South Shore at the temple for roughly a third of her life, until Milani heard her fervent prayers and granted her the powers of a Merciful Healer. Kayleigh then moved to Bridgefront in Old Korvosa—one of the city’s poorest neighborhoods—to better care for Korvosa’s most needy: the sick, poor, and underprivileged.
From household to household, Kayleigh eventually fell into Gaedren Lamm's clutches. She was worse than useless to him, and after attempting to hide a holy symbol, he broke it in half, beat her, and left her for dead. Rescued by priests, she was taught their ways and strives to help those that were in her situation. Davin, Warpriest of Abadeer:
Male Dwarven Wapriest(Forgepriest) of Abadar 1 LN Medium Humanoid (Dwarf) Init +2; Senses Darkvision; Perception +3 ==================== Defense ==================== AC 17, touch 11, flat-footed 16 HP 10/10 Fort +7, Ref +5, Will +7 CMD 14(18 vs trip/bull rush) Blessings 3/3 ==================== Offense ==================== Speed 20 ft. Melee Halberd +4 (1d10+4/X3) Warhammer +3 (1d8+4/X2) Range Longbow +1 (1d8+1/X3) BAB +0 CMB +3 ==================== Statistics ==================== Str 16, Dex 13, Con 15, Int 12, Wis 14, Cha 8 Skills(ACP -3): Craft(Armor) +4, Knowledge(Religion) +5, Perception +2(+4 for stonework), Sense Motive +6 Languages: Dwarven, Common, Undercommon Feats: Weapon Focus(Halberd), Combat Reflexes Traits: Fate’s Favored, Unhappy Child(Tortured) Blessing: Protection Aura-Lawful ==================== Spells-CL 1st, Concentration +3 ==================== Cantrips ==================== Light; Detect Magic; Read Magic ==================== Lvl 1 Spells ==================== Bless, Shield ==================== Special Abilities ==================== Protection Blessing Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level. Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20. ==================== Gear ==================== Halberd Warhammer Composite Longbow(Str. +1) 40 Arrows Breastplate Warpriest’s Kit Vial of Acid 8 Gold Backstory
Firmly believing the value of hard work,Davin worked for Gaedren Lamm as the latter slowly began to cheat him. When confronted with this, Gaedren arranged for Davan to be beaten and cast out from his business. Though the guards could or would not respond to the cries of injustice, Davin set off to right the wrongs and earn the grace of Abadar. Man that was a lot of reading! I double checked the list and am pretty certain I got everyone. If not, I do apologize. And I tried capturing the heart of your characters motivations, races, and classes in three to five words so forgive me if I took a few liberties. Hope this helps DM and newcomers on what's already on the table.
We have (in no particular order except the first) Ceril Surefoot, Conflicted Outcast Ranger I put together the list so why not put myself at the top. Orson Callevarno, Urban Druid Peacemaker Tyrek Archaos, Passionate Half-orc Paladin (tied with Alezialla) Aleziella Libuyaza, Vengeful Master Summoner (tied with Tyrek) Chestman Barrelhouse, Dutiful Dwarven Patrolman Rodrigo De Montago Y Ortiz, Lovelorn Nobleman Swashbuckler Fiona Kesk, Haunted Spiritualist Breaking at the Seams Pelliues Zenderholm, the Stoic Archpalidan Arianna Surtova, Idealistic Noblewoman Wizard Kayleigh Fairwind, Merciful Cleric:
Kayleigh Fairwind _____________________________________________ Race Human Gender Female Age 19 Cleric (Merciful Healer) Level 1 Init +4 (+2 Dex, +2 trait); Senses Perception +3 AL NG ________________________________ DEFENSE _____________________________________________ AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield) hp 10 Fort +3, Ref +2, Will +5 ____________________________________________ OFFENSE _____________________________________________ Speed 30 ft. Melee Morningstar +1 (1d8+1 bludgeoning, piercing) or dagger +1 (1d4+1 piercing, slashing/19-20) Ranged light crossbow +2 (1d8 piercing) Special Attacks channel positive energy 6/day (1d6) Cleric Spells Prepared (CL 1st; concentration +6): 1st—none yet 0—none yet _____________________________________________
Languages Common, Varisian
____________________________________________
Gold 36 (of 240)
Appearance
Kayleigh’s Backstory
Well, Kayleigh’d been an awkward, somewhat uncoordinated child at the time. She was a terrible pickpocket, a hopeless thief or lookout, and an even worse liar. She was destined for a short-lived apprenticeship under the merciless Lamm, but things escalated when the girl found a wondrous silver amulet attached to a fine silver chain wedged in a crack between the street and a damaged curbstone. She recognized the piece of jewelry to be a holy symbol of some kind: The pendant featured a delicate rose growing out of a crack in a cobblestoned street. Kayleigh traveled all the way to the Pantheon of Many in South Shore to learn more about the holy symbol and the faith it represented, and to return it to the priest or priestess who’d lost it, if she must. Her inquiries were met with blank stares from many priests at the multidenominational shrine, but when she showed the silver rose to the priest of the god Iomedae, he recognized it as the holy symbol of the goddess Milani. He told the waif what he knew of Milani’s faith before asking where her parents were. Kayleigh stammered something unintelligible and was preparing to flee when the priest smiled and said, “You keep that necklace, little girl. May it protect you and give you courage….” …and that was all the priest managed to say before Kayleigh fled, running most of the way back to Midland and Lamm’s headquarters. Certain the cruel man would steal her treasure if she brought it into his hideout, Kayleigh held the holy symbol in her hand, thinking hard of a safe place where she could stash it. That’s when Ghaedren Lamm’s bony fingers closed hard on her shoulder. The crime lord broke the holy symbol before the girl’s eyes before beating her to within an inch of her life and tossing her body in an alley just off Harborview Boulevard. Kayleigh would have died if the Iomedaean priest she’d met hadn’t decided to follow the obvious orphan street urchin when she fled north. The girl had lost him shortly after entering Midland, but luckily he’d found her again before she’d breathed her last. The cleric took the child back to the Pantheon of Many, healed her wounds, and offered her a job cleaning the temple and helping out with other odd jobs and errands. Kayleigh remained in South Shore at the temple for roughly a third of her life, until Milani heard her fervent prayers and granted her the powers of a Merciful Healer. Kayleigh then moved to Bridgefront in Old Korvosa—one of the city’s poorest neighborhoods—to better care for Korvosa’s most needy: the sick, poor, and underprivileged.
Davin, Warpriest of Abadeer:
Male Dwarven Wapriest(Forgepriest) of Abadar 1 LN Medium Humanoid (Dwarf) Init +2; Senses Darkvision; Perception +3 ==================== Defense ==================== AC 17, touch 11, flat-footed 16 HP 10/10 Fort +7, Ref +5, Will +7 CMD 14(18 vs trip/bull rush) Blessings 3/3 ==================== Offense ==================== Speed 20 ft. Melee Halberd +4 (1d10+4/X3) Warhammer +3 (1d8+4/X2) Range Longbow +1 (1d8+1/X3) BAB +0 CMB +3 ==================== Statistics ==================== Str 16, Dex 13, Con 15, Int 12, Wis 14, Cha 8 Skills(ACP -3): Craft(Armor) +4, Knowledge(Religion) +5, Perception +2(+4 for stonework), Sense Motive +6 Languages: Dwarven, Common, Undercommon Feats: Weapon Focus(Halberd), Combat Reflexes Traits: Fate’s Favored, Unhappy Child(Tortured) Blessing: Protection Aura-Lawful ==================== Spells-CL 1st, Concentration +3 ==================== Cantrips ==================== Light; Detect Magic; Read Magic ==================== Lvl 1 Spells ==================== Bless, Shield ==================== Special Abilities ==================== Protection Blessing Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level. Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20. ==================== Gear ==================== Halberd Warhammer Composite Longbow(Str. +1) 40 Arrows Breastplate Warpriest’s Kit Vial of Acid 8 Gold Backstory
Man that was a lot of reading! I double checked the list and am pretty certain I got everyone. If not, I do apologize. And I tried capturing the heart of your characters motivations, races, and classes in three to five words so forgive me if I took a few liberties. Hope this helps DM and newcomers on what's already on the table.
For official submission Ceril:
Ceril Surefoot Male Human Ranger 1 NG Medium Init +6; --------------------
AC 16 (+2 armor, +4 Dex), 14 touch , 12 flat-footed
--------------------
Speed 30 ft.
Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 10
--------------------
Point Blank Shot (Combat)
Precise Shot (Combat)
--------------------
Dropout: You were the one accused. Although you were
Reactionary: You gain a +2 trait bonus on initiative checks. --------------------
Acrobatics +8 (1 rank)
--------------------
Knowledge (geography) +4 (1 rank)
--------------------
Spiked Gauntlet (5 gp, 1 lbs.
Backpack (2 gp, 2 lbs.)
*11 gp 7 sp
--------------------
Human Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Ranger 1 Weapon and Armor Proficiency A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Favored Enemy (Ex) Humanoid (Human) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher. Track (Ex) A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. Wild Empathy (Ex) A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. --------------------
Age: 23
Backstory: Ceril was born in the city of Korvoso, and was raised follow the rules and keep his nose clean. He worked hard, studied hard, and was well on his way to the elite Sable Company. It was his dream to ride with one of those magnificent beasts, the proud gryphons. But now, because of Gaedran Lamm, he'd probably never get the chance. An accusation of murder doesn't leave you untarnished. It was a case of being in the wrong place, at the wrong time, but spending a week in custody was enough to ward of Sable Company's recruiters as his folks ran around collecting bail money. Even now, with his name clear, his blemished reputation is smeared all over the dirty boot of the real murderer, Gaedan Lamm. And Ceril is going to get some payback, even if he has to track him past the city limits. Personality: Ceril is undergoing a personal crisis. Before his life was sent spiraling, he actually was a very law focused citizen. But now, a personal vendetta has driven him to question if the law's of his home are truly all they were built up to be.
Short Version:
Ceril is a Ranger that focuses primarily on Ranged attacks and a variety of trick arrows for special circumstances. While normally very lawful, a recent event (his framing for a murder) has caused him an internal conflict of deciding if staying true to the law is really worth it. He is planning (and I am hoping) to get a gryphon animal companion at some point so he can protect his comrades from the sky. A question as well. Could I modify the Framed "Dropout" trait to adjust another skill other than spell craft as that's very spell caster specifc. I don't mind keeping it as it works, but just wondering. |