| CelticMutt |
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There are two things people tend to miss (at least in the posts I've read) regarding Psionics. Or at least DSP's Psionics.
1) Augmenting powers. You can't just augment all willy nilly, which is what a lot of people seem to assume or believe. You can only spend a maximum appoint of points on any given power equal to your manifester level (think spellcaster level). So yes, you can have a 1 st level that does 1d6 damage +1d6 damage per extra point spent. But if your manifester level is, say 4, the most you can spend is 4 points on anything, period.
So for that first level power it's 1 point to manifest (cast) and 3 to augment, for a total of 4d6 damage. The average Psion (wizard) will be able to do that maybe 5 to 6 times a day, but then can't manifest anything else. At the same time your friendly neighborhood Barbarian will still be raging away with his two-hander.
2) Under DSP's system, magic and psionics are 100% interchangeable, as far as effects go. Anything that blocks, dispels, or identifies one will have the exact same effect on the other. There is no such thing as "games where psionics are not the same thing as magic" if you're following the rules. If you're playing in a game where it's otherwise, that's a houserule, or someone didn't read the rulebook.