Shasthaak

Cellotan's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




So I am going to play in a Wrath of the Righteous campaign and I have stated to float together a kinda of random idea. I have this image of the tall Osirian man dual wielding Kukris from the Advanced Class Guide in the slayer section and I really like it. In my mind he is a follower of Tanagarr (gives him favored weapon kukri), he is a sort of divine assassin, takes care of problems in a way that the church and faith cannot do so openly. There was some fantasy group or something that had the motto "we stand in the darkness to protect the light" or something close and always thought it sounded cool. So some of the ideas that have floated together.

-I want to add some sort of divine connection so this brought it war priest.

-This also allows for Weapon of the chosen line which seems great for WotR, seems to basically give you the "Good" alignment to your weapon as long as you can give up the swift action.

-Dual wield kukris seems ok, if I go into greater Weapon of the Chosen vital strike line seems good too. Since both Weapon of the Chosen and Vital strike are combat feats I can use Slayer talents to pick them up with slayer talents as well as dual wield through ranger combat style.

-Since we go mythic, mythic vital strike seems good too.

-Was disappointed in Deliverer archetype, to bad because it sounds like EXACTLY what i wanted, but vanguard might be ok

So after all that I am thinking Human Slayer 1/ War priest 1 (Starting at lvl 2) and prob take all the levels in slayer from there. Start with
Weapon of the chosen, improved weapon of the chosen (may not see demons early to matter but who knows !) weapon focus kukri from war priest, darkness and good blessings. Then at slayer 2 use the talent to get two weapon fighting.
Any ideas or suggestions for where this build could/should go? I don't need super min/max, just cool and or fun ideas. I am the 5th party member so all the normal bases are covered.


I plan on running a game soon that is based out of Caliphas in Ustalav. Long story short the PCs will part of the city guard, investigating crimes and strange occurrences. Think of X-Files meets pathfinder. Anyway I want the idea of fear and the mechanical use in game to be more interesting, I want it to be a central idea in the game. I wanted to post my ideas and get some opinions and suggestions. At the heart of the system is the fear chart, a % table to roll on when ever a "fear effect" hits a PC.

01-15: Insane Courage: Your mind refuses to allow the source of your fear to overtake you and sends you into a headlong charge at the source of your fear. You must immediately charge the source of the fear effect.

16-25: Muster the courage...: The source of your fear drives you back, but you prepare yourself to face it. You are shaken for 1 round. The round after the shaken effect ends you gain a +1 to attack and damage rolls (maybe scale by levels?) against the target of the fear effect.

26-50:Do not let the fear win: You fear takes hold for just a moment, you take hold of yourself and prepare to fight on. You are shaken for 1 round.

51-65: The fear takes hold: The subject of the fear sends you running. You are frightened for x rounds (x = caster level of effect or HD of monster)

66-75: Terror takes hold: Your mind snaps and you race from the source of the terror with all speed. You are panicked for x rounds (x = caster level of effect or HD of monster).

76-95: In the grip of terror: The subject of your fear becomes all encompassing and you lose the will to fight. You cower for 1 round and are then panicked for x rounds (x = caster level of effect or HD of monster).

96-100: Fear beyond reason: You give in to the source of your fear completely. You cower until the end of the encounter.

This is what I have so far. Make your save and roll on only the 1-50, fail and its a full roll. It would still be a WIS based will save. Same DC as the generating effect wild normally have.

Other points I am thinking about.

- Campaign traits to let you sub your Char, Int, or Str for Wis on fear checks.

-Dread Level 1-5, add 10 to the fear check per level. Locations would have a dread level based on setting and such.

-Feat to let you re-roll the fear check or automatically reduce the effect by one.

-Any PC generated effect which gives a bonus vs fear saves also gives a step reduction on the fear chart.

I would love to hear ideas, suggestions, concerns.
Thanks in advance everyone!


I want to put together a party support character for PFS. I started with the idea of a Tian themed Bard that plays a koto (think something along the lines of vertical harp) and then added in the witch. The idea is I start with inspire courage then can start giving out Fortune that I can keep up with cackle. I just don't know where I want to go from there, the character basically does what I want it at level 2. I think Inner Beauty and Altruistic Diplomat for traits. I plan on taking the Lotus Geisha type for bard, don't think I'll take one for witch. I'll take Extra Hex so that I can use Fortune and Cackle at level 2. I was planning human, but elf may not be bad yet. This is all I've pulled together idea wise, any other ideas or suggestions? We've just started PFS so I'm not sure if there are any bases I should consider covering.


So, after playing Pf since release I've decided to try to start a PFS group in my local game store. I have a steady gaming group that I've been with for years now and I GM about 97.555% of the time so I'm hoping to encourage some new people to give the other side of the GM screen a try. I'm wondering if people have any advice for new start up groups or common problems I may run into. I've been GMing for several years and have been event coordinator for many other gaming types (mostly tabletop minis) so I am not to worried about organizing or planning events in general, or rules/mechanic questions.
For our kick off event I'm planning a two day gaming weekend. I've talked to several other groups and gotten a few others to register for PFS and volunteer for GM slots. I've bought a handful of low level scenarios, have pre-gen characters and other supplies ready, have tables and playing area set. Our area has no Venture cpts or lts so I eventually want to build a good foundation in our area to draw players from the surrounding area and perhaps have them start up groups of their own.

I have the First Steps series ready, are there any other lower level adventures that experienced players recommend?

I have all the base books and rules (inc PFS rules), is there anything else I should have ready?

Any common problems with starting new groups or first time PFS GM sessions?

Any advice is welcome, thanks in advance.


So... yeah. I admit I posted my wondrous the night before the deadline and I didn't put nearly enough into it (time, effort, thought, love, your choice). I did so mostly at the urging of my gaming group who I thank for their support and effort to push me into the competition. I really didn't think much about the competition after the submission, you'd think things would slow down a little more in the retail world after Christmas. I did think I submitted an interesting item but I am hardly surprised not to find it in the top 32. The interesting point in all this (which I hope you fought through the above bit to get to) is that I am really excited for the competition next year. I'm not sure why but all of a sudden I find myself thinking of dozens of other ideas that I should have refined and submitted. I want to thank Paizo and all those involved for the work they put into this competition, and certainly hope that it continues with such fantastic support from both sides. I want to congratulate all the top 32 finalists and I will make sure to continue with the competition. Now, I did have a question or two I hope someone out there could answer for me.

While reading the judge's comments I see the abbreviations SIAC and SAK, from context I guess they refer to effects that duplicate an existing ability, but could someone captain dummy talk it for me and break it down?

Does Paizo ever make the threads of the non winning contestants available? I ask knowing that there must be thousands of threads and this may be a bit of an undertaking with very little point for most people and actually a problem considering future entrants now that I think about it.

That aside, I am eager to watch how this year unfolds. I've been using Paizo products since Rise of the Runelords and had never seen this competition until this year so I'm glad I get to see one start to finish for once.