Hit Points 10 (1d8 + 1 con mod + 1 favored class)
Armor Class 17 (10 + 3 dex mod + 4 armor), Touch 13, Flat-footed 14
Speed 30ft /
Initiative +5
CMB +0 /
CMD +3
Fort +3,
Ref +3,
Will +3
BAB +0 / Rapier +3, 1d6, 18-20 x2 / Dagger +3, 1d4, 19-20 x2, 10ft / Longbow +3, 1d8, x3, 100ft
SKILLS
Acrobatics +7
Climb +0
Craft (Haberdashery) +4
Knowledge (Arcana) +8
Knowledge (Dungeoneering) +8
Knowledge (Planes) +4
Perception +2
Perform (Dance) +4
Profession +0
Spellcraft +8
Swim +0
Use Magic Device +4
FEATS
Weapon Finesse
Coins: 4gp, 7sp, 8cp
Fame/Prestige: 0/0
ITEMS & EQUIPMENT
Rapier
Daggers (3)
Longbow
Arrows, standard (20)
Arrows, cold iron (20)
MW Chain Shirt (Worn)
Studded Leather
Spellbook
Backpack
Bedroll
Blanket
Chalk (2)
Grappling Hook
Ink
Inkpen
Belt Pouches (2)
Rope (Hemp, 50ft)
Trail Rations (1 day)
Waterskin
SPELLS
Concentration +7
Cantrips prepared - Acid Splash, Detect Magic, Prestidigitation
1st level spells prepared - Infernal Healing, Ray of Enfeeblement
Spellbook - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark, Blend, Chill Touch, Infernal Healing, Obscuring Mist, Ray of Enfeeblement, Shocking Grasp, Snowball.
Elf Racial Traits
Low-Light Vision
Elven Immunities
Elven Magic
Keen Senses
Arcane Focus (+2 to concentration checks; replaces Weapon Familiarity)
Spell Dancer Abilities
Spell Dance (Su)
At 1st level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute. For every four levels beyond 1st, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks of opportunity provoked from movement. At 5th level, once per spell dance as a swift action, the spell dancer may use one of the following on himself as a swift action: blur, fly, or haste. These abilities last for 1 round. At 9th level, the spell dancer may instead take a swift action to use dimension door as a spell-like ability once during a spelldance. At 13th level, the spell dancer may instead choose to take a swift action to gain freedom of movement for 1d4 rounds.
This ability replaces the magus's ability to expend points from his arcane pool as a swift action to grant any weapon he is holding magic bonuses for 1 minute.
Arcane Movement (Su)
At 5th level, whenever a spell dancer casts a magus spell, he gains a competence bonus on Acrobatics, Climb, Escape Artist, and Stealth checks equal to the spell's level until the beginning of his next turn.
This ability replaces the bonus feat a magus receives at 5th level.
Dance of Avoidance (Su)
At 7th level, while wearing light armor or no armor, a spell dancer gains a +2 insight bonus to Armor Class.
This ability replaces the medium armor class feature.
Greater Dance of Avoidance (Su)
At 13th level, while wearing light armor or no armor, a spell dancer's insight bonus to Armor Class increases to +4.
This ability replaces the heavy armor class feature.
TRAITS
Reactionary
Indomitable Faith