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I have played D6 and D20 for Star Wars.

The D6 system is great for low and mid level play but breaks horribly when entering the later end of mid level or high end play.

The numbers and math simply become too big for the game to support itself.

Example: An average Jedi using a lightsaber starting out will do 5d6 for the lightsaber and 1d6 for his Control force skill.. Thats a variable between 6-36 pts. of damage... a variable of 30 pts.
Now compare that to later levels when a player using a jedi can achieve 5d6 damage with the lightsaber and then add their Control force skill of 5d6 to that damage. The variable then becomes 10-60... a difference of 50.

Then look at the chart used to decide how damaging a hit is. It goes from 1-16 with 16 or more being the person hit is dead.

I may not be explaining it well but trust me.

For starting out and even mid levels, it's a great system. Just don't expect it to stay very reasonable at the later stages of a long campaign.

PS: Either make everyone play a jedi or allow no-one to play a jedi. Otherwise you'll have problems with power differences as Jedi are vastly overpowered in the D6 system.