Captain Josper Creesy

Cedar Cruise's page

600 posts. Alias of Fiasko.


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Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

I meant to give Abella a Hero Point for going outside on her own, so let do that now.

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

"Silt?!" Cedar tosses the singed hunk of wood at the locathah, smiling. "It's bad enough I've got to protect the villagers from faceless stalkers. Don't tell me I have to protect them from you too!"

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

“Oh,” Cedar says upon hearing Ramona’s request. “Of course. I completely understand.”

He turns to the others. ”Don’t worry. I’ll keep the village safe. Go out there and find our friends. I can’t wait to hear all about it when you get back.”

He looks the party over and then grins. ”I’m not saying goodbye! Stay safe out there!”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar searches for Carver amongst the chaos, even visiting Carver’s home for signs of him.

When and how did they get to him?

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Or take 10 or 20 when necessary

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”What’s important is that we have fended then off. You have nothing to fear now. The best thing to do is continue working together to repair the village.”

Diplomacy to aid: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Coughing and with eyes watering, Cedar also runs out of the building.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar summons Guush, the water elemental!

"Guush, put out these fires while we get Ramona out of here!"

Guush drenches a large area in the center of the room.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

With Ramona safe on this disk, Cedar returns to the ground floor, shocked at the devastation.

Celetial:
”Tuko, thank you for you help. You’ve done what you can. Now get to safety!”

Cedar dismisses Tuko with a nod of appreciation. Standar action to dismiss.

”I’ll call Guuush in a moment!”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar moves to Ramona and picks her up. 5 foot and standard?

”Purpose, help me get her out of here!”

Tuko Fort save: 1d20 + 7 ⇒ (11) + 7 = 18

Tuko endures the smoke long enough to join his friends in the water.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Tuko tries to take a bite out of stalker 2 as it attempts to tumble away.

Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grab: 1d20 + 11 ⇒ (8) + 11 = 19 Should the bite hit

Boo

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Celestial:
”Tuko, get out of there! Help the fish guy!”

Tuko is in the fire!
Tuko Fort save: 1d20 + 7 ⇒ (12) + 7 = 19

Tuko sneezes, but makes it out of the fire. He is only too happy to help the delicious smelling Silt.

Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Grab: 1d20 + 11 ⇒ (17) + 11 = 28 Should the bite hit

Meanwhile, worried about his friend Ramona, Cedar rushes upstairs! Double Move

”Ramona, are you up there? Ramona?!

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

"I'll try to blind him!"
Cedar casts Glitterdust! DC 17 Will, I think he can get Not-Carver & #3, but I think he'll get Silt too.

Celestial:
"Tuko, this might be your chance!"

Tuko steps over to follow Not-Carver and attacks!

Claw 1: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d3 + 5 ⇒ (1) + 5 = 6 +3 Smite

Claw 2: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d3 + 5 ⇒ (3) + 5 = 8 +3 Smite

Bite: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7 +3 Smite

Grab: 1d20 + 11 ⇒ (9) + 11 = 20 Should the bite hit

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Tuko tries to swipe at Stalker 1 as it pulls out a flask!

Claw: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

Crit confirm: 1d20 + 6 ⇒ (9) + 6 = 15 Ooh, probably not enough
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Oh,Tuko is smiting too, so he’ll do an extra +3 to DMG.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”What have you done to Carver?!”

Cedar raises his arms to the heavens for aid, and calls forTuko the celestial leopard.

Celestial:
”Don’t let that fake Carver get away!”

Tuko attacks!

Claw 1: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Bite: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d65 ⇒ 27

Grab: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar also casts barkskin on himself, and moves into the house.

”Carver, Ramona! Are you okay?”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”Toby, this is your moment! Friends, fellow villagers, calm yourselves! What Silt says is true, we’ve worked so hard to build this place together, don’t raze it to the ground due to paranoia and suspicion! We can find a way to sort the imposters from amongst us!”

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”I’ll check on Ramona!” Cedar and Rosco (also?) run back to Ramona’s office to check on her.

Cedar will take a Bull’s Strength!

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar moves in to slash at 2b.

Celestial:
”Rosco, hold ‘em for me!”

Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Then Rosco attempts to maintain his bite on the creature and death roll!

Maintain Grapple: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar steps back from the “villagers” and when he sees Silt is grappled, he yells:

”Two can play at that game!”

Cedar calls out to the plane of celestial crocodiles and Roscoe appears, eager to help and hungry too!

Rosco tries to bite and grab weird villager 4.

Bite: 1d20 + 7 ⇒ (1) + 7 = 8 That’s probably a miss.
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Grab: 1d20 + 13 ⇒ (14) + 13 = 27 If the bite somehow hit
Death roll: 1d8 + 9 ⇒ (1) + 9 = 10 And they are tripped.

Roscoe then tries to give villager 4 a wack with his tail!

Tail slap: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d12 + 3 ⇒ (10) + 3 = 13

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar eagerly fills Carver in on the orrery and the fight with the hag.

”I was just about to claw her blind eyes out too, when Toby came running up from behind, yelling for everyone to get out of the way, and blasted her to bits!”

”I guess that’s just another day in the life of a Pathfinder.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar thanks Mokja, the purple ape, for coming to his aid. ”We’ll get ‘em next time!”

Cedar carefully wraps the hag’s tongue, eyes and hair in a cloth and packs them in his bag. He takes some nail clippings too.

As the historical information begins to come together, Cedar says:

”That’s interesting. I wonder if Desna and Pharasma broke up, and that’s why prophecy no longer works the way it used to? Now that we have more time, I’d like to explore Helekhterie‘s cave in better detail too. Maybe we can figure out what all she knew.”

He looks up at the domed ceiling. ”Also, did anyone find a way to open the roof?”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar is down to 16 hp from 38. He would love some healing!

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Wounded and exhausted, Cedar slumps against the railing of the orrery.

”Thank you. I would never betray you all. I hope you believe that. Not only because of our oath, but because we’re friends as well. I thought deception was the best way to get the jump on her.”

Cedar eyes the tattered body in disgust.

”A hags' dark magic permeates her body and belongings and can make for powerful spell components. Let’s keep her eyes, her tongue, and a lock of her hair. I’d like to investigate her cave as well and see what I can learn.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Oh, possible crit!

Crit Confirm?: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Extra Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar’s not stunned this round, right?

Cedar moves around the orrery and tries again to claw her with some extra strength from Silt.

Claw: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

”I’ve got friends. You’re alone and outnumbered.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Will save: 1d20 + 7 ⇒ (2) + 7 = 9 lolz

Is her spell subject to Cedar’s SR 12?

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Fortitude Save 1: 1d20 + 3 ⇒ (9) + 3 = 12
Fortitude Save 2: 1d20 + 3 ⇒ (1) + 3 = 4

Is her SU ability subject to Cedar’s SR 12?

Cedar is indeed horrified by the sea hag’s appearance, but he fights on, lost in a battle as much internal as outward!

Dark eyes flash in a cave by the sea.

“My daughter.”

”I will never, ever join you!”

Cedar claws wildly at Helekhterie.

Claw 1: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Claw 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar calls out to Mokja:

Celestial:
”Mokja, smash that mist. Leave her to me!”

Mokja moves and attempts to slam the remaining mist.

Mokja Slam!: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

”Why would I ever join you? You have no idea how much pent up rage I have!”

Cedar moves to the orrery stairs and tries to claw Helekhterie!

Claw: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

”I swore an oath to my friends! You’d never understand!”

Grand Lodge

1 person marked this as a favorite.
CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Mokja roars, shaking the orrery, and smites the hag with a purple fist.

Mokja Slam!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar laughs.

”I’m not afraid to connect with the cosmos. But you’re a fool if you think I’d ever really join you!’

Cedar’s eyes flash as he summons Mokja, the celestial ape, onto the orrery!

Celestial:
”Mokja, smash our foes!”

Mokja is climbing 10’ above the hag. He has reach. Does he get to attack in the surprise round?

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Pages in a spell book turn. Dark waves crash upon a moonless shore. A cauldron bubbles over.

Cedar continues, seemingly unphazed by Silt's words, and meets the sea hag's blind gaze. "It is true that I came to this island seeking my destiny. Perhaps you are it."

"But I know now that this island is too small, especially for two of us. I will join you, if we leave this place together, and seek more power elsewhere."

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Bluff: 1d20 + 11 ⇒ (14) + 11 = 25

Cedar gives a dismissive wave of his hand. ”These fools mean nothing to me. They’re a means to an end.”

He narrows his eyes.

”Why would I ever join you when your last coven failed?”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Kn: Dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar smiles. ”I used to be a sailor, I know how to convince them. Some extra coins and a little alcohol helps too. Can we offer you some food, you look famished.” He pulls out some rations from his bag.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”Sounds as though she doesn’t have a coven, which is something good for us I guess.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”I would never serve a hag!” Cedar’s eyes flash. ”Their evil magic has twisted this world enough. We’re here to put an end to her and her grip on this island. Allow us to free you, so that we can begin to undo the evil work she’s done.”

Diplomacy aid: 1d20 + 12 ⇒ (10) + 12 = 22

Does it look like the cyclops can be healed?

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar stiffens at the mention of the hag.

”Could also be that the missing villagers are behind that door, chained up!”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”Me either.” Cedar inspects the dried blood in the basin. ”How old could this be?”

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 lol

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Celestial:
”Check out what’s ahead and help Silt. He doesn’t have the best luck.”

Cedar sends Tuko through the door after Silt.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar helps grab up the loot, wanting to sabotage this place as much as he can. Once everyone is out, Cedar casts a mental alarm spell on the top of the stairs. 20’ radius. Will last 12 hours. He also grabs the scraps of paper to read later.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”You might want to grab what you can now though, just in case.”

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar walks cautiously into the room as well. He scratches the scruff of Tuko’s neck, and the celestial leopard purrs, eyes twinkling.

Celestial:
”Thanks for coming to our aid. I’m not sure I like this place, so the more friends the better.”

”Let’s see what else we’ve got in here.” Cedar detects for magic as he looks around. Tuko pads after him, keeping guard. Tuko will stick around for 6 minutes!

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar calls out to the plane of celestial leopards for help, and Tuko arrives, with eyes glowing like moonlight!

Tuko attempts to claw, claw, bite the fallen scrag! (Smiting +3 dmg if evil.)

Claw 1: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 + 3 ⇒ (2) + 3 + 3 = 8

Claw 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d3 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Bite: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9

Tuko has 23 hp and 15 AC. Does he get a flank with Silt? That may help his attack rolls.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Cedar is not surprised when the cave mouth collapses. He gives a small knowing smile and shakes his head.

”So much for the side door then.” Cedar closes his journal and sighs. He looks up to the big doors and also casts barkskin.

”I think the trolls would love to talk to you Silt. Let’s go see what they have to say.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

I’m not trying to hold things up. Cedar will go through either door, once there’s a consensus. I can write something that makes sense for him either way. Obviously, going through the cave will be more dramatic for him and someone else will probably have to lead the way.

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”That sounds like a better idea, Purpose. While you’re doing that, I’ll take some notes for Carver and look for Pathfinder glyphs. Perhaps Gest made it this far.” Cedar takes out his journal and begins a rough sketch of the doors.

Perception to find glyphs: 1d20 + 7 ⇒ (4) + 7 = 11

Unfortunately, Cedar has a hard time focusing his mind on sketching or on looking for glyphs.

Grand Lodge

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CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

”A side door?”

When Cedar spies the cave he staggers back.

Dark eyes flash in a cave by the sea.

”No. I can’t go in there.”

Grand Lodge

2 people marked this as a favorite.
CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

As he slithers onto the shore, rolls of foam and mist enshrouded Hakkuho, and when they’re gone only Cedar remains.

Cedar takes in the large doors and then, almost stumbling, sits on a large rock and drags his coarse hands down his face.

”Let’s rest for a moment. I need to just, I mean, it’s going to be fine, right? She’s only a hag, right? We’ve faced worse. I don’t know why I even...” He takes a deep breath. ”Let me just hold on for a moment.”

Grand Lodge

CG Changeling Synthesist Summoner 6 | HP 38/38 | AC 19 T 13 FF 16 SR:12 | CMB +4, CMD 17 | F: +3, R: +6, W: +7 | Init: +3 | Perc: +7, SM: +4 | Speed 30ft | Ranged:Underwater crossbow +7 1d8, Melee: Rapier +4 1d6+0, Claws +5 1d6+4 | Spells: 0 5, 1st 5/5 , 2nd 3/4 | SLA Summon Monster 3 7/8 | Ill Omen 1/1 | Active conditions: Barkskin

Isn’t there a condition that takes the place of prone underwater? It’s kind of like flat footed. I’ll try to look it up.

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