Adventures:
1)Pathfinder Society Quest #4: Port Peril Pub Crawl (+1 XP, +1 Fame, +1 Horizen Hunters, +3.5gp +0.4gp)
Fane’s Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
Spent this adventure:
2) Pathfinder Society Quest #2: Unforgiving Fire (+1 XP, +1 Fame, +1 Horizen Hunters, +3.5gp +0.1gp)
[.] [.] [.] One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).
Student of the Unforgiving Fire: Having read the ancient scrolls from which Meleeka created the Unforgiving Fire style, you have gained access to the following feat for all of your characters (include a copy of this Chronicle sheet with any character who selects this feat).
[one-action] RAIN OF EMBERS STANCE FEAT 1 Requirements You are unarmored.
You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick,
flickering gestures that flicker with dancing flames. The only Strikes you can make are fire talon Strikes. These deal 1d4
fire damage; are in the brawling group; and have the agile, finesse, fire, nonlethal, and unarmed traits.
While in Rain of Embers Stance, you gain a +1 status bonus to AC and fire resistance equal to half your level
(minimum 1).
Spent this adventure:
3) Pathfinder Society Quest #3: Grehunde's Gorget - GM Credit (+1 XP, +1 Fame, +1 Horizen Hunters, +3.5gp +0.2gp)
Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants.
Spent this adventure:
4) Pathfinder Society Scenario #1-14: Lions of Katapesh (+4 XP, +4 Fame, +4 Horizen Hunters, +14gp +0.4gp)
[.] [.] [.] Big Game Hunter (General): Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
Spent this adventure:
5) Pathfinder Society Scenario #1-00: Origin of the Open Road (+4 XP, +4 Fame, +4 Horizen Hunters, +14gp +1.6gp)
[.] [.] [.] Nexian Researcher You can check a box next to this boon whenever you attempt a Pathfinder
Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society
Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If
you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead.
If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do
not need to check a box to use this boon.
Spent this adventure:
6) Pathfinder Society Scenario #1-00: The Absalom Initiation - GM Credit (+4 XP, +4 Fame, +4 Horizen Hunters, +14gp +0.4gp)
Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
[.]Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level __4___. If you critically fail the check, you still earn the result of a failure for that task.
Spent this adventure:
7) Pathfinder Society Scenario #1-02: The Mosquito Witch - GM Credit (+4 XP, +4 Fame, +4 Horizen Hunters, +14gp +0.4gp)
Cryptid Scholar (Untyped Boon): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
reaction (fortune) Uses 3 [.][.][.] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result.
Spent this adventure:
Level 2 Changes:
HPs = +8+1 = +9
Cleric Feat - Communal Healing
Skill Feat - Battle Medicine
1 extra 1st level spell
+1 AC, +1 Perception, +1 to hit, +1 spell hit, +1 to all saves, +1 to all trained skills
1st level character:
Cecic Baseborn
Male human cleric 1 Core Rulebook 397
NG, Medium, Human, Humanoid Perception +7
Languages Common, Mwangi, Varisian
Skills Athletics +3, Crafting +3, Diplomacy +5, Medicine +7, Nature +7, Religion +7, Sailing Lore +3, Scribing Lore +3, Survival +7
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 14 (+2)
Other Items explorer’s clothing, crossbow, trident, backpack, bandolier, bedroll, belt pouch, belt pouch, bolts (20), caltropss (2), chalks (10), flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, wooden religious symbol, purse (4 gp; 3 sp)
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AC 15; Fort +4; Ref +7(expert); Will +9(expert)
HP 17 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] trident +3 Damage 1d8 piercing
Ranged [1] trident +5 (thrown 20 ft.), Damage 1d8 piercing
Ranged [1] crossbow +5 (range increment 120 feet, reload 1), Damage 1d8 piercing
Divine Cleric Spells DC 17, attack +7; 1st command, magic weapon Cantrips chill touch, disrupt undead, light, read aura, shield
Focus Points 1: Focus Spells DC 17, attack +7; 1st Tidal Surge
Feats Canny Acumen, Domain Initiate, Natural Skill, Underwater Marauder
Other Abilities anathema, cloistered cleric, deity, divine font, divine spellcasting, doctrine, first doctrine, horizon hunters champion, sailor, scrolls, the shackles, water
Bit of Background:
As a child of the Shackles, his father is a dread pirate, well that's what his mother told him, though she couldn't quite remember his name. She said that his father could beat all the 'uncles' that came to stay and bought her drinks, where she worked in the Inn, 'The Bald Parrot'. When he was first old enough, he went with his 'uncles', who taught him a thing or two about being a sailor, not to mention some things he'd best not repeat for his mother. As the eldest of the brood of children, 7 in all, it was up to him to look after them.
It was several years ago that his mother, Ginra fell into the harbour coming home from a heavy nights drinking with one of his 'uncles'. At least that's what uncle Captain Cranchr told the authorities and the children. It was then the children were given to the temple of Besmara and Gozreh and cared for, well some of the time, the rest they were given to various sea captains to use as cabin boys and girls. It is strange, but Cleric Frodthak, saw in Cecic a gift, he said given by the Lord of Storms, and so taught him the faith of Gozreh. He has developed that ever since, its been invaluable when he's been a cabin boy for a sick captain.
The captain died on a trip to Absalom, where Cecic's good nature was spotted by a pathfinder, Haroln Gretfutock and gave instruction until he entered the Pathfinder's Schools and now is a fully fledged Pathfinder.
Tonight though, he drinks, he's been 3 months at sea and now its time to forget the rigors and hardships and enjoy what the land has to offer, in the nearest Inn.