Fiendish Halfling

Cazlin Summerweft's page

161 posts. Organized Play character for Cellion.


Full Name

Cazlin Summerweft

Race

Halfling

Classes/Levels

Fighter 2 | AC 18 T 15 FF 14 | HP 19/19 | F +6 R +5 W +3 (+3 vs. fear) | Init +4 | Perc +9 | Active Status: -none-

Gender

Male

Size

Small

Age

24 yrs

Alignment

TN

Languages

Common, Halfling, Elven

Strength 12
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 9

About Cazlin Summerweft

Cazlin Summerweft - PFS CORE Character #233690-2

Male Halfling Fighter 2
N Small Humanoid (Halfling)
Init +4; Senses Perception +9
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 19 (10+5+2*2CON)
Fort +6, Ref +5, Will +3 (+3 vs. fear)
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Offense
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Base Atk +2; CMB +2; CMD 16
Speed 20 ft.
Melee
Morningstar +4 (1d6+1/x2)
Ranged
Mwk Comp. Longbow (STR+1) +8 (1d6+1/x3) / Mwk Comp. Longbow (STR+1) +9 (1d6+2/x3) w/in 30ft
Rapid shot, PBS, Mwk Comp. Longbow (STR+1) +7/+7 (1d6+2/x3)
Special Attacks
N/A
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Statistics
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Abilities:
Str 12 Dex 18 Con 14 Int 12 Wis 12 Cha 9

Feats:
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

Traits:
Tomb Raider (Faction, Scarab Sages):You've spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (Perception) becomes a class skill for you.
Indomitable Faith (Faith):You gain a +1 trait bonus on Will saving throws.

Skills:
(Gain 4/level @2base+1INT+1FCB)
Acrobatics +5
Appraise +1
Bluff -1
*Climb +6 (1 rank)
Diplomacy -1
Disguise -1
Escape Artist +3
Fly +3
*Handle Animal +3 (1 rank)
Heal +1
*Intimidate -1
*KN: Dungeoneering +7 (2 rank)
*Perception +9 (2 rank)
Perform (Any) -1
*Ride +7 (1 rank)
Sense Motive +1
Stealth +7
*Survival +1
*Swim +4 (1 rank)

Languages:
Common, Halfling, Elven

Equipment:
Combat Gear
Mwk Composite Longbow (STR+1), Longbow, Morningstar, Studded Leather, Arrows (x29), Arrows (cold iron x20), Sling, Bullets (x20).
Consumables
Acid flask (x1), Wand of Cure Light Wounds (50/50).
Other Gear
Traveler's Garb, Explorer's Outfit, Backpack, Bedroll, Rope (50ft, hemp), Chalk (x10), Flasks (x5), Flint and steel, Torches (x5), Hammer, Piton (x4), Parchment (x5), Ink vial, Inkpen, signal whistle, waterskin.
History of the True Art
Coin
977.2 gp

Racial Capabilities:
Fearless: +2 on saves vs. fear effects.
Halfling Luck: +1 racial on all saves.
Sure Footed: +2 racial on acrobatics and climb checks.
Keen Senses: +2 racial on perception checks.
Weapon Familiarity: Treat weapons with "halfling" in their name as if they were martial.

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TRACKED RESOURCES
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-none-
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Special Abilities
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Bonus Feat x2

Bravery (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Character Fluff and Background:
Appearance: Cazlin Summerweft or Cazlin the Sphinx-cursed , as he's better known in his home town, is a young halfling with a fairly unsettling appearance. His skin is cracked and dry, giving off the appearance of scales. His short cropped hair is unnaturally bright red, like the plumage of some exotic bird.

Personality: Since joining with the Pathfinder Society, Cazlin's early experiences have been fraught with danger and double-crossing. This, combined with his curse, have turned him reticent, wary and nervous. When he begins riddling however, he becomes calm, eloquent, and peaceful until he's done. It is satisfying to give in to the curse, but also profoundly embarrassing.

Background: In his first adventure to an ancient tomb in Osirion, he tripped a trap, fell into a deep pit, and found himself face to face with the ghost of a sphinx that once guarded the tomb. That spirit cursed him with magics intended to turn him into a sphinx and resume the protection of the tomb, but the magics had become far too weak over the passing centuries. Instead he merely gained a scaly, flaky skin condition, a nervous and jumpy personality, and a mandate to speak in rhymes and riddles. He survived the experience and now seeks out powerful enough magic to free himself from the curse.

Of course, its tough getting employment if you answer every question with another question. The only group that were willing to hire him were the Scarab Sages. And even they did more out of curiosity than any belief in his skills.

PFS-specific Details:
Faction: Scarab Sages
PP/Fame: 4/6
XP: 3
Chronicles:
8-14 To Seal the Shadow
0-13 Prince of Augustana
0-05 Mists of Mwangi

Boons:

  • Grace of Minatan Heroes (Uses: 1/1) (8-14): As a standard action you can use up this boon to gain effects of magic fang or greater magic weapon (w/ CL = your total HD). Effect lasts 1 minute per CL.
  • Inahiyi's Gratitude (Uses: 2/2) (8-14): As an immediate action, expend a use of this boon to treat positive and negative energy effects as if you were an undead creature (taking damage from positive and healing from negative). This lasts 1 minute once activated.
  • Wayang Body Modifications (8-14): Cazlin has two wayang piercings through his ear and one above his eyebrow. He gains +2 on all charisma-based skill checks made to influence wayangs.
  • Macros:
    [dice=Comp. Longbow; PBS; IC; Rapid Shot]d20+9-2+1[/dice]
    [dice=Comp. Longbow; PBS; IC]d6+2+1[/dice]
    [dice=Comp. Longbow; PBS; IC; Rapid Shot]d20+9-2+1[/dice]
    [dice=Comp. Longbow; PBS; IC]d6+2+1[/dice]