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beowulf99 wrote:

Sure. But that is not something that pathfinder does that I know of, so why bother? For a pc homebase, it's far more efficient for the GM to fiat into existence such a structure, with input from the party.

So again, since the system doesnt really ask you to build a house 99.9% of the time, why would it classify a house with a level?

Page 141.

Quote:

In downtime...

You might perform manual labor or craft and repair armaments. If you know
techniques you no longer favor, you might train yourself in new ones. If you’ve established your reputation, you might build an organization or a stronghold of your own.

Oh, and for good measure. 1st Edition Pathfinder included rules for building up entire kingdoms - https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/settlem ents/


beowulf99 wrote:
That would fall more in line with a "special case" item, since it's not a piece of adventuring gear, why would the game system classify it with a level?

Because acquiring and building a stronghold is a common trope of fantasy RPGs, where characters can eventually become Lords, Princes, and Kings.

There have been Stronghold Builders Guides in many editions of similar games. By assigning a level to, say, a Castle, it generates the idea of "ok, so this is the level at which I can give them a castle".


Are we expecting a book to come out with levels for items like "House", "Castle", "Tower", and "Road"?

I'm participating in a friend's game largely through downtime and written stories as I live many hours away and my character is helping to rebuild a town that was razed. We recognize that a house isn't Level 0, but we don't know where it would fall.

Thoughts?