Seltyiel

Cawdor's page

Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Liberty's Edge

I am looking to attack and rain damage from above and swoop in to assist where necessary on the front lines and if possible provide ranged flank

If Sacred Huntsmaster is not a viable or sub-par option then other recommendations welcome.

Thanks

Liberty's Edge

My BladeBound Magus acquired a Voonith ( Advanced ) companion during Book 4 of the Iron Gods Campiagn. The DM has said since this is an enlightened animal, if I take the Leadership Feat, I can have him add classes and be a cohort

I was looking a Bloodrager for him with the Blue Draconic Bloodline and then maybe Dragon Disciple later on due to his type and species ....

Does anyone have any suggestion to max out on his natural weapony and high Charisma and Strength and Dex?

Liberty's Edge

My 10th Level Magus would like to put a continous Adjuring Step on his Swarmbane Clasp.

Per the RAW is the cost of that enchantment 20,000gp per the Chart 15-29 on page 550 in the PHB or is it 30,000 per the wording in the Adding New Abilities on page 553?

The followup question, is that consdiering the cost imposed by my caster level on a spell that does not change or get stronger the higher the caster is, wouldn't it just be better to hire a low lvel wizard ( Level 1-3 ) to cast Adjuring Step at a fraction of the cost?

Thanks all

Liberty's Edge

Just curious?

Liberty's Edge

Hey all,

My 7th Level magus is starting Book 3 of Iron Gods and am looking for some advice on feat choices going forth without to many spoliers. At the beginning of the adventure the party consisted of 2 Paladins ( 1 a Holy Gun Archetype ), 2 Bards, A Gunslinger, and myself a Tiefling ( has Spell Resistance and Elemental Resistance ) BLadebound/Myrmidarch Magus. The concept was to be DPS for the group and at higher levels cast spells with a gun as well as blade.

The party has changed drastically since then. We are now a Gunslinger/Rogue, Bard, Ranger, Oracle and a Part-time Paladin ( Holy Gun ) and myself. I have moved from being DPS to being DPS and Tank.

My Feats are Weapon Focus ( Rapier ), Weapon Finesse, Fencing Grace, Craft Wondrous Items, and Armor of the Pit. The last feat along with the "armor" found at the end of Book 2 puts me at an AC 23 ( AC 27 with Shield ). I have also crafted a Belt of Constitution +2 for more HP.

Given my new role as tank, what should I look at in terms of feast to balance being able to be hit while dishing out damage? And what magic Items beyond the obvious should I look at crafting?

Thanks.

Liberty's Edge

Hey all,

My 7th Level magus is starting Book 3 of Iron Gods and am looking for some advice on feat choices going forth without to many spoliers. At the beginning of the adventure the party consisted of 2 Paladins ( 1 a Holy Gun Archetype ), 2 Bards, A Gunslinger, and myself a Tiefling ( has Spell Resistance and Elemental Resistance ) BLadebound/Myrmidarch Magus. The concept was to be DPS for the group and at higher levels cast spells with a gun as well as blade.

The party has changed drastically since then. We are now a Gunslinger/Rogue, Bard, Ranger, Oracle and a Part-time Paladin ( Holy Gun ) and myself. I have moved from being DPS to being DPS and Tank.

My Feats are Weapon Focus ( Rapier ), Weapon Finesse, Fencing Grace, Craft Wondrous Items, and Armor of the Pit. The last feat along with the "armor" found at the end of Book 2 puts me at an AC 22 ( AC 26 with Shield ). I have also crafted a Belt of Constitution +2 for more HP.

Given my new role as tank, what should I look at in terms of feast to balance being able to be hit while dishing out damage? And what magic Items beyond the obvious should I look at crafting?

Thanks.

Liberty's Edge

Our DM is going to run the Iron Gods campaign and I am looking to build a Magus that will embrace the new technology ( requested by DM ) that will be littered through the campaign. I have put together this build and without any spoilers, i would like to see if there any glaring structural holes in the build that would prevent me from utilizing the technology aspect of the game as well and not gimping myself in the process. Thanks

Savim J'osvar [ Bladebound/Myrmidarch Magus ]

Stat Building : 20-point buy: Str 12 (+1), Dex 16/18 (+3/+4), Con 14 (+2), Int 14/16 (+2/+3), Wis 9(-1), Cha 9/7 (-1/-2)

Points in ??? @ 4, 8, 12,16, 20

Race : Tielfling ( Languages : Common, Abyssal, Draconic, Orc, Elven )

Spell-Lke Ability ( darkness) is replaced with Variant Ability [ You possess spell resistance equal to 10 + 1/2 your Hit Dice. ]

Class : Magus ( Add +1/4 point to Arcane Pool )

Traits : Magical Lineage ( Shocking Grasp ) & Anatomist

Feats
(1) Weapon Finesse
(2) Spellstrike ( Arcane Mark ( attack twice ) & shocking grasp )
(3) Black Blade ( Strike )
(3) Alertness ( Blackblade )
(3) Lunge
(4) Ranged Spellstrike ( Myrm )
(5) Intensified Spell
(5) Extra Arcane Pool (+2 Points in Pool )
(6) Weapon Training (Lt. Blades ) (Myrm)
(7) Fighter Training ( Magus level -3 as fighter level for feats ) (Myrm)
(7) Weapon Focus (Rapier)
(7) Medium Armor Prof. ( Magus)
(8) Armor Training I ( -1 Chk P, +1 Dex B ) (Myrm)
(9) Lingering Pain
(9) Exotic Weaponry Prof. ( Firearms )
(9) Piercing Spell
(11) Point Blank Shot
(11) Technologist
(11) Precise Shot
(12) Weapon Training (Firearms, Lt Blades +2 )
(13) Heavy Armor Prof. (Magus)
(13) Weapon Focus ( Firearms )
(13) Improved Critical ( Rapier )
(14) Armor Training II ( -2 Chk P, +2 Dex B )
(15) Critical Focus
(15) Extra Arcana ( Spell Blending )
(15) Hasted Assault (Can be replaced if I can get Boots of Speed )
(16) Counterstrike
(17) Technology Adept
(17) Greater Weapon Focus (Firearms)
(17) Greater Weapom Foucs (Rapier)
(18) Weapon Training ( ???, Firearms +2, Lt. Blades +3 )
(19) Greater Spell Access
(19) Greater Penetrating Strike
(20) DR 5/- when wearing Armor (Myrm )
(20) Greater Spell Penetration

Skills
Acrobatics
Fly
Intimidate
Knowledge Arcana
Knowledge Dungeoneering
Knowledge Engineering
Knowledge Local
Knowledge Planes
Perception
Ride
Spellcraft
Swim
Linguistics

Starting Spells

0st - All
Prepared : [ Daze, Arcane Mark, Detect Magic ]
1st - Blade Lash, Corrosive Touch, Color Spray, Shocking Grasp, Snowball, Mirror Strike
Prepared : [ Color Spray, Shocking Grasp x2 ]