Kwava

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Since it's basically my wife & I playing together, I'm trying to figure out what the best party mix is for two players.

She's chosen Merisiel and seems to like her.

On the Brigandoom! scenario I played Erzen and it didn't feel like a good mix; seemed to always be weak at combat.

On Poison Pill, I tried out Valeros and combat went much better, but we were essentially magic-free. We ended up encountering a spectre and were unable to defeat him (requires a spell or magic weapon which we didn't have). That seems like a weak spot we'll regret later on.

I'm tempted to try a third character (Seoni or Lem?), but I really need to settle on one and stick with it our I'll miss out on rewards and feats (Erzen is already down a skill feat due to not playing Poison Pill).

Of course, that leads to another question; I feel like if I want to play another character I need to go back and do a single-player game to catch them up.

You guys are probably laughing at my hand wringing; I'm just really enjoying the game and want to make sure I've got a good start before we tear into the adventure packs.

Any advice is greatly appreciated. :)


Thanks, that helps a lot.

I know this probably seems obvious, but when you're assisting other players or taking damage from an encounter not during your turn (say from a skeleton horde barrier), do all players reset their hands at the end of current player's turn?

In other words, if I play a blessing to help another player, do I reset my hand also at the end of that player's turn or do I start my turn down a card?


If you run across a card that has before & after encounter effects do you sum up all the damage and then subtract any protections at the end of the encounter or do you have to apply them as you go?

For example, if you run across a monster card that does one damage before and and one damage after an encounter I assume you would still take two damage even if you defeat it.

However, if you play an armor card that reduces damage taken to zero, does that include the before & after effects or only if the bane isn't defeated? I'm assuming that it should, but the instructions are ambiguous on this.

On a similar note, is it permissible to hold back protection cards (from either the current player's hand or other players assisting) until needed? For example, if another player has a spell that reduces damage, can that be played at the end of the encounter, after it's known that damage will be taken or does it have to be played at the start of the encounter?