Catfolk

Catrina the Sly's page

15 posts. Alias of BloodWolven.


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CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She walks up in front of your group and she turns her head to the side saying, "Sacrifices must be made, all power has a price to pay. Magic always must be balanced!"


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She pulled down a rope, thus you now have stairs to ascend to the attic. If you don't think you are quiet or fast enough, you can join Sable before Hundor claims the marble figurine closing the portal.

So far the group is quietly following the woman with cat ears and a cat's tail. she did pick up her leather armor, cat o' tails weapon, and her chakrams. Equipping the armor easily and throwing on some pants as well.

At the far end of the attic she presses a few stones on the wall that light up and then move to show a door. She opens the door and walks down a spiral staircase. Down at the bottom she whispers, "Okay, I will open the door and walk into the room. I will try to draw the attention of any of the guardians to the side so you have a clear shot for the rod. It should be floating behind the throne in one of the alcoves. You should open the doorway and let your friends in to help." She says and makes sure there is no other questions.

In response to Hundor she states, "I don't know exactly, I would say your leaders should try to hold it. It is the legendary rod that rules this place the Count used it to take dominion of the mansion. I was brought after that event."

---

Then she opens the door and walks out. You can see her walking straight into the room and waves to someone. She walks past them and makes the armored individuals face away from the door.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

The few undead you find along the way are easily dispatched. Then she puts her finger to her lip and pulls down a rope revealing more stairs. Going up and through the attic requires 5 checks anything below a 10 provokes the dragon.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She takes the lead and offers, "We could take one of three ways. The most direct route going through the guardians, then we could try scaling the cliff to get to the windows or go through the attic. I would suggest the attic as long as we don't wake the dragon... those without stealth and speed might want to stay behind."


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She unhitches the horses one at a time giving each some attention before leaving them to their feed bag.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She comes back with the wagon and horses secure and the battle is over. She doesn't get into the thick of the pile of rot but does look around and collect coins.

perception: 1d20 + 4 ⇒ (16) + 4 = 20

2d6 + 3d6 ⇒ (3, 1) + (2, 3, 1) = 10 20 gold, 4 silver and 6 copper! ;)

She smiles at the group as she does especially Jevar. She walks by him to go back to her wagon eyeing him up and down as she does.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She does her best to get a hold of the horses and moves the wagon away from the fight. Almost speaking like a horse herself she easily takes the wagon further out of harm and circling it up facing the other way besides the other wagon.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She comes with the group on the exploration, staying beside Jevar on a much older horse than before. "So I sure hope we don't see another or even have to fight another abomolation or shreiker. The deafness was horrible."


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Round 3

She alters her course and heads towards the horses, seeing Ernost head off after the fleeing horses she quickly finds herself calming the horses that stayed as much as herself. She looks back at the cabin and shivers.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Round 1
Catrina hisses at the spell and house, she scurries 30 feet away and swears at it too.

Will save DC 15: 1d20 + 4 ⇒ (6) + 4 = 10
Fort save DC 17: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Round 2

She avoids the rising undead and runs away.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Catrina is on the other side of Christian furthest from the barn. With dagger in hand she looks for a threat but doesnt see any. She is 15 feet away from him.

perception: 1d20 + 6 ⇒ (2) + 6 = 8


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She jumps from the cart and absently strokes the mane of the horse attached still. She remains quiet and follows when the group heads out.


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Catrina takes the horse with hesitance leading it with the reins. Hearing Rognar she waits and takes the reins to the back of his cart unless he wants to attach another horse up front. Then she sits up with Rognar smiling and ready to go, ”I can ride if need be but I like this better.”


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

Sitting next to Jevar, it seems he would have been more apt to make friends than the grumpy dwarves, she had picked a fish to slowly enjoy. She whispers to him as a dagger is in hand, "I assume an ally of yours... I only saw her a few times after my release."


CN
stats:
HP: 19/19 _ AC: 17 _ T: 13 _ FF: 14, Perception +4, Sense Motive +11, Initiative: +2, F: +1 _ R: +5 _ W: +2 _ CMB: +1, CMD: 14, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff -1, Climb +8, Escape Artist +4, Handle Animal +8, Inti +8, K (geo)+5 (local)+2 (nature)+7, Ride +4, Stealth +8, Survival +8, Swim +2

She slinks along not really having much to do, she comes along and waits at the door observing the interactions.