
Full Name |
Castle Mayhem |
Race |
Dwarf |
Classes/Levels |
Cleric/10 Fighter/1 |
Gender |
Male |
Size |
Medium |
Age |
45 |
Special Abilities |
Darkvision 60' |
Alignment |
NG |
Deity |
Torag |
Languages |
Common, Dwarven |
Occupation |
Metallurgist |
Strength |
16 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
7 |
Wisdom |
19 |
Charisma |
14 |
About Castle Mayhem
Defensive Training: +4 vs Giant-types
Hardy: +2 Saves vs. Poison and Spell-Like abilities
Stability: +4 CMD resisting Bullruns and Trips
Stonecunning: +2 Perception to find Traps and Secret Doors in stone
Hatred: +1 Attacs vs Orcs and Goblinoids
Earth Domain: Acid Dart 30' 1d6 + 1/2 lvls 7/day
Protection Domain: Pass +1 Save Bonus to others 7/day
Channel Energy: 30' Burst 4d6 DC 12 7/day
Feat 1: Weapon Focus - Warhammer, Shield Focus, Power Attack, Ironhide, Extra Channel, Selective Channel
Skills: Diplomacy +11, Handle Animal +6, Heal +8, Intimidate +6, , Profession +10, Sense Motive +10, Survival +8
+1 Warhammer +12/+7 (1d8+4)
Acid Dart +8 Touch / 1d6+4
HP: 79
AC 28 / Touch 13 / FF 27
Fort +13 / Reflex +6 / Will +12
CMB +10 / CMD 21