About Castisa Yapione
Castisa Yapione
Female maenad vitalist 1 (Ultimate Psionics 69)
LN Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
. . longspear +0 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
. . M mythic spell
Psi-Like Abilities (CL 1st; concentration +3)
. . 1/day—energy ray[M]
Vitalist Powers Known (power points 5, ML 1st; concentration +3)
. . 1st—biofeedback, collapse (DC 14), natural healing
. . 0 (at will)—dazzle, detect psionics, sicken body (DC 13)
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Statistics
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Str 10, Dex 14, Con 12, Int 14, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Psionic Talent, Weapon Finesse
Traits caretaker, reactionary
Skills Acrobatics +2 (+4 when on a sailing ship.), Climb +0 (+2 when on a sailing ship.), Diplomacy +6, Heal +8, Linguistics +6, Perception +7, Sleight of Hand +3, Swim +3
Languages Aquan, Common, Dwarven, Elven, Maenad
SQ active energy type, collective, collective healing, inner rage, natural sailors, ordered rage, outburst, sonic affinity, transfer wounds, vitalist method (mender method), weapon familiarity
Other Gear dagger, longspear, 153 gp
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Special Abilities
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Active Energy Type (-Choose-) Lets you set your psionic active energy type.
Collective (3 members, 110 Feet) (Su) You have a collective of up to 3 individuals within 110 feet
Collective Healing (Su) Whenever a willing member of the vitalist's collective could regain lost hit points or ability damage, the vitalist may choose to redirect any or all of that healing to one or more other willing members of the collective as a free action. This can tr
Inner Rage Maenads are able to rage one additional round per day should they have the rage ability and they gain an additional round per day for every two character levels. In addition to using these rounds for rage, maenads may use them to fuel their outburst,
Mender Method A mender vitalist is the most common found, as he focuses on healing wounds more efficiently, even bringing back life to the dead. The mender vitalist learns how to boost the body's natural healing ability to unimaginable regenerative levels.
Natural Sailors Maenads have a +2 bonus to Swim and Profession (sailor) checks. In addition, they gain a +2 bonus to Acrobatics and Climb checks made on sailing ships.
Ordered Rage Maenads may take levels in the barbarian class even if they are of the lawful alignment.
Note: After you add your barbarian levels you will not get any messages about the wrong alignment. But the warning can't be changed until you add the b
Outburst Maenads can dampen their mental processes for an increase in raw power called an outburst. As a result, they take a -2 penalty to Intelligence and Wisdom but gain a +2 bonus to Strength. The character must spend one power point at the beginning of ea
Psionic Talent Gain 2 or 1 extra power points.
Sonic Affinity Maenads add a +1 to the DC of any spell or power with the sonic descriptor.
Transfer Wounds (1d6, 6/day) (Su) All vitalists learn how to transfer wounds with but a touch. As a standard action that does not provoke attacks of opportunity, a vitalist may touch a target and heal it for 1d6 points of damage.
The vitalist suffers the same number of points
Weapon Familiarity Maenads are proficient with flails. Maenads treat any weapon with the word “maenad” in the name as a martial weapon rather than an exotic one.
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