Full Name |
Castiel Silverskin |
Race |
M LG Angel-blooded Aasimar (Angelkin) Paladin 1 | HP: 13/13 | AC: 19/Touch: 12/Flat: 17 | CMB: +4, CMD: 16 | F +4, R +2, W +3; +2 vs. death | Init: +2 | Perception +1, Sense Motive +1, Diplomacy +2, Heal +3 | Darkvision (60 feet) |
Size |
Height 6' 1" Weight 225 |
Age |
24 |
Special Abilities |
Aura of Good (Ex), Darkvision (60 feet), Smite Evil (1/day) (Su) |
Deity |
Torag |
Location |
Last seen leaving Larrad |
Languages |
Celestial, Common, Dwarven |
Occupation |
Former Blacksmith |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
15 |
About Castiel Silverskin
As an infant, Castiel was found outside the gates of the Dwarven Stronghold Larrad with an ancient runed longsword at his feet and an odd silvery sheen appearance to his skin. Adopted by the Dwarves without prejudice for being “different”, Castiel spent several years learning the ways of the Dwarf in both warfare and combat. At the age of 15, during the “Right of Passage” into manhood, Castiel chose the life of a Paladin to best honor Torag and the fallen heroes buried in the tombs below the city.
Soon after his adopted family died during an expedition into Saggorak, he set off in search of his heritage, origin of the sword and answers to the mystery of his Silvery skin.
Castiel
Male angel-blooded aasimar (angelkin) paladin 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Initiative +2; Senses darkvision 60 ft.; Perception +1; Hit Points 13
Paladin spells memorized (CL 0th; concentration +2)
Melee Touch +4 Ranged Touch +3
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +3; +2 vs. death
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Main 1d20 + 4; 1d8 +3
Both 1d20 + 4; 1d8 +4
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 15
Base Atk +1; CMB +4; CMD 16
Feats Fey Foundling [ISWG] - Heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects.
Traits Blessed Touch, Defensive Strategist
Skills Acrobatics -4 (-8 to jump), Heal +3, Knowledge (religion) +4, Use Magic Device +3; Racial Modifiers +2 Heal
Languages Celestial, Common, Dwarven
Combat Gear acid (2); Other Gear scale mail, heavy wooden shield, longsword, 58 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
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Profession
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"Once a Blacksmith during my time with the dwarves of Larrad, I now adventure in search of answers to my heritage and the mysteries that have shaped my life"
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Feats
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Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Martial Weapon Proficiency - All
Power Attack -1/+2
Shield Proficiency
Simple Weapon Proficiency - All
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