Cleric of Milani

Castiel Silverskin's page

52 posts. Organized Play character for Dean Ludwig.


Full Name

Castiel Silverskin

Race

M LG Angel-blooded Aasimar (Angelkin) Paladin 1 | HP: 13/13 | AC: 19/Touch: 12/Flat: 17 | CMB: +4, CMD: 16 | F +4, R +2, W +3; +2 vs. death | Init: +2 | Perception +1, Sense Motive +1, Diplomacy +2, Heal +3 | Darkvision (60 feet)

Size

Height 6' 1" Weight 225

Age

24

Special Abilities

Aura of Good (Ex), Darkvision (60 feet), Smite Evil (1/day) (Su)

Deity

Torag

Location

Last seen leaving Larrad

Languages

Celestial, Common, Dwarven

Occupation

Former Blacksmith

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 15

About Castiel Silverskin

As an infant, Castiel was found outside the gates of the Dwarven Stronghold Larrad with an ancient runed longsword at his feet and an odd silvery sheen appearance to his skin. Adopted by the Dwarves without prejudice for being “different”, Castiel spent several years learning the ways of the Dwarf in both warfare and combat. At the age of 15, during the “Right of Passage” into manhood, Castiel chose the life of a Paladin to best honor Torag and the fallen heroes buried in the tombs below the city.
Soon after his adopted family died during an expedition into Saggorak, he set off in search of his heritage, origin of the sword and answers to the mystery of his Silvery skin.

Castiel
Male angel-blooded aasimar (angelkin) paladin 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Initiative +2; Senses darkvision 60 ft.; Perception +1; Hit Points 13
Paladin spells memorized (CL 0th; concentration +2)
Melee Touch +4 Ranged Touch +3
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +3; +2 vs. death
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee
Main 1d20 + 4; 1d8 +3
Both 1d20 + 4; 1d8 +4
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil

--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 15
Base Atk +1; CMB +4; CMD 16
Feats Fey Foundling [ISWG] - Heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects.
Traits Blessed Touch, Defensive Strategist
Skills Acrobatics -4 (-8 to jump), Heal +3, Knowledge (religion) +4, Use Magic Device +3; Racial Modifiers +2 Heal
Languages Celestial, Common, Dwarven
Combat Gear acid (2); Other Gear scale mail, heavy wooden shield, longsword, 58 gp

--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fey Foundling Magical healing works better on you
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

--------------------
Profession
--------------------
"Once a Blacksmith during my time with the dwarves of Larrad, I now adventure in search of answers to my heritage and the mysteries that have shaped my life"
--------------------
Feats
--------------------
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Martial Weapon Proficiency - All
Power Attack -1/+2
Shield Proficiency
Simple Weapon Proficiency - All

--------------------

Traits:

Blessed Touch - You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.
Defensive Strategist -You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don't get to act in, and before you get to act at the start of a battle.

--------------------
Spell-Like Abilities:

Alter Self (1/day)
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

--------------------
Angelkin:

Heritage - Angel-Blooded (Angelkin)
Ability Modifiers - +2 Str, +2 Cha
Alternate Skill Modifiers - Heal, Knowledge (planes)
Alternate Spell - Like Ability - Alter Self
Description - Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take.

--------------------
Gear:

Total Weight Carried: 47.2/230 lbs, Light Load
(Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs)

Acid x2 1 lb
Cold weather outfit (Free)
Heavy shield - Bash
Heavy wooden shield 10 lbs
Longsword 4 lbs
Money 1.16 lbs
Scale mail 30 lbs

--------------------

Skills:

Speed greater/less than 30 ft.: -4 to jump
Acrobatics -4 DEX (2) -
Appraise +0 INT (0) -
Bluff +2 CHA (2) -
Climb -3 STR (3) -
Diplomacy +2 CHA (2) -
Disguise +2 CHA (2) -
Escape Artist -4 DEX (2) -
Fly -4 DEX (2) -
Heal +3 WIS (1) -
Intimidate +2 CHA (2) -
Knowledge (religion) +4 INT (0) 1
Perception +1 WIS (1) -
Ride -4 DEX (2) -
Sense Motive +1 WIS (1) -
Stealth -4 DEX (2) -
Survival +1 WIS (1) -
Swim -3 STR (3) -
Use Magic Device +3 CHA (2) 1

Bot Me…:

Castiel is every bit the “Way of the Paladin” (No Lying, Cheating etc.) in terms of honoring Torag however when it comes to battle he is a bit conflicted because his “Pappy”, a renowned fighter among Dwarves often plunged into battle without thought to his safety (This ultimately cost him his life.). Castiel is a bit more tactical but has urges to follow his Dads example especially when Undead or children are involved.

Diplomacy: At times will take the lead in a conversation but most often will listen and learn. Not the type who likes to hear himself talk.
Combat: Most often, Castiel will look for the weakest in the group and fight to protect. However, he has a battle lust to kill undead (to avenge his father which always haunts him. His father died at the hands of undead dwarves in Saggorak) and most likely will charge his opponent(s).
Combat Skill Checks
[dice=Longsword Main] 1d20 + 4; 1d8 +3 [/dice]
[dice=Longsword Both] 1d20 + 4; 1d8 +4 [/dice]
Spells
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Aura of Good (Ex)
Alter Self (1/day)