I would like to throw in some comments as well; even though my written English might not be so good.
I have been a loyal buyer of Dungeon Magazine many years and always enjoyed the extra inspiration it gave. I never actually played any of the adventures; I only used bits and pieces for my own campaign that’s until now.
The Cauldron adventure path changed that. Well written and full of new and interesting stuff. I did “ctrl_alt_delete” on my existing campaign and made a new one, placed Cauldron in it (in a cold mountain region that is, -never really liked jungles, hate bugs, and the Japanese snow monkeys worked well as the werebaboons) and called all the heroes forth.
I must say that Life’s Bazaar (issue #97 By Christopher Perkins) and Test of the Smoking Eye (issue #107 By David Noonan) is some of the best “short” adventures I have ever read.
Even now my players are running around like blindfolde in Sigil and the Outlands trying to get their “prime buts” back to Cauldron.
I have a few comments related to the new adventure path “Age of Worms”.
- I love the introduction of new feats, spells and templates. It really spices things up a great deal. As the DM I can remove or add them as I see fit so in my opinion there can’t be enough of these nice “fortune cookies”.
- Personally I love wilderness campaigns and the Cauldron adventure path was more a “lava tube gone alien kinda paranoia theme”, but it was no problem adding a few extra hundred miles to other areas of interest (Red Gorge or the Demonskar) and thereby creating wilderness encounters. So don’t be afraid about to much dungeon crawl it’s so easy to balance it with urban or wilderness encounters.
- I to felt a little uncomfortable with all those big reptilians flying around, and as others, just replaced them with big nasty critters waiting to raise hell. It would be cool to see more strange beasts from all the new source books. Personally I feel much love for the Crawling head, HEEEAAAAD, it could be the perfect villain fleshed out with a cool, but sad, story (and those awesome spell-casting powers).
- Speaking of hell, the fallen angel plot is really nice. Can’t remember when I last saw this type of villain. I took a bit of rewriting but he turned out quite well, just add a little of “Torments” (PC game based on the Planescape setting) melancholy and you have a tragic and not so good ending (love it). So if the new adventure path includes dark gods, unspeakable madness and lost loves I will be your biggest fan.
- The only negative thing I can come up with is concerning the last two adventures in the series. High level NPC’s are easy and fun to make, many DM’s (I think) love to create new villains and even more when they are able to sling out killer spells more rapidly than t…. from a rabbits a…. So don’t spend ten pages on super villains and then forget about the story and the encounters.
I really look forward to The Age of Worms, keep up the good work.
Jakob NN (Denmark)