Hi, So... I have converted the old "Dead Gods" adventure by Monte Cook to the pathfinder system (or at least tried to). This was way more cumbersome than I had anticipated but also good fun. A few questions/issue have popped up during the process. Maybe some of you have similar challenges in other conversions. 1. A lot of demon/devils are not in the pathfinder "cannon"! how do you go about that? I found an old dungeon magazine (issue 150 I think) that has a lot of 3.5 creatures (demons). That helped quite a bit. 2. Classical monsters like Beholders and mindflayers etc. are not in pathfinder either! I made them in hero lab but they are not ideal! any suggestions? 3. Specifically for this adventure, I find the "The Vault of the Drow" chapter super annoying/underwhelming and I am looking for something that would fit in that setting/level range. Still "Drow" themed of course.
4. Any suggestions on cool magic items (generator/site) themed for the planes? I really dislike that part of the pathfinder system in general. Just adding ++ for progression is boring. Any comments/suggestions are welcome JNN
Chef's Slaad wrote:
Yeah that guy rocked, almost made you want to live in the City of Doors. :D
Cover art by Wayne Reynolds, sounds wicked. Will there be different artist doing the illustrations? or will you chose one specific to set the "mood" by doing most of the illustrations in the adventure path? I ask because lately your illustrations and illustrators has greatly improved and have an almost comical side to them which a like a lot.
Hehe sounds as the Cauldron adventure path is quite the PC killer.
:D Jakob NN
I would like to throw in some comments as well; even though my written English might not be so good. I have been a loyal buyer of Dungeon Magazine many years and always enjoyed the extra inspiration it gave. I never actually played any of the adventures; I only used bits and pieces for my own campaign that’s until now.
- I love the introduction of new feats, spells and templates. It really spices things up a great deal. As the DM I can remove or add them as I see fit so in my opinion there can’t be enough of these nice “fortune cookies”.
I really look forward to The Age of Worms, keep up the good work. Jakob NN (Denmark) |