Juliver

Cassidia Tomanasile's page

123 posts. Alias of MrMantis.


Classes/Levels

Inquisitor (Sanctified Slayer) 6 | Initiative +8 | Perception +13 | Fort +8 Ref+6 Will+9 | HP 52 AC 20

Gender

Female

About Cassidia Tomanasile

Stats:

Cassidia Tomanasile

Female half-elf inquisitor (sanctified slayer) 6
LN Medium humanoid (elf, human)
Init +8; Senses low-light vision, Perception +14

DEFENSE
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 52 (6d8+12)
Fort +8, Ref +,6 Will +9, +2 vs. enchantment spells and effects

OFFENSE
Speed 30 ft.
Melee Masterwork Elven Curve Blade (two handed) +8 ((two handed) 1d10+1/18-20)
Melee Masterwork Silver Dagger +8 (1d4/19-20)
Ranged Masterwork Silver Dagger (thrown) +8 (1d4/19-20)
Ranged Composite Longbow (+1) +7 (1d8+1/x3)
Special Attacks - Bane, Stern Gaze
Inquisitor Spell-Like Abilities: Detect Chaos (at will), Detect Evil (at will), Detect Good (at will), Detect Law (at will), Discern Lies (DC 17,6/rounds/day)Magic Item Spell-Like Abilities: Mage Hand (at will), Prestidigitation (DC 10,at will)
Known Inquisitor Spells (CL 5th, concentration +8): 2nd (3/day)—focused scrutiny, ghost whip, mortal terror, boneshaker(DC 15)
1st (5/day)—bless, divine favor, cure light wounds, sun metal, protection from evil(DC 14)
0 (at will)—acid splash, create water, detect magic, guidance, light, oath of anonymity

STATISTICS
Str 12, Dex 16, Con 14, Int 13, Wis 16, Cha 8
Base Atk +3; CMB +4; CMD 17
Feats Accomplished Sneak Attacker, Deadly Agility, Exotic Weapon Proficiency (Elven Curve Blade), Shake It Off, Weapon Finesse, Outflank (Teamwork)
Skills
Acrobatics +1 , Acrobatics (When Jumping) -3 , Bluff +2 , Climb +5 , Diplomacy +4 , Disguise +2 , Escape Artist +1 , Fly +1 , Heal +7 , Intimidate +7 , Knowledge (Arcana) +6 , Knowledge (Arcana) (ID monster) +9 , Knowledge (Dungeoneering) +6 , Knowledge (Dungeoneering) (ID monster) +9 , Knowledge (Nature) +6 , Knowledge (Nature) (ID monster) +9 , Knowledge (Planes) +6 , Knowledge (Planes) (ID monster) +9 , Knowledge (Religion) +6 , Knowledge (Religion) (ID monster) +9 , Perception +13 , Ride +1 , Sense Motive +10 , Spellcraft +5 , Stealth +9 , Survival +8 , Survival (Follow or identify tracks) +10 , Swim -1 , Use Magic Device +0

Traits
Armor Expert, Chance Savior, Cleansing the Twisted

Languages
Common, Draconic, Elven

SQ
ancestral arms, blended view, blessed secrecy, cunning initiative, deceitful lore, detect alignment, disappear, discern lies, elf blood, elven immunities, keen senses, low-light vision, monster lore, sneak attack, solo tactics, studied target, studied target.

Gear
+1 breastplate, masterwork elven curve blade, masterwork silver dagger, composite longbow (+1), pendant of the blood scarab, apprentice's cheating gloves, cloak of resistance +1, handy haversack, traveler's any-tool, adamantine arrow, healer's kit, inquisitor's kit, wrist sheath spring loaded (2), 77GP

SPECIAL ABILITIES
Ancestral Arms - Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Armor Expert - You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Bane (Su) - An inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Blended View (Ex) - Gain darkvision 60 feet.

Blessed Secrecy (Su) - When you attempt a Bluff, Disguise, Sleight of Hand, or Stealth skill check, you can roll twice and take the more favorable result. You can use this ability 3 times per day.

Chance Savior - Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise. Your ability to think quickly on your feet has stayed with you, and you quite often feel that you're in the right place at the right time. You gain a +2 trait bonus on Initiative checks.

Cleansing the Twisted - You have studied well the many religious texts that chronicle Sarenrae's neverending struggle against Rovagug and his monstrous offspring. Your fighting style works particularly well when you utilize slashing weapons against aberrations.

Cunning Initiative (Ex) - An inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Detect Alignment (Sp) - At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Disappear (Sp) - You can become invisible as per the spell as a standard action. The invisibility lasts for 5 rounds or until you attack. You can use this ability 6 times per day.

Discern Lies (Sp) - An inquisitor can discern lies, as per the spell, for 5 rounds per day. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Elf Blood (Ex) - Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Language Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Meticulous - You plan and prepare everything in detail, and aren't good at improvising when things don't go as planned. You take a -2 penalty on skill checks for skills with which you're untrained.

Monster Lore (Ex) - The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Sneak Attack (Ex) - If a sanctified slayer catches an opponent unable to defend itself effectively from her attack, she can strike a vital spot to deal extra damage. The sanctified slayer's attack deals additional damage anytime her target would be denied a Dexterity bonus to AC (whether or not the target actually has a Dexterity bonus), or when the sanctified slayer flanks her target. This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter. Should a sanctified slayer score a critical hit with the sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or an unarmed strike), a sanctified slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual -4 penalty. A sanctified slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A sanctified slayer cannot use sneak attack while striking a creature with concealment. This ability replaces the later iterations of the judgment ability. The current sneak damage is 2d6

Solo Tactics (Ex) - All of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Stern Gaze (Ex) - Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Studied Target (Ex) - A sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.

Studied Target (Ex) - A slayer can study an opponent to gain a +2 bonus on Bluff, Knowledge, and Sense Motive; a +2 bonus on Perception, and Survival checks attempted against that opponent; and a +2 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 2. A slayer can only maintain these bonuses against 2 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

Track (Ex) - An inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

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