Siren

Cassia Aquila's page

129 posts. Alias of Valeriana Pia.


RSS

1 to 50 of 129 << first < prev | 1 | 2 | 3 | next > last >>

Presumably, someone will tell Cassia (and Bjarturius, for that matter) what went on while she was unconscious. Also, before leaving, Cassia made sure to (have Gallus?) recover all her belongings.

I suppose we have two main choices - either to find a place to hide out to recuperate, or to try to reach Loutharnium (or a closer human/civilised settlement if there is one). The goblins may try to hunt us down and kill us, they know we're less strong than when we attacked them and there's no guarantee that Manricus won't change his mind about letting us go. How fast can we travel? Do we know the way? Would drugging Bjarturius (assuming he's still alive in the morning, assuming we're ALL still alive in the morning) help him? How much food do we have?

If traveling is realistic, Cassia advocates trying to return to the closest town/village/farm as soon as possible.


Cassia can't bring herself to look at her withered arm, she hugs it into her body, trying to conceal it, and attempts to stand.


Cassia tries to crawl from the ornate carving on which she currently lies, probably falling down the stairs to the dias.


Cassia lies on the carved stone, trying to flex the fingers of the withered arm.

"Wh..." She swallows, tries to lick her lips. "Whurr is Vlka Spaka?"

Trying to lift her head she gives up and lies back, even keeping her eyelids up too great an effort.

"Cold."


Can Cassia respond?


Oops. When it was going so well.

1d20 + 2 ⇒ (4) + 2 = 6


"Lord General Manricus, I will surely pledge to you. But, forgive my insolence, I have studied and I know that many heroes have fallen because they did not listen to what they were swearing to. Do you intend that the girl be restored to health and life? I would not wish her to be sustained as she is now, or to live on as Animus."


"Why does anyone do anything? Because you can. Because it amuses you? Because we living can act on your behalf? Because a beautiful woman asks you to? Because the knowledge you worked so hard to attain was gifted to a vain and spiteful hag who could not even direct her vengeance properly? Because the world outside has forgotten the great Manricus? Because a Milite of your old legion died a bloody death, still cursing his foe, in order that we should stand before you now? You could choose any one of a thousand reasons. I do not have the hubris to try to bargain with you or trick you. You will help me if you choose to, and not if you choose not, and you will demand of me what you will."


"I am Cassia..." There is a pause, perhaps an inner struggle, and Cassia raises her head to look at the shade.

"...and I would not think to make such a demand in your place of rest. I have made sacrifices in the hope that you would respond to hear my request and aid me if you choose."

Cassia looks over to the others and points to them.

"I have traveled here with Valka Spartaca a bloodthirsty Coruskian, Lucius Gallus who served in the legions and Bjarturius Rasmus, Priest of Kord. We have shed much goblin blood in order to stand before you and will dedicate more blood still to Almighty Hextaur if you will aid us."


"No."

Cassia moves the light sources around so that the light is balanced and behind her and she gestures her companions to stay back. She respectfully climbs the steps to place Bjarturius’ armour on the left hand altar, then backs down to walk around to the right hand altar on which she places something small and silver.

She stands at the bottom of the steps, level with the sarcophagus, the light sources behind her casting her shadows onto the ancient stone.

”I am Cassia, once of the Cassii Aquilii, and I come before the tomb of Tertius Sepurcius Tiberillus Hicesio, called Manricus, as a supplicant.”

She climbs up two steps to stand just below the dias.

”I give sacrifice to Hextaur. The armour of Bjarturius Rasmus Torsteno, son of Adalius Torsteno, from the blood of Thorsten. Bjarturius Rasmus is chosen of Kord and lies gravely injured from wounds taken in his front.”

Her clear voice chokes as she looks to the altar to her right.

”I give sacrifice to Hextaur. The signet of Tribune Laticlavius Lucius Cassius Aquilius, and with it my right to the name of Cassia Aquila Tercia.”

Cassia’s back straightens and she looks across at the relief she believes to be of Manricus, then steps onto the carving before the tomb.

”I pledge the sacrifice to Hextaur of a fine ram and I request that the High Priest General Manricus come forth and give aid in undoing the injury done to Valeda Rasmus who has taken six paces towards the grave and stands now on the edge.”

Cassia kneels down before the tomb, bowing her head and waits to see if her earnest prayer is answered.


Cassia looks genuinely startled.

"Blood?" She looks from Valka to Lucius. "You think..."

Cassia shakes her head and almost smiles for the first time in days.

"It's only a sacrifice if it has value."

She returns to her preparations then shrugs and turns back towards the others.

"While Hextaur the Destroyer would undoubtedly accept the sacrifice of a ram on one of his altars I didn't bring one and I don't see one among your belongings Lucius Gallus. I have something more personal in mind. Manricus was a great man, if he yet dwells here, and if he will, he can aid us. If not," she shrugs, "Valeda will die. Bjarturius Rasmus will probably die. We will need to make our way back through these hills infested with goblins whose blood is up and we will also probably die. My life may have no value, but it's mine and if there may be a purpose for it yet I have no wish to surrender it."

Her rationale explained, Cassia puts on some simple, though tasteful, jewellery and stares at the tomb thinking who knows what behind her inscrutable gaze.


"Lucius Gallus? Do you accept this course?"

Cassia prepares by removing her armour and weapons, except for the dagger she took from the monstrosity outside which she slides into the scabbard of her own pugio and remains belted at her waist. She runs her fingers over her stola and other belongings and the travel stains are wiped away, as if by magic. She combs the tangles out of her hair and lets it hang loose.

Have long post prepared but am awaiting a 'go' from Rico - it wouldn't do to post a long, dramatic ritual to find that actually I disappear in a flash of blue fire the moment I step on to the stairs. So you'll just have to be patient Jenny! <grin>


Cassia looks back at Valka Spartaca. She's crying.

"That which I value most."


"I do not advise robbing the tomb of a warrior priest of Hextor, least of all where there is good reason to believe he may be Animus. Perhaps your dwarf's lust for gold is influencing his advice. And even so, do you believe that there is a chance there will be a recipe for an antidote along with the right ingredients, preserved these five hundred years?"

Cassia looks unhappily at the torch burning in the center of the carving.

"I would suggest that we offer the armour of Bjarturius Rasmus as one sacrifice, it is a thing of value, appropriate to the god of war and it is he who needs the intercession of Manricus."

She stares into the darkness.

"And...and I have a sacrifice."


"Your faith in me is touching, Valka Spartaca. But I fear there is too much unknown here for me to suddenly reach a solution. It may be that Valeda's only hope is for us to seek aid directly from he whose tomb this is. I doubt that such aid would come without sacrifice."


After a short time Cassia emerges from the alcove, the pale skin of her face almost shining in the torch light.

"Just Cassia," she says, without warmth.

She walks slowly around the now apparently safe room, glancing into the chamber from which the ghouls came but studying the four sets of carvings before cautiously and respectfully approaching the tomb to stand at the bottom of the steps of the dais before it.


Cassia retreats backwards into the alcove behind her and curls up in the shadows, sobbing quietly.


Seeing the skeleton finally being ground down, Cassia moves around the pillar (to 14-11) so stand over Bjarturius. She looks down on his dying form and recalls that she gave her word to assist him, however poorly he has held to his side of the agreement.

"Get up Coruskian! I have not come this far to watch you bleed out in the tomb of your better."

She did...something...just now which restored the Tribune and she searches inside herself for a key. She recalls what her father said about the Coruskians, that they were like children, but that they would fight on as long as there was a cause to fight for.

"Then he prayed to the healer god, Pelor. 'Listen to me, Lord, look at the grievous wound I have. I cannot hold my spear steady nor go out and fight the foe. Lord Pelor, I ask to heal this cruel wound and lull the pain, giving me strength to rally my companions and to fight over the body of our dead King myself.' Pelor heard his prayer and at once relieved his pain, dried up the dark blood and filled his heart with strength."

Cassia reaches down and touches the brow of the priest of Kord, hoping, fearing that there will be an effect


I've got to say that the idea that anything other than optimised is 'wrong' seems to have currency on these boards and it depresses me. OF COURSE you should take a fun option that makes sense for your character. Sorcerers etc. should take the spells that make sense for them, not the established 'best' spells as determined by the make up of the rest of the group. Clerics should refuse to heal people who act opposed to their deities edicts. PCs shouldn't divide up treasure on the basis of what makes the group most effective, but on the basis of what the individual characters 'want'. etc. etc.

Anything else is rule playing or roll playing, rather than role playing.

Of course, any playing group can choose to play to a different style, and more power to you if that's what you enjoy, but the moment you make a decision on the basis of 'what's the optimal response' as opposed to 'what would the character do', you're no longer role playing.


Cassia is very tired of Evil GM being evil to her. I'm going to try the internal dice.

"What does it take to bring these cadavers down?"

Cassia runs behind Lucius Gallus to 17-7 and again tries to use her whip to trip the skeleton.

1d20 + 4 ⇒ (16) + 4 = 20


Cassia should be in 16-13. (16-12 would be very bad).


Not quite sure of initiative situation. My ready occurred during Gallus' turn re-setting me to 'ummm, sometime around the beginning of round six' rather than at the end of round 5. I don't think if I act now I'll have got an extra action so I'll post. But if I've somehow squeezed an extra 'go' out of it - sorry.

"The club will serve you best, Tribune. If you would preserve me, then help Valka Spartaca bring down these abominations."

Cassia herself moves forwards to 14-13 and cracks the whip out around the ankles of the undamaged skeleton whose back is to her.


It tends to be helpful to know the rules better than any of the players as that way, when an interpretation of a rule is need the playing group will acquiesce. It's rarely possible, and even when true it doesn't mean that the players agree that the gm knows the rules better.

If you don't know the rules better, it helps to be able to say "well, in [my] game, today, the rule works like this" and for your players to be willing to accept this. If they're not, then something is wrong at the table.

My "Rule One" is that the GM is always right, and is entitled to make or change any ruling for any reason (including personal malice). A more common reason for making or changing a ruling is that I have been persuaded by a player that their interpretation is better than mine, but once I've 'heard submissions', I make a ruling and move on. The most important thing is that the rules are a framework, not a straight jacket. As GM, you can break them if you want - you're a gamesmaster, not a rulemaster.

As for dressing up, Live Action is way different from tabletop, great fun but different. As long as no one wears trainers.


Once free of Lucius Gallus' grip, Cassia moves, but not in the hoped for direction of the exit. Loosing the coiled whip at her belt she follows Lucius to 17-13.

"Valeda is beyond saving. But Valka Spartaca came back for me, and I cannot abandon her. I cannot."


Cassia snarls and struggles against Lucius Gallus for a few seconds, trying to twist free, then she goes limp.

"Very well, Tribune. Release me, and show me a purpose and I will endeavour to remain alive in order to fulfill it."


"If I had anything left to live for, Tribune, I would do as you suggest."

Multiple shadows cast by the many light sources dancing around her, Cassia throws herself at the near skeleton.

"Aqulius! Aquilius! Bring it down!"

Moves to 16-10 to flank the nearer skeleton and brings her morning star down on its back.


Despite by replying, I am just buying into this, I'd like to draw attention to the fact, no, scratch that, it's an opinion, to my opinion that Leafar has begun this thread just to generate recreational outrage. Any discussion of preference for coffee without milk vs. coffee with milk, rock vs. classical, fantasy vs. science fiction or DC vs marvel is just about preference, there is no inherent better or worse. There is better DC and worse DC, better rock and worse rock, but to buy into Leafar's false premise just encourages him.

I only read reprints, if it was published this century, I'm not interested, whether DC or Marvel.


"Stay away from them! Stay on the move!"

Cassia steps out from her shelter to the injured and shaken Lucius Gallus and places a steadying hand on his arm. Ending in 18-7.

"That madman Metellus is storming in their van like a raging fire. If some god could only make you see that this is the place for you two to stand fast and rally the rest, you might yet fend him off from the gallant ships, for all his fury and the encouragement he gets from the God of War himself."


I don't see any real purpose for this. Like Thod, I think the only way you can prevent spam healing is by preventing it with a ref diktat. Wands have a function and if you don't like it as ref you can ban it or change it in any way you like. But the magic item creation rules can already break a game, creating a new form of magic item which is highly flexible at comparitively low levels creates a new game breaking risk.

Just saying.


Heh, I've never tried it so I'm not speaking from a position of authority, (and has the qualifier that any system in any setting will work for a good gm who knows his/her players) but I'm thinking there are a whole bunch of minor things none of which are crippling on their own but between them would make it less than satisfying.

The combat system is probably too cumbersome for drawn out sword fights with multiple combatants - it really shines for super-powers and I think is a good, lethal system for modern fire fights, but hacking away at armoured opponents, not so much.

There's no where much for 'fighty' characters to 'go' as they progress - there are limits on stats for 'normal' humans, perhaps resulting in 'ho hum, I guess I'll take another level in 'weapon use, sword'

I think a gm would have to work quite hard to make sure that magic was balanced and fit a theme, it could be done for sure, but you'd probably start with the magic system of your favourite frpg and try to duplicate it with Hero (just letting a player loose with the rulebook would be a sure fire way of breaking your game on day one).

Magic items would be easy to make with the system, but how do you handle treasure vs experience when you normally buy advancement with experience points. This can be a bit of a problem in a modern setting with characters who didn't pay points for firearms (say) pick up a gun dropped by an adversary in the first scene and keep it, but equipment is very standardised outside a fantasy setting.

That's just some instinctive thoughts, to back up my instinctive reaction. I wouldn't say 'don't do it', but I think there's a fair chance that if you did, you'd be wanting to go back to RQ, d20 or Rollmaster


"Ware the skull, such things can be killed but they may burst with fire and thunder!"

Cassia pauses briefly to see that Gravus and Valka Spartaca are not yet overwhelmed, then withdraws back between the pillars, keeping the skull on the far side of it from her though peering around it to keep an eye on the ghouls.

Move to 16-11 if this square is playable to use the bulk of the pillar as cover from the various nasties, and put the lantern down carefully where it won't get damaged. Ideally, on the junction between 16-10 and 16-11, up against the side of the column.

If 16-11 not playable, then 17-11, but still keeping the pillar between her and the skull.


Hero is a great system, although I think it's badly suited to a fantasy game. I played Champions 1st edition, then 2nd, for superhero gaming only. Creating new characters was almost more fun than playing the game. It is about as different from Pathfinder as it is possible to be and still be part of the same hobby. All hardware is created with points the same as characters, for example. So instead of a generic suit of plate armour, you'd buy 9 points of armour with the Focus disadvantage (i.e. only works when you're wearing it).

I don't think maths is big part of the game per se, but there is a lot of 'working out'. Characters offensive skill plus modifiers is matched against characters defensive skill plus modifiers to calculate the chance of hitting (base 50-50 with equal characters), then damage modified by the defending characters defence. Combat modifiers change constantly (think both characters with combat expertise and power attack 3.5, deciding how much to put on defence and offence). Combat takes a long time, and uses 'segmented movement' so that characters with high speed act more times than slower characters, which is great for superheros, but in a more realistic frame is probably unnecessarily cumbersome since everyone will be on about the same (low) speed.

It's an incredibly flexible system and if you can think of an effect you can fit it into the rules - however the same is true of Pathfinder as long as as a ref you don't feel obliged to stick to the rules (e.g. if you want a low level Goblin cleric with 'bestow curse' as a special ability, you as ref can do this, but it breaks the rules - whereas in Hero you could just make a goblin with one forty point power).

Since in Hero, you basically have a rules framework rather than a set of cast iron rules, it will suit some playing groups and not others. I think probably more than many systems it requires that the ref know the rules better than the players.

Get the rules and have a look.


"Hmmm."

Cassia's limited understanding of the carvings doesn't fill her with confidence. Perhaps some form of transportation? But for whom, and what purpose. She beckons the rest of the group on and cautiously walks northwards? to pass between the two pillars, skirting the carved areas to the double doors.

Are the two carvings exactly the same, or different?


"I imagine that the creature crawled away through one of the tunnels, he would have been hard pressed to open and close these doors alone."

Cassia eyes the statues and carvings, curiosity warring with caution. Caution loses and she takes the lantern from Gravus and slowly walks into the room, stopping a few feet from the carving immediately in front of the door.

"These designs have some power and meaning to them, though they are so old that maybe the meaning is lost. Something connected with the statues, probably."

What is the central statue of, now that I've shed some light on it?


"This...this must be the tomb of Manricus," says Cassia in an uncharacteristically awed tone. "The shaman has surely not come this way. But..." Her voice trails off uneasily.


"Thank you, Valka Spartaca."

Relieved, in more ways than one, Cassia stows her sling again, picks up the morning star and considers her scutum, strapped to the hobbled mule. She shakes her head, deciding that speed of movement is likely to be more value than the improvement in protection, and glances from face to face, eyeing the goblin statues suspiciously.

If no one else moves forward, she will follow the same route, pausing at the letter T, wondering what would happen if the more conventional spelling was chosen. That Hextaur is the god of carnage may give some hint. Following her own suggestion, she steps sideways onto the A and (hopefully) joins Valka on the far side via U and R.


Perhaps not entirely confident herself, but curious as to the outcome, Cassia loads her sling and watches the courageous barbarian as she cautiously spells out the name of the god of war.


"I would suggest H-E-X-T-A-U-R on the way across and R-O-N-E-U-S-Z on the way back. This place is foul with sorcery, stepping on the wrong square may lead to all manner of ills. Probably we will have to abandon the animals, unless Bjarturius Rasmus can actually carry them. Leaving them here is to invite the goblins to loot them and devour them. Can the door be barred or otherwise secured?"

Cassia again scratches at her leg, a look of profound irritation on her face.

How big are the squares? Is there any realistic chance that a mule could be led across by the supposed safe route?


"Hmmm. I hate puzzles. I have a vague recollection that the elven hero-mage Carnelian faced some such challenge in his journey into the underworld."

Cassia glances at the statues of the goblin warriors and the multiple shadows cast by the flames. Do the braziers seem normal i.e. with fuel and smoke, or magical?

"We could just go around. Or cross by spelling out the name of the Hextor. But, it is also possible to make the name of his brother."

Has there been any change in the spelling of Hextor in the last 500 years? (The writing on the pyramid would show this if I don't know. e.g. Real world, the letters X and J are 'new', so the hero we know as Ajax was originally Aias.


Cassia stares uneasily at the shadows dancing in the lantern light, but the inscriptions and the hints at the rest of the story of Manricus fascinate her. She would clearly wish to spend time here, decyphering every nuance of the Old High Suel.

"We cheer the youth to make his own defence, and freely tell us what he was and whence: What news he could impart we long to know, and what to credit from a captive Foe."

She mutters an old verse, perhaps as an aid to concentration, before she studies the carvings, reporting back the gist of the meaning.

"It looks to me as if the tunnel was dug separately. Think you something dug its way out, or dug its way in?"

Is there any sign of any sacrifices in any of the alcoves?


I'm currently in a low magic campaign (two magic items I'm aware of so far, one of which we had to trade to the church of Erythnul - but it was probably cursed anyway). The ref puts a lot of work into things and rules-as-written only applies to PCs, if a monster uses magic, we have no idea what it may be capable of. This makes things more exciting, but sometimes frustrating for those of us who know the RAW inside out. PC magic uses the most restrictive interpretation of any spell and the ref makes a yes/no call on every spell. So far, it works fine, although I think it's mroe work for the ref to balance enounters.

I have always had reservations about the ease with which magic items are accumulated in 3.x/pf. In original D & D, the only thing which distinguished two fighters of equal level was what magic weapon they had managed to gain. Now, it's the reverse problem, the fighters are completely different, but their equipment is exaclty the same (+x ring, armour, shield, weapon with energy damage, amulet natural armour). Magic isn't special any more, it's just a form of portable wealth. In one high level campaign, the party have just about managed to make a suit of chain mail in which every link is a +1 ring of protection. (OK, I exaggerate a bit). I've never liked ye olde magick shoppe and my own players get frustrated that I don't always let them buy the magic item they want. And I get frustrated that they just try to sell the 'interesting but not optimum' magic items I give them in order to buy the 'boring but optimum' items they want. Plus the cost of some magic items is vastly in excess of their value, and the value of others is way in excess of their cost. (e.g. "boots of permanent expeditious retreat", "bracers of permanent shield", both of which are potential game breakers at mid-level).


After playing this game since 3.0 I finally noticed message this year. It's an awesomely powerful spell for a cantrip, even if you play it a strictly as possible.

Our ruling - caster speaks and all targeted characters hear what they say (can't exclude any of the targets), each can reply if they do so immediately (otherwise it's not a 'reply') but only the caster can hear the reply. Only one message can be going at once (limiting its use at lower levels - it doesn't say this specifically and there's no reason a GM couldn't rule that you CAN multiply cast, but if so, what's the point of having a particular number of creatures affected?). Although talking is 'free', we limit what can be said through message and if a wizard is keeping up a running commentary ("Lucius, what's going on?" "reply" "Lucius tells me that he sees six orcs passing through the hallway.") then they can't concentrate on other spells or do other magic. Also, if the wizard says "everyone report in", then they can't tell who has and who hasn't because everyone replies at once - plus it's very hard to tell one whispered voice from another so there's plenty of opportunity to screw players over if they take too great an advantage of the spell.

However, it's a really useful spell for coordinating any sort of building clearance - as a GM, I would be fairly strict and refuse to allow players to assume that they have exchanged information, insisting that they actually do so in order to gain the walkie-talkie communication that the spell allows.


If no one else does so Cassia will try out her new toy on the three sleeping goblins 3 * coup de gras with morning star. She studies the scorpion and probably cuts the rope as the easiest way of putting it out of action.

Cassia must have a 'thing' for odd weapons. After staring around intently from the platform she climbs down the stairs and takes one of the bone daggers previously used by the second monstrosity before coming to the entrance to the tunnel down.


Talynonyx wrote:
And no, elves don't count as mountable!

They do if they're stuffed.


"Don't patronise me, dwarf," snaps Cassia (perhaps a little embarassed to have made a fuss?). "When we've time, if your domina permits, something to still the itching. Now someone kill those goblins and destroy the scorpion!"

She flexes her fingers, and scratches near the rash.

Is there an extant altar to Hextor in the circular bit of the temple? If not, is that suprising? If so, what signs are there that it has/hasn't been in use?


Although Cassia doesn't have particular confidence in the new guy's medical expertise and would rather Gravus had a look, she'll let Lucius Gallus examine the bite since she herself can't see it properly.

Assuming the first goblin monstrosity's weapons are sized for medium creatures, Cassia will pick up its morning star. It's hardly ladylike, and she swings it awkwardly, but if she is going to get attacked, she wants something which will flatten a foe, not tickle it.

If this puts her into medium encumberance, she'll ditch as much stuff as necessary (starting with her sling bullets) to get back into light.


Sounds good, although we should press on swiftly. Has the noxious vapour dispersed so we can finish off the scorpion crew in safety?

"Bjarturius Rasmus, can you bring down this ladder so the vermin above cannot get down to trouble us further? But we should not tarry overlong, who knows what the creatures could be planning."

Cassia scratches savagely at her leg, peering at it where the rain is washing off the mud and blood.

"I think the rat-thing has poisoned me! It stings like fire!"

She uses her cloak to wipe some of the rain and dirt from her face now that the deluge has abated somewhat.

"The deformed goblin-things suggest that the goblin chief has been able to grant the blessings of four-armed Hextor. How is such a thing possible?"

If we do stay in round order, that's probably a couple rounds worth of conversation during which Cassia will sheathe dagger.


I'm not listening to the little voice that tells me to shut up and ignore this ridiculous debate.

Stan Lee was always being asked "who would win between" and he got very tired of this kind of question because the answer is blindingly obvious. The one who the plot requires to win. These are fictional characters with every changing powers and abilities depending on who is writing them and what will be entertaining for the reader. This has, for example, allowed Spiderman to triumph over characters vastly more powerful than he, (and Batman too, although I am not as familiar with DC). Might as well ask who would win between my 6th level Sorcerer/1st level Barbarian/2nd level Eldritch Knight and your 5th level Rogue/4th level Fighter.

Incidentally, the Avengers DID fight the JLA on Earth 712, although for copyright reasons of course they were renamed "Squadron Supreme" by Buscema. I can't remember the outcome though (lineup for the Avengers was Vision, Scarlet Witch, Quicksilver, Goliath). (Avengers #85)


"Naaaaaaaaaghhhh!

Cassia snaps back to reality and cries out in anguish, hurling herself against the unyielding stone wall beside her as if it were a door she could force, her armoured body crashing against it once, twice.

"No escape. Lucius Gallus, bring down those cursed archers before you do anything else!"

She limps over to 18-18, scratching furiously, to stand beneath the lintel where the archers can't shoot at her and where she can observe the retreating goblins.


Cassia's strange calm is disturbed by the itching sensation, unlike any dream injury, and her words almost falter, is this real after all? She backs away from the creature till her trailing heel meets the stone steps. Steadied, her mind searches for the passage she needs.

"The Lightning flies not faster than the fall; Nor Thunder louder than the ruined Wall:
Down goes the top at once, the foe beneath; Are piecemeal torn, or pounded into Death.
Yet more succeed, and more to Death are sent; We cease not from above, nor they below relent."

With a savage, wordless cry she hurls herself at the rat-thing, driving her dagger again and again at its eyes and gaping maw.

Current Campaign


dm darkvision and a brave new world (inactive)