Selaxasp

Cassandra Coté's page

28 posts. Alias of ginganinja.


Full Name

Cassandra Coté

Race

Aasimar HP 35/35 | AC/T/FF 9/9/9 | CMD 10 | F/R/W +6/+1/+9 | Init -1; PER +7; SM +8 |

Classes/Levels

Cleric 4 / Hierophant 1

Gender

Female

Age

21

Deity

Calistria

Strength 7
Dexterity 9
Constitution 12
Intelligence 10
Wisdom 18
Charisma 20

About Cassandra Coté

Crunch:

Cassandra Coté
Female aasimar cleric (theologian) of Calistria 4/Hierophant 1 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 32)
CN Medium outsider (native)
Init -1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 35 (4d8+12)
Fort +6, Ref +1, Will +9
Defensive Abilities hard to kill; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Special Attacks channel positive energy 9/day (DC 19, 2d6), mythic power (5/day, surge +1d6)
Spell-Like Abilities (CL 4th; concentration +10)
1/day—daylight
Domain Spell-Like Abilities (CL 4th; concentration +8)
7/day—copycat (6 rounds)
Cleric (Theologian) Spells Prepared (CL 4th; concentration +8)
2nd—burst of radiance (DC 16), invisibility[D], invisibility, resist energy
1st—bless (2), disguise self[D], protection from evil, shield of faith
0 (at will)—create water, guidance, light, stabilize
D Domain spell; Domain Trickery
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Statistics
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Str 7, Dex 9, Con 12, Int 10, Wis 18, Cha 22
Base Atk +3; CMB +1; CMD 10
Feats Alignment Channel[M], Selective Channeling
Traits sacred conduit, touched by divinity
Skills Bluff +10, Diplomacy +12, Knowledge (religion) +7, Perception +7, Sense Motive +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ focused domain
Other Gear cloak of resistance +1, headband of alluring charisma +2, 1,000 gp
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Special Abilities
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Alignment Channel [Mythic] Alignment channel affects all with alignment at 1/2 effect, or use 2 power for full effect.
Cleric (Theologian) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Positive Energy 2d6 (9/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Contingent Channel Energy (1 days delay) (Su) Spend 1 power and 1 channel energy to set up contingent channeling.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Focused Domain +2 to cleric level for domain powers.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.