Casper Gronemann's page

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Hi, so I know Close Range has the following clause:

"He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect"

However, this leaves some doubt as to whether the Magus can channel multiple rays (from e.g. scorching ray) as long as he channels them all into one attack. From the wording in RAW, it's not clear.

I tried googling and searching these forums, but couldn't find a clear answer. Is there one?


See topic.

I realize it says "allies", but in some wordings, allies count the character himself. I assume not, but I thought I'd ask to be sure.


So, one of my players is an Antipaladin (we're playing Way of the Wicked). He's considering going into the Holy Vindicator prestige class. Before doing so, however, he plans to take a single level of Cleric, making him have Channel Energy from two classes. Now, as per the errata, Channel Energy doesn't stack, so he'll have:

A Channel Energy that uses 2x Touch of Corruption

A Channel Energy usable 3 + Cha modifier per day

Now he enters the Holy Vindicator prestige class. What happens? Holy Vindicator says "The vindicator’s class level stacks with levels in any other class that grants the channel energy ability."

From that wording, it sounds like the Holy Vindicator progresses both his Cleric's and his Antipaladin's channel, is that correct?


CURRENT VERSION HERE

Hi. My players are in Rashemen (Forgotten Realms) and one of them might want to learn the techniques of the Runescarred Berserkers. For simplicity's sake, I developed them as a set of Rage Powers, and I'd like some feedback on balance and mechanics specifically, if you have the time.

Thanks in advance :)


Under the rules for Space, Reach & Threatened Area, on www.d20pfsrd.com, two different measures for reach appear. One states that reach is like area-of-effect template, in that you threaten and can attack an area like the radius-template of a spell or other effect. The other states that you simply threaten every square within the feet-indicator of your reach.

In pictures, one gives these rules for reach: http://www.d20pfsrd.com/_/rsrc/1389122892341/images/size-space-3d.png

While the other gives these: http://www.d20pfsrd.com/_/rsrc/1389073071030/images/large-tall.png

What am I missing?


See topic. When a wizard levels in a prestige class, does he progress in his School abilities?

E.g. would an Illusionist level 5, Prestige Class 3 gain Invissibility Field?


Hi there, good people of the Pathfinder forums. I've been searching the net for a compilation of useful magic items, but haven't found any. Is it really true that no one has made a compiled guide to the myriad of items in Pathfinder?


*spoilers ahead*

I'm getting ready for a run of Way of the Wicked, and I'm a little confused about the XP awards. For example, depending on the PCs' success at preparing for Fireaxe's attack, they get different amounts of XP. An entry could say, for example, "Award 2,400XP for the destruction of Balentyne."

Is that 2,400XP each or (as I would think) 2,400XP to share?

Also, how do you generally award other XP at such sandboxy quests? There are 100 guards stationed at Balentyne, after all, what if they (probably won't happen) kill them all? Does that yield more XP than cleverly overcoming the threat?

I will probably give XP based on role-playing and clever solutions, I'm just wondering what the "official" way to do it is.


CURRENT VERSION: https://dl.dropboxusercontent.com/u/3613210/Durthan.pdf

As said in my thread concerning the Red Wizard (http://paizo.com/threads/rzs2q8p3?Compiled-Red-Wizard-prestigle-class) I will soon be running the Way of the Wicked campaign in Forgotten Realms' Rashemen.

One of my players has declared he would like to adopt the role of a durthan, so naturally, we had to look at a conversion for that prestige class from 3.5 to Pathfinder.

The original durthan is a somewhat messy and very poor prestige class. In our conversion attempt, we have tried to stay true to the fluff (and most of the mechanics) by turning it into an alternative version of the Mystic Theurge prestige class.

As such, the power level here should be around the level of a Mystic Theurge, but a little above that. Basically, the durthan is a Mystic Theurge which can cast any spell she knows using her available spell slots (an advantage compared to the Mystic Theurge) but spends extra time to do so (a disadvantage compared to the Mystic Theurge). She has no spell synthesis, but instead gain an incorporeal animal companion (which has a similar progression to a Ranger's companion) and some resist cold.

Please don't hesitate to comment :)


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CURRENT VERSION: https://dl.dropboxusercontent.com/u/3613210/Red%20Wizard%20of%20Thay.pdf

Hi everybody. I will soon be starting a run of Way of the Wicked with some cool people. As always, we plan on running the adventure in Forgotten Realms, more specifically we've all read up on Rashemen and I've decided to set the adventure there.

Naturally, one of my players wants to be a Red Wizard, which fits nicely into the frame of both the setting and the adventure. As we all more or less like the concept of the original 3.5 prestige class (http://dndtools.eu/classes/red-wizard/), I've decided to look at converting the prestige class and perhaps make it a bit more interesting.

I've read most of the talk of conversion on this forum, and with a basis in this thread: http://paizo.com/threads/rzs2pc2a?Red-Wizard-prestige-class-conversion-from -FR I've made this conversion.

I would really like some feedback, basically on whether it is "Pathfindery" enough and whether the power curve is cool beans.

Thanks in advance :)


Hi. One of my players is an Aasimar Oracle with the Purifier Archetype. This Archetype grants him the ability to use Channel Energy a number of times per day equal to 1 + Charisma modifier to harm evil outsiders.

Simultaneously, he has picked up the Life Mystery to gain the Channel revelation, which grants him the regular Channel Energy a Cleric has at 1 + Charisma modifier per day.

Are these abilities seperate (1 + cha mod/day channel to harm evil outsiders, 1 + cha mod/day channel to heal living or damage unliving) or are they one (1 + cha mod/day channel to harm evil outsiders, heal living or damage unliving)?

I know that usually Channel is not seperate, so I imagine the latter is true. Correct?


There are a lot of overlapping feats when it comes to adding Dexterity to Combat Maneuver Bonus. A lot of threads about it too, but I haven't found anything conclusive. There are:

Weapon Finesse: Which lets you replace your Str with Dex for the purposes of CMB.

Agile Maneuvers: Lets you do the above with whatever you want, not just your Weapon Finesse attacks.

Fury's Fall: Lets you ADD Dex to CMB ON TOP OF Str when you attempt a trip.

Now, one of my players plays a Whip-master Archaeologist dude. He has 12 STR and 19 DEX, and he has Weapon Finesse. He's now wondering what, if he anything, he should pick up for feats, and the above overlap is part of his confusion.

Any assistance?

EDIT: He's level 8. His feats so far look like this:

Combat Expertise (1st level)
Improved Trip (Human BF)
Weapon Focus [Whip] (3rd level)
Weapon Finesse (Finesse Rogue, Rogue Talent 4th level)
Whip Mastery (6th level)
Improved Whip Mastery (Combat Trick, Rogue Talent 8th level)

Help would be greatly appreciated.


1 person marked this as FAQ candidate.

I have a question about the Oracle Archetype "Seeker", specifically the "Seeker Lore" ability. From RAW:

"By 3rd level, a seeker has already learned much about his mystery, and is more comfortable using the bonus spells gained by that mystery. He gains a +4 bonus on all concentration checks, on caster level checks made to overcome spell resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells.

This ability replaces the revelation gained at 3rd level."

My question is whether the +4 to Conc and spell-pen applies to all the Oracle's spells or just the bonus spells from her mystery? The first seems extremely good, while the latter seems extremely weak for the price of a revelation, especially since the Lore mystery, which plays very well with the Seeker thematically, literally has no spells that play well with Conc or spell-pen. Though I suppose the latter is true for Seeker Magic as well.

So yeah, what's the right reading?


From RAW:

"At 8th level, an inquisitor using judgment can unleash the verdict of exorcism on a creature. When she does, her judgment ends, but the creature is dazed for 1 round (Will negates); if the creature is possessed, the possessing entity must succeed at a Will saving throw (DC 10 + 1/2 inquisitor level + inquisitor’s Wisdom bonus), or be exorcised and never again allowed in that same body."

What action is the Verdict? Standard? It doesn't say, as far as I can see.