Tenzekil Braybittle (Bleachling)

Casey Weston's page

Organized Play Member. 66 posts (68 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters.



Scarab Sages

In my very first play of Skull and Shackles we had the following situation occur:

Someone encountered Lookout Duty.
That person failed the check.
That person ends their turn.
On the next turn a crocodile was encountered at another location.
A check to defeat the crocodile ended in failure.
The crocodile randomly picked the location with the Lookout Duty task.

I wasn't sure what to do, so I set Lookout Duty aside. Shuffled Crocodile into the remaining location deck, set it back down and put Lookout Duty back face-up on that location.

Is that what could happen here? I don't know if the rules address this, but I didn't see it.

Scarab Sages

Boy, is it just me or is this game much harder than Rise of the Runelords? I've only beaten the first two scenarios with my wife (each of us playing two characters - Jirelle, Feiya, Oloch, and Damiel). The first scenario took us 3 attempts to beat. The second scenario we beat on the first try, but only with a single turn left.

I don't mean hard like our characters were close to death, they weren't, but it feels much harder to *win* each scenario. If that is the case, and the difficulty in that regard was beefed up, I applaud the designers. It will make beating a scenario that much more rewarding.

Scarab Sages

What is the deal with Oloch?

He has no allies and yet all of his powers are designed to benefit others (Yes, I know he can heal himself).

He has the healing power that Kyra had and another power that is very situational and cannot benefit himself. I found this second power to be a challenge to find the right situation for. At first it was just when I had 2+ weapons, which seems like a good power to have when loaded with weapons. I find that it isn't worth it to pocket a blessing, though. The very best use of the power I have found is if someone is fighting the villain and that someone is not me. He can then use extra blessings and all of his weapons to help that final battle. But, beyond those situations, I don't find Oloch all that fun to play.

Kyra had a similar limitation. She had the healing power, and a very situational undead combat bonus. Is the healing power just that good? I find it to be situational as well, so the characters are shackled to two situational powers.

I play two characters and the other I play is Damiel and boy is he fun to play. He can do all sorts of crazy things for himself and for others. In comparison I just feel something is missing from Oloch. Either that or the power level attached to the healing power is overblown? I don't know, but I am trying to squeeze every once of fun out of him like squeezing blood from a stone.

Scarab Sages

Ahem....Jirelle is not in the character add-on deck. I understand you are putting up mock-ups, but a site like coolstuffinc has the actual pictures of the actual product. Wouldn't you guys have access to these images too? Why not use them instead?

http://a4.res.cloudinary.com/csicdn/image/upload/v1/Images/Products/Misc%20 Art/UltraPro/full/UPR84377.jpg

Scarab Sages

So, wait....loot is a card type now? That is confusing...

It used to be that Loot cards would be any of the various types, including special. So now we have a Support card that is of type Loot. How does that work?

So, no more Loot cards?

Scarab Sages

*drools* I have been waiting ages to see more of this set. I thought looking at the Swashbuckler from the preview vids on youtube that each class would have a ship-related power. Maybe that is still the case with the role cards.

I have several thoughts about what was just revealed:

1. Is there only 1 ship per party?
2. If so, can you move between locations without a ship? If not, can a character get stranded at a location?
3. Are ships in the location decks? If they are, it makes things difficult with them being double-sided. If they are not, how else are they encountered?
4. Plunder. Is this in addition to normal exploration or is plunder the mechanism this set has for acquiring new items?
5. Ship combat. What is the rough percentage of ship combat vs. normal exploration?
6. Ship damage. It was not explained but does the amount of damage matter or is it simply any damage this time wrecks it and more damage later destroys it?

Scarab Sages

I am playing a Barbarian and I've gotten to the point where I have gained a Role card and am deciding on a power feat on the Role card. Reading, the last power, it states that the Barbarian can use d12s when using Blessing of Gorum. Blessing of Gorum gives a bonus die for Strength-based combat. Amiri's STR is d12 base die. She will get d12s anyway, correct? What am I missing here? Does that power only benefit others I play with, giving them a d12 on their strength-based combat checks?

Scarab Sages

I love the Tabletop RPGs and the Pathfinder RPG seems to me to be the best of the lot, but looking over the history of Tabletop RPG publishing it seems even the Pathfinder RPG has and will continue to have a fragmentation problem.

What I mean by fragmentation problem is say you want to be a Dwarven Cleric and you want all the options for creating one in one place, you don't really have that.

I am currently running the Beginner Box and I transcribed all the necessaries of the adventures (I am the GM) into a comp book for quicker reference. It seems like I will have to do something similar(though probably more electronic in nature) so I can reorganize all the available information for each subject in one place. Even the PRD is organized by book instead of by subject. There are feats across multiple books, which also makes looking them up more of a problem as time goes on.

When the Advanced Race Guide comes out I will have to take all that info about the core races and reintegrate them with what I know from the previous books.

A decent, but at the same time unpalatable, option would be like Ultimate Dwarves, or Ultimate Feats or something, but then that book becomes out of date almost instantly, ha.

I guess it is a problem I will just have to manage on my own - like sorting magic cards in my younger days. How do other people handle the fragmentation?

Scarab Sages

I was reading through the provided Black Fang Adventure and the room with the big spider in it, I was confused about the big webs in the corner. Should I make note of them on the map like I would difficult terrain or should I only bring up the STR check only once they attempt to leave one of those squares?

Also, several of the rooms have a treasure chest icon on them. In one room it is a goblin body, in another an actual chest. Should these details be written on the map as the PCs enter the room?

Unrelated to the maps, but related to the treasure, what about the items is common knowledge? The items with magical properties, I understand I would want to encourage players to use Detect Magic, but how should I describe the magical items as they discover them?

Scarab Sages

I apologize if this has already been mentioned. I just received the Beginner Box today and I love it, but I was disappointed that the pre-generated characters did not represent all the races available, even when it covered all the classes. Three humans and an Elf. Come on, you should have made one of those Humans a Dwarf character.

Shadow Lodge

I was attempting to use Flaming Sphere, the 2nd level Druid spell, on a swarm. I was told that it wouldn't hurt the swarm.

The swarm rules are pretty vague, but say that if it targets a single target it cannot hurt a swarm. Flaming sphere hits stuff in a square, the text uses the word "target" but I think that's only because more than one thing cannot exist in a square other than a swarm. Swarm rules also mention that some evocation spells can hurt swarms.

So can flaming sphere hurt a swarm if they fail the reflect save?