Giseil Voslil

Carth the Half-Blood's page

60 posts. Alias of Billybrainpan.


Race

Aasimar

Classes/Levels

Sorcerer 1 | Scaled Fist 1

Gender

Male

Size

Medium

Age

33

Alignment

LN

Deity

Apsu

Strength 16
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 10
Charisma 18

About Carth the Half-Blood

History with town Locals::
Name: Jak Crimmy
Relationship: Friends
History: Carth spent much of his time at Jak'a'Napes when he first arrived. He took a liking to the innkeeper and developed a close if not particularly intimate friendship. He often takes his meals at the inn and sometimes helps out when it gets especially busy.
Other: He hasn't known Jak long so he doesn't know all about Carth's heritage. He does know some of his past. Carth would take a risk to help Jak out in a jam but wouldn't go so far as to put his life on the line or anything like that..

Fluff:

Personality
Carth is quite optimistic, and tends to stay cheerful even in hard situations. When he needs to Carth can be quite frightening, although he tends not to do so often. Carth has not had a real community since the monastery and is hopeful to find one in Faclon's Hollow. He cares deeply about his ancestry and has explored it in great depth. He has traced his blood back to several minor angels and demons long ago. He has also traced his blood back to one of a few dragons, who he dreams might still be alive. More than anything in the world Carth hopes to one day meet one of his otherworldly ancestors.

Description
Carth's nickname "The Half-Blood" was coined by his fellow monks, a light-hearted jab at his myriad of bloodlines.

Height: 5'4''
weight: 120 lbs
Hair: long, white
Skin: grey
Eyes: red

Carth is short in stature but has relatively broad shoulders and is quite muscular, although not in a particularly showy way. Despite his mildly off-putting appearance his features are quite striking, sharp and beautiful. He dresses simply, loose brown pants and a long orange vest generally unbuttoned. He wears an old deep cowled cloak, usually preferring to cover his horns when in public, more for others benefit than his own. On his right shoulder is large tattoo, a stylized triangle comprised of runes from celestial, abyssal, and draconic. The tattoo reads "blood holds as much power as you allow". Carth wears a temple sword across his back, the hilt is a silver dragon with the blade sprouting from its mouth. He wears his sling around his left wrist.

Backstory
Both of Carth's parents were Aasimar. His father was a priest and his mother a knight. As a child Carth clearly showed signs of his angelic heritage. Pure white hair, pale almost silver skin, and striking golden eyes. When he came of age however another piece of family history started to reveal itself, one unknown to his family and less than pleasing to discover. Carth's eyes slowly darkened from gold to pitch black, and then developed into a deep fiery red. his skin lost its luster, apearing more grey than silver. The strangest development though was a set of small black horns growing from his forehead.

Carth left his family home to explore the nature of his heritage, abyssal and celestial. He learned the languages, familiarized himself with the home planes of demons and angels, and started to unlock his latent arcane powers. After several months of adventuring on his own Carth was badly injured after having a run in with some highway men. He awoke to an old man tending to his wounds. The old man, a member of a seclusive group of monks, brought him back to their monastery. "Monastery" and "Monks" being used loosely in that they were a group of like minded folks training and living together in a pseudo-temple to the dragon god Apsu. The monks were few in number and followed a strange set of rules and customs. They worshiped the dragons, good and evil. Carth stayed with the monks for many years, first as an acolyte, and then as a full monk. After living and training with the monks for a long while Carth took his leave. He wandered again for about a year before finally finding his way into Falcon’s Hollow…


Crunch:
Carth
Male Aasimar (angelkin) Sorcerer 1 | Scaled Fist 1
LN Outsider (native)
Init +4 Senses Perception +4, darkvision 60 ft.
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DEFENSE
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AC 17
T 17
FF 10

hp 9
Fort +2
Ref +4
Will +2
acid, cold, electricity resistance 5
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OFFENSE
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Spd 30ft
Melee
temple sword +3
1d8+3 19-20/x2
slashing

unarmed strike +3
1d6+3 x2
bludgeoning
Ranged
sling +2
1d4+3 x2
bludgeoning
50 ft. IIIII IIIII IIIII IIIII
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 16
Dex 14
Con 10
Int 10
Wis 10
Cha 18
Base Atk +0
CMB +4
CMD 15
Feats
eschew materials
enforcer
stunning fist
dodge
Traits
demoralizing presence
reactionary
Skills
intimidate +8 (+10 demoralize)
linguistics +3
knowledge (planes) +4
perception +4
Languages common, celestial, abyssal, draconic
Equipment 9 gp 7 sp
sling
20 sling bullets
temple sword
monk’s outfit
bedroll
small tent
signal horn
silk rope 50 ft.
14 days trail rations
2 waterskins
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SPECIAL ABILITIES
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Aasimar
celestial resistance
truespeaker
alter-self 1/day
darkvision 60 ft.
Sorcerer - Abyssal
bloodline arcana
claws
Monk
draconic might
unarmed strike
flurry of blows
stunning fist
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SPELL CASTING
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CL 1 DCs = 14 + Spell Level
Spells Known:
0th - detect magic
ghost sound
mage hand
prestidigitation
1st - color spray
mage armor
Spells Per Day
1st - 4