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This ability seems very powerful, especially given that it grants whole spells to cast in reserve. Also, it does not specify when to cast...must you be depleted (at least no more open slots that could power your desired spell) before using it? Of course, I would love to play the PC exactly as written (prep/non-combat spells + potions of lesser restoration, getting those slots back for combat). Any errata or previous discussion on this? I haven't found any. Seems like a great deal in exchange for the familiar I would not use anyway. Thanks
I have seen it mentioned in a few different threads that the PF handbook describes that the number of attack rolls made for a round of combat is not actually representative of the true number of attacks. In other words, that the attack roll is only representative of effectiveness, and in combat, lots of little parries and thrusts are happening all the time, many not landing or doing anything worth tracking individually by dice. I remember this being very sensical in a one-minute combat round, but since 3.0 and the 6-second round, I have thought this less than sensical. This is mostly trivial, but there were some rule discussions where it became important. I never saw the claim backed up with a quote, however, directing readers to the actual language...just assertions and reassertions that it was there. Can someone please point me to that actual page? I would not only like to see proof that it exists, but also to read whatever nuggets may be found in such a discussion. Maybe it is in a really obvious place and I've just been blind...please direct me. If no one can send me to the actual language, I would assume it was never really there. Thanks.
Along with my goblin spearmen and their longspears, I want to have ranks of goblin archers firing at zones of the battlefield. (It will be just like Warhammer: tons of archers, 32 attack rolls per unit, only 14 hits, 12 armor saves...the sky is dark with arrows, but nobody gets hurt!). I'm thinking of my house rules I'm working out to cover this, but first I thought I might ask if someone knows of rules already covering it. I can't find it in the PF handbook, nor do I recall it in any of the 3.5 or 3.0 rules. Anyone know anything official? If not, I'll start this on the House Rules forum where it probably belongs and get some feedback there.
Imagine a goblin (Small creature) using an appropriately sized longspear, which is defined as a reach weapon. The medium weapon/base entry is described as about 8 feet long. But a small-sized weapon, which weighs half as much and is easily wielded by a small creature, must surely be smaller, potentially the same length as, say, a Medium great sword...big to be sure, but not enough to provide reach. Anyone encountered this, or am I missing a rule somewhere obvious? Common sense tells me no, not reach. Well, unless fighting other small creatures, perhaps, but that invites a whole discussion about changing to, for example, three- or four-foot squares for a small-only battle...I just can't go there, and the specific case, plenty of medium opponents (namely the PCs) are involved. Thanks--Carpjay
I've often thought of making/buying a Wand with this 4th-level Personal spell...one that never quite seems worth it to cast or memorize, but as a wand, freebie spell levels. Cast it when needed throughout the day, especially the preparation option. DMs, would you allow this, or cap it in some way? Or maybe it is not as useful as it seems?
The many Pathfinder spells allowing you to change shape (or form) to various creature types seem to exclude vermin. I can see a DM treating vermin as a subtype of animal, but that may be at odds with the intent of limiting the creature types by spell. I also notice that one of the paragraphs somewhere (perhaps the Greater Polymorph description?) implicitly lists vermin as an option, I think in context of limitations in casting spells (needing hands for somatic, voice for verbal, etc.). This tells me that vermin are somehow in the mix, but I can't find the spell that lets you shift to vermin. But then again, you can't shift to Undead, Outsider, Aberration, Monstrous Humanoid, and some others...perhaps vermin just join that list of banned types, and the inclusion of the vermin in the one spell discussion was the mistake? Anyone else come across this? (Note, I'm just looking at the main book, not any supplements.) Thanks--Carpjay (first-time poster) |