Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
@GM: Checking the grappled condition. Attacker gets -2 to attack. Also, the AC reduces by 2, not 4 (it's -4 to Dex which means -2 to AC). Maybe the 1st attack doesn't hit then? Carla watches Balurk be sliced down and opens her eyes wide. She dashes forward, but is unable to reach the orc. She continues cackling also. Move and Cackle. Misfortune back to 2 rounds.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla continues cackling, and it seems a bit excessive to be only about the wordplay. Shen then casts a spell targetting the farmer and steps back. Using Cackle hex. Casting Daze on him, then 5ft step back. Misfortune is back to 2 rounds. Gibs Will save DC 14: 1d20 + 1 ⇒ (9) + 1 = 10
The witch is able to get into the man's mind and confuse it enough to stop acting for a few seconds. She says "He's enchanted! We need to help him! Balurk, try to pull him so everyone can get to him." Gibs is dazed for 1 round.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
@Jack: Since you have Two-weapon Fighting, you can draw both kukris with a single move action. Assuming I can do this out of turn... Carla says "Well use your head, butthead!" She smiles at herself for her clever wordplay. She completes "Get it? Butt him with your head? Haha!"
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla says "Look, he might be enchanted. Try not to kill him!" She focuses on Gibs and sends him a wave of bad luck through Lawrence's power. Misfortune hex on him Will save DC 15: 1d20 + 1 ⇒ (5) + 1 = 6 It affects him, and this makes Carla let out a loud unnerving cackle. Move action: Cackle hex. Misfortune on Gibs is on for 2 rounds.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla watches the scene. Being very willing to trust people, she tells the others "He sounds innocent to me. Maybe we can get him on our side?" The witch says loudly so the man can hear her "We followed the trail of blood from where we found the body to here. We are not looking for trouble, just trying to understand what happened to our friend. We are on the sheriff's side, I promise!" Lawrence pokes his head out of her pocket and nods once sharply, demonstrating his approval.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla whispers loudly "Lawrence, get back here. There could be a scorpion there. I don't want you stung!" As Lawrence crawls back into her pocket, Carla says "Well, there's probably something in those woods worth checking. But... I won't be the one to check. I can't lift those logs." Her excuse seems weak, but she makes no effort to move further.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla says "So, here are the names of all the Harrowstone guards. It would be nice to know who are their families here, maybe they have some more information for us. Although people are usually creeped out by me when I talk to them, I'm sure they'd respond better to someone else talking." Then, she muses "I think following this blood trail could leave us to some cultists, maybe. It may be worth our time." She is trying not to admit she isn't eager to return to Harrowstone anytime soon.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla sees Barek investigating the body and goes help. Perception on Monument: 1d20 + 5 ⇒ (9) + 5 = 14
She also asks "What did you find Jack? Should we follow that trail?" She also mentions "If someone enchanted poor Quincey to sleep walk here just to be killed, then none of us is safe." She also tries thinking of any historical figure or fact that could relate to VE. History: 1d20 + 9 ⇒ (14) + 9 = 23
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla remains silent as the body is revealed. Her hands tremble in her pockets and Lawrence notices. He nibbles at her to try to break her out of stasis. She finally looks around for other things to focus on. She tells Jack "Hey, maybe you can find some tracks here? I mean, I know I'm grasping at straws, but... isn't there something you can find?" Carla knows that it's a fool's request, so she adds "Maybe Lawrence can help? He has a great sense of smell." I am of course meta-referencing the fact that Jack is a ranger and Lawrence has scent.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Lol, not sure if this is the intention, but I find Jack hilarious. Carla, knowing she's not the best at speeches and convincing people, just comes along for the moment. She considers telling Lawrence to come closer to the monument and find out what exactly is going on, but people might not appreciate a rat running among them. She thinks "Well, Lawrence and I got our spells prepared today to deal with the haunted prison, not an angry mob. I just hope we don't meet an angry mob." She tries looking at a distance through the group of townsfolk what is going on. Perception: 1d20 + 5 ⇒ (15) + 5 = 20 She tells Barek next to her "Maybe we should make a point of keeping guard on this monument. It seems there's always something happening here and it'd be nice to catch someone in the act."
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla wakes up grumbling on a couch. She goes wash up for half an hour then comes back out with her usual cheerful self. She bids all "Morning!" and fills a plate for herself and Lawrence. She goes straight into the books to try and learn what she can. Even if she hasn't learned much about the criminals or haunts, she feels cleverer. After communing with Lawrence to ready her spells, she says "Weird, I got more spells prepared today than yesterday..." Knowledge history, Mosswater Marauder: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla tilts her head slightly thinking "Did Lloyd just call me weird?" but says "Well, he was suspicious of a certain cult doing some bad stuff. They're called the Whispering Way and they don't want nice things, it looks like. They've been trying to get into the ruins of Harrowstone prison. If you haven't heard of it, it burned down about half a century ago with all the prisoners and staff inside." She is about to tell Lloyd the entire story, but she herself can't bring the words out of her mouth. Instead, she just said "It's supposedly haunted and... we've verified that it is, indeed haunted. We have received some help in the form of some magic items from someone. I assume it's from the Esoteric Order of the Paladin Eye, I'm sure you know of it." She breathes in deep then says "In any case, we have to go back to the prison, the Whispering Way were supposedly looking for something in the ruins and we need to find what it is in case it's... well, something really bad. It probably is, though. You can come if you'd like. It would be amazing if you knew how to handle haunts. You know, haunted places." Literally haunts, though, as in the encounter.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Boy, the bard came at the right time. We're going to need the countersong bardic performance against the Piper it looks like. Carla is the one to open the door. She is tired from researching so much, considering it's not her primary occupation. Desperate for something to occupy herself with, she hopes the friendly looking man arriving is from the town, with some sort of peace offering. She notices that Lawrence is still munching on the treats she gave him as a reward for a job well done in town. Surprised to hear Lloyd's introduction, Carla says "Oh, hi! I'm Carla. I was also late to the funeral. There is actually some stuff going on. Miss Kendra, is it ok if this gentleman comes in?" After getting confirmation from Kendra, Carla invites Lloyd inside and says "This is miss Kendra Lorrimor, the professor's daughter. She is nice enough to let us stay at her house while we... deal with some last request from the professor. It's a long story, really. Anyway, this is Lady Briar Rose Applegate, wait... no, that's not right. Her name sounds like that, though, I'm sorry milady, I can't quite remember your last name. Applestar! Applestar, is the name." Blushing, embarrassed, she continues "This is Barek, Jack and the big one in the back is Balurk. And this here is Lawrence." she finishes holding out a rat that's eating a large piece of cheese. "Say hi Lawrence!" and the rat stops eating for a second to wave his whiskers at Lloyd.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla replies to the Lady "Well, from this text, it seems that the Whispering Way cult is after something in the prison. I don't know if they got it, but in either case, if we burn down the prison again we lose any chance to find out what it is and what it could do. Also, we lose the chance to ease the pain of those poor souls." She seems sincerely distraught.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Jsus that is all so useful! I can totally feel the GM hoping the group remembers this. The undead bane arrows are also +1? AFAIK, they need at least a +1 bonus before special abilities, but I may be wrong. Carla says "Thanks Quincey, this is really helpful! Although most of these I don't know how to use, but I am sure you guys who have train to shoot a bow will do great with these arrows." She takes the spirit board and spirit planchette (is this the item?) and says "I've heard of these, always wanted to try. Although it seems dangerous, we might need to use one of these scrolls." Dammit, none of the scroll spells are in the witch list. She also tells Lawrence "Can you go snoop around town? Make sure to stay hidden, but otherwise, try to understand what people are saying about us." and gives him a little kiss.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Before... Carla replies to Barek "Well, we should protect ourselves in case they do not cur through armor." After... Carla says "Well, I'd hate for the town to come after us or miss Kendra. I suppose Lawrence can walk around town and listen in. However, for some reason, people don't really like seeing rats like him. I never understood why, they're so friendly!"
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla is visibly relieved to leave the prison ruins. She ignores the onlookers and once Kendra brings in the tea, she thanks her so profusely, her eyes get misty "Thank you, miss Kendra. You are so kind to care for us so. I feel indebted." The tea helps her go through the books more easily and by the end of her research, her morale is high again. She says "yes, Jack, he sounds horrible. Who could be like that? I wonder what this man has gone through to get to this stage." Looking at Quincey kindly she says "I'm curious about what you'll find out. I'd like a look at that book when you're done." Setting up ranks in knowledge religion. She says to the others, without wanting to bother Quincey and his research "I wonder... This man will likely try to cut heads still in death. We should try to wear extra protection around our necks, I reckon." She isn't sure how smart or dumb that sounds, but she has no filter when she's chippy.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla's heart is racing from nearly being engulfed in flame from a furnace. She has some trouble moving and looks at Lawrence how he got to the corner of the room so fast. She asks "What in the hells was that?" Please someone have knowledge religion to identify a haunt and know how to make it rest. She says "Let's... let's get out of here?"
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
I can't open roll20, I'm at the office. Carla moves in and touches the creature with her hex. Touch attack, bless: 1d20 + 1 ⇒ (4) + 1 = 5
Will save for half DC 14: 1d20 + 2 ⇒ (14) + 2 = 16 The scary sight makes Carla lose her concentration and can't touch the flaming skeleton.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Narratively, the group should proceed, feeling confident and on a roll. Mechanically, it makes much more sense to level up. HP relative difference is the largest of all level ups, all characters that don't multiclass at this level gain BAB and strong saves. Low level casters are desperate for spell slots, not to mention specific class mechanics. I get a hex, ranger gets a feat, paladin gets divine grace. All NPC class characters get a PC class level. I mean, this encounter could have been much harder depending on dice rolls. Also, we have little information about the dungeon bosses (the 5 inmates). I think a TPK is a very possible outcome. I vote to go back, if that wasn't clear. Carla looks saddened for the spirits of the dead. She says "I hope they find their way to Pharasma now." She looks at the group and decides to heal Balurk so that he is healthier. Healing Hex on Balurk: 1d8 + 1 ⇒ (8) + 1 = 9
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
There's something poetic to punching a flaming skull. Who said orcs were uncultured? Carla moves to the last skull and summons her healing powers again. Healing Hex, touch, bless: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Carla manages to touch the skull, her healing powers finishing off the curse of undeath from it.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Sorry Balurk, I won't heal you this round, you can take another punch and there's 50% chance of overhealing. Carla summons her healing powers and moves to slap the skull that has hurt her new orc friend. Healing Hex on the skull Touch attack, bless: 1d20 + 1 ⇒ (16) + 1 = 17
Will save for half, DC 14: 1d20 + 2 ⇒ (4) + 2 = 6 Carla manages to caress the skull lovingly without getting burned. Her face shows pity for the spirit. The positive energy flows through her hand into the skull. It was not expecting this treatment and receives the entirety of the damage.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla sees the man quickly slice off one of the skulls and is impressed at the man's ferocity with such a small strange weapon. She targets another skull and casts a spell at it. She opens her mouth as if she is about to scream and expel her lungs in the process. She does apply the force on her scream, but no sound comes from her. Casting Ear-piercing Scream on skull with the green circle. Sonic damage: 1d6 ⇒ 5 Not sure if undead are immune to daze effects, but if not, it'd be nice. Skull Fort save DC 15: 1d20 + 1 ⇒ (17) + 1 = 18 The skull is able to withstand most of the scream's damage. 2 lousy damage only. She then moves behind Balurk taking Lawrence in her pocket.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla watches it and wonders why this room in particular was burned. It could have to do with the hole Jack is looking into, so she decides to help. She moves her lights into the hole as far as she can.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
Carla says "Well, if you're sure, open them!" She says "An old building that burned down is unlikely to have working traps in their doors. Also, I don't think that's how a prison operates. Traps are meant for unguarded doors. This place was guarded, I can guarantee it." As the others discuss, Carla starts to have some philosophical questions. She asks to whoever would care to indulge her "Say, if we were to carry a torch, how would that affect the spirits of this place. They are clearly trying to escape the fire and, until we figure out how to free these spirits, do you think they'd react in a particular way if they see fire? I mean, do you think they'd run away from it? Or charge it with all their, uhmmm... might?" She looks at Lawrence and she swears he shrugged.
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