| Carl Nulsen |
I have played psions since AD&D. (we cheated to get the psi powers back then since you only had about a 2-3% chance of having them) :)
Since 3rd edition came out I have not had any issues with Psionics. Most of my players don't play them and the ones that do have never done anything out of line.
I don't find it difficult to keep people from doing stupid things. Most of the supposed "broken" things that I have looked at are based on powerful, high level characters, dubious rule interpretations, and obvious rules lawyering. Except for high level characters, I don't have a problem with the other two. I just control the game. If I don't want something I don't make it available. My players are about having a good time, not about showing up everyone else.
I am currently playing an Erudite Psion that has access to Cure spells ala Bard. VERY versatile, but not at all overpowered. I have never seen a problem with the "blowing your load in one encounter". I simply make them have more than one encounter per day. My players have learned that forcing your way through is not the best, it's whatever advances the story that will work.
sorry for rambling. I like Psionics, especially the point costs instead of vancian slots. Makes it different from magic. In my game they interact. Mind shield blocks mind attacks whether magical or psionic.
As another ind. said, those who don't like psionics often have no valid reason and will probably never change their opinion no matter what you do, so I wouldn't waste a lot of energy on them. It appears psionics is a niche item. Sad, but seems to be true.
How can I get you to buy a psionics book and use it in your campaign?
Keep it compatible with the current XPH.
What is an absolute deal-breaker?
Reinventing the system. If you do that, I will just ignore it and keep using the XPH.
Thanks again for the give-and-take.
--Erik