Carl Nulsen's page

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I have played psions since AD&D. (we cheated to get the psi powers back then since you only had about a 2-3% chance of having them) :)

Since 3rd edition came out I have not had any issues with Psionics. Most of my players don't play them and the ones that do have never done anything out of line.

I don't find it difficult to keep people from doing stupid things. Most of the supposed "broken" things that I have looked at are based on powerful, high level characters, dubious rule interpretations, and obvious rules lawyering. Except for high level characters, I don't have a problem with the other two. I just control the game. If I don't want something I don't make it available. My players are about having a good time, not about showing up everyone else.

I am currently playing an Erudite Psion that has access to Cure spells ala Bard. VERY versatile, but not at all overpowered. I have never seen a problem with the "blowing your load in one encounter". I simply make them have more than one encounter per day. My players have learned that forcing your way through is not the best, it's whatever advances the story that will work.

sorry for rambling. I like Psionics, especially the point costs instead of vancian slots. Makes it different from magic. In my game they interact. Mind shield blocks mind attacks whether magical or psionic.

As another ind. said, those who don't like psionics often have no valid reason and will probably never change their opinion no matter what you do, so I wouldn't waste a lot of energy on them. It appears psionics is a niche item. Sad, but seems to be true.

How can I get you to buy a psionics book and use it in your campaign?

Keep it compatible with the current XPH.

What is an absolute deal-breaker?

Reinventing the system. If you do that, I will just ignore it and keep using the XPH.

Thanks again for the give-and-take.

--Erik


How much do you charge for a character portrait?

Can you do them in color?

Do you have any showings I can see?

Thank you.


YES. It's evil.


I agree with Black Lotus on most of these. Appraise IS a useful skill if it is used by the DM. I think it would be fine to keep it as a separate skill. If I have ranks in appraise, fine. If not, I can still appraise things if I have the relevant Profession (which I still use), or Craft skills for the item in question. Maybe give the guy who spends points on appraise an extra benefit when using it to show he's better at the skill. We don't want to slim down to 4E on skills. Variety is nice still.

In my game we are using Spot and Search. Spot is for passive things and is WIS based. Search is active and INT based. It works just fine.


I agree that conditional bonuses are NOT as fun. I use an automated character sheet and the whole point of it is to let the sheet do all the varied calculations for me. I don't want to have to remember those things. So where we have conditional bonuses that require my input to tell the sheet when to apply it, it just makes for more bookkeeping.

I vote, either separate the skills as they were, or PREFERABLY, give the +3 to perception in general and allow DMs to conditionalize it if they choose as a house rule.