Korvosa Guard

Carethin Mitranza's page

1 post. Alias of Mina Seewicket.


Full Name

Carethin Mitranza

Race

Human (Chelaxian)

Classes/Levels

Rouge/5 assassin/1

Gender

Male

Size

5'9"

Age

36

Alignment

LE

Deity

Calistria

Location

Westcrown

Languages

Abyssal, Azlanti, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Hallit, Kelish, Orc, Osiriani, Vudrani

Occupation

The Rose

Strength 8
Dexterity 11
Constitution 8
Intelligence 14
Wisdom 18
Charisma 16

About Carethin Mitranza

THEROSE CR 5
Male Human (Chelaxian) Assassin 1 Rogue 5
LE Medium Humanoid (Human)
Init +0; Senses Perception +12
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DEFENSE
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AC 13, touch 10, flat-footed 13. . (+3 armor)
hp 27 (6d8-6)
Fort +0, Ref +5, Will +7
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge
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OFFENSE
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Spd 30 ft.
Melee +2 Cold Iron Dagger +4 (1d4+1/19-20/x2) and
. . Dagger +2 (1d4-1/19-20/x2) and
. . Dagger +2 (1d4-1/19-20/x2) and
. . Dagger +2 (1d4-1/19-20/x2) and
. . Dagger +2 (1d4-1/19-20/x2) and
. . Dart +2 (1d4-1/20/x2) and
. . Hanbo +2 (1d6-1/20/x2) and
. . Knife, Switchblade +2 (1d4-1/19-20/x2) and
. . Unarmed Strike +2 (1d3-1/20/x2)
Special Attacks Death Attack (DC 13), Sneak Attack +4d6
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STATISTICS
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Str 8, Dex 11, Con 8, Int 14, Wis 18, Cha 16
Base Atk +3; CMB +2; CMD 12
Feats Assassin Weapon Proficiencies, Careful Speaker, Deceitful, Iron Will, Persuasive, Rogue Weapon Proficiencies
Traits Augmented Disguise, Conspiracy Hunter: Diplomacy
Skills Appraise +6, Bluff +14, Craft: Alchemy +6, Diplomacy +15, Disable Device +10, Disguise +14, Escape Artist +4, Intimidate +5, Knowledge: Local +11, Knowledge: Nobility +11, Linguistics +11, Perception +12, Sense Motive +13, Sleight of Hand +8, Stealth +8, Swim +3, Use Magic Device +9 Modifiers Coax information
Languages Abyssal, Azlanti, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Hallit, Kelish, Orc, Osiriani, Vudrani
SQ Poison Use, Trapfinding +2
Combat Gear +2 Cold Iron Dagger, Dagger, Dagger, Dagger, Dagger, Dart (10), Hanbo, Knife, Switchblade, Leaf Armor; Other Gear Thieves' tools, masterwork
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SPECIAL ABILITIES
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Careful Speaker +2 bonus on some Bluff checks and some Will saves
Coax information (Ex) A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Death Attack (DC 13) (Ex) You can kill or render a target helpless for 1d6+1 rounds with a prepared sneak attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Poison Use You don't accidentally poison yourself with blades.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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The Rose is the moniker of the proprietor of the high end escort service, The House of Thorns, located in Rego Sacero. His public persona is that of a somewhat attractive female, just out of her prime (age indeterminate) for performing escort services. Back story would lead you to believe that “The Rose” was a former worker with good business sense that was handpicked to take over for the last Rose when she retired (expired). Each “Rose” will have a tattoo of a rose on their chest. Dresses revealing cleavage will sometimes expose parts of the flower, stem, leaves, or thorns.
In reality “The Rose” is a male from a small minor noble family of Mitranza. Once a family with influence in the town they are now beholden to the House of Rosala. Carethin uses this position to make money and support his family and increase their influence in Westcrown society. While it may seem that he/she is making money off of selling flesh, the real coin of commerce is information. Since the escorts of this establishment are highly sought after and prized in the upper echelons of the Westcrown hierarchy, they are in a prime location, social events or private quarters, to learn tidbits of information. Carethin uses this information both for personal gain as Carethin Mitranza, or as bargaining tool as “The Rose”.
Carethin is a master of disguise and deception. He plays up his weak and frail appearance as a male and uses it as an asset when disguised as a female. His knowledge of the Nobles enables him to make connections other would not be able to see. He was able to take over from his aunt a few years ago when she was no longer able to manage the business due to an untimely death (perhaps from the Council of Thieves themselves). Carethin is still a few years shy of making it to Master Spy status, (needs at least one more level). The multiple layers of bureaucracy and the failure of “The Rose” to make many public appearances, not only increases her mystery but helps him keep up his illusion. Under his aunt’s tutelage he learned a bit about poison which also helps when trying to insure secrets are kept.
While she may sell information to agents he suspects may be from the Council of Thieves, he is very careful to keep a low profile and not attract too much attention from them. Like most establishments protection monies and bribes are part of the business. He always pays them on time. It is a very stressful line (he/she) must tread.