About Caravan Guard
Damian L'Montagne
Human Urban Ranger 2
NG Medium Humanoid (human)
Init +1; Senses Perception +6 (+8 vs humans)
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Defense
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AC 13 (+2 armor, +1 Dex)
hp 26
Fort +5, Ref +4, Will +1
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Offense
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Speed 30 ft.
Ranged shortbow +3 (1d6/x3)
Melee longsword +6-1 (1d8+6+3/19-20x2)
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 13, Cha 8
Base Atk +2; CMB +6; CMD 17
Feats Toughness, Power Attack, Ride-By Attack
Traits World Traveler, Young Reformer
Skills bluff -1 (+1 vs humans) [0 ranks], climb +8 [1 rank], disable device +7 [2 rank], heal +5 [1 rank], knowledge (local) +7 (+9 vs humans) [2 rank], perception +6 (+8 vs humans) [2 rank], ride +5 [1 rank], sense motive +7 (+9 vs humans) [2 rank], stealth +6 [2 rank], survival +6 (+7 track, +9 vs humans) [2 rank], swim +8 [1 rank]
Languages Common, Azlanti
Gear alchemist's fire, backpack, belt pouch, candle (x2), canteen, chalk, charcoal (1 stick), crowbar, cold iron morningstar, dagger, earplugs, explorer's outfit, flint and steel, lance, leather armor, longsword, mess kit, mirror, mug, rope (hemp), parchment (2 sheets), powder, shortbow (20 arrows), signal whistle, smoked goggles, whetstone, 5 gp
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Abilities
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Favored Enemy (Ex) Humanoid (Human) +2 Damian has fought many men in his time, and gains a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack, and damage rolls against them.
Track (Ex) Damian is an exceptional tracker. He adds 1/2 his level (minimum 1) to Survival checks to track.
Wild Empathy (Ex) Damian has always been good with animals. He may attempt a Wild Empathy check with wild animals as if a Diplomacy check, adding his level to his Charisma check.
TBD
Human Urban Ranger 15
NG Medium Humanoid (human)
Init +11; Senses Perception +19 (+25 vs humans, +26 vs traps)
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Defense
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AC Medium Armor
hp 154
Fort +12, Ref +10, Will +9
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Offense
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Speed 30 ft.
Ranged
Melee
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Statistics
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Str 18+2, Dex 12, Con 14, Int 12, Wis 13+1, Cha 8
Base Atk +15; CMB +20; CMD 30
Feats Toughness, Power Attack, Ride-By Attack, Furious Focus, Boon Companion, Spirited Charge, Mounted Combat, (Iron Will or Improved Initiative), Mounted Shield, Improved Sunder, Greater Sunder, Mounted Skirmisher, (Iron Will or Improved Initiative)
Traits World Traveler, Young Reformer
Skills 120 Total Skill Points
Acrobatics
Appraise
Bluff
*Climb +9 [1 rank]
*Craft
Diplomacy
*Disable Device +20 (+27 vs traps) [15 ranks]
Disguise
Escape Artist
Fly
Handle Animal
*Heal +6 [1 rank]
*Intimidate +9 [7 ranks]
*Knowledge Dungeoneering +5 [1 rank]
*Knowledge Geography +5 [1 rank]
*Knowledge History +6 [1 rank]
*Knowledge Local +26 [15 ranks]
Linguistics +5 [1 rank]
*Perception +26 [15 ranks]
Perform
*Profession
*Ride +19 [15 ranks]
*Sense Motive +21 [15 ranks]
Sleight of Hand
*Spellcraft +5 [1 rank]
*Stealth +25 [15 ranks]
*Survival +25 [15 ranks]
*Swim +9 [1 rank]
Use Magic Device
Languages Common, Azlanti