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Junker wrote:

1 the gobblins in the long hall is SUPPOSE to charge your group recklessly, not cleaverly hide and shoot from darkness. This room offers some great places to hide and there is ALOT of opertunity to get cover. Much of the rest of the discriptions follow the same harch penalties etc etc.

Replace the goblins with level 0 humans and the problem remains the same: Critical rules and dying rules and the current combat system is overly grueling at low levels.

Junker wrote:


The last boss seems difficult but what about running away ? Take another aprouch there should be atleast 4 players 3 if he downd one with aoo.

What other approach? Have you played the scenario? Given the narrow chokepoints there is no other real feasible approach for dealing with Drakus.