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4 posts. Organized Play character for arthurthearcher.


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Vigilant Seal 1/5

Kyrand wrote:
Captain John Finch wrote:

While it’s not listed explicitly under basic undead benefits for a skeleton PC, it seems reasonable that a skeleton character wouldn’t need to breathe. Thus they could operate under water without a method of breathing water or an air supply, and wouldn’t suffocate or need to hold their breath if swallowed whole. Air born poisons could still be a problem if interpreted to be contact-based rather than inhaled. The undead benefits are pretty explicit about poison, simply granting a saving throw bonus.

I can see where not needing to breathe might be considered OP, but it is a rare ancestry only accessible via a rather expensive boon that can be purchased only once per player.

Is there any official ruling on this?

https://paizo.com/pathfindersociety/faq

FAQ says wrote:

What are the rules for undead PCs in the Pathfinder Society campaign?

Undead PCs, such as skeletons, follow the following rules, in addition to all rules from their source material. Please note that these are campaign-specific clarifications and should not be treated as official errata or design clarifications.

- Skeletons and other undead do not use the undead creature traits, instead using the Basic Undead Benefits (Book of the Dead 44).

- Skeletons and other undead do not need to breathe unless otherwise stated.

- Undead PCs cannot be targeted by PC-casted resurrect rituals or similar. We have updated the Second Chance boon to indicate that it can also be used to bring these PCs back to life in their undead state if desired.

- As per an update to the Guide to Organized Play, undead PCs can obtain an oil of unlife anytime a Pathfinder Society-aligned NPC would give them an equivalent potion of healing. The Character Options have also been updated to allow all PCs to purchase oils of unlife without owning the Advanced Player's Guide.

Thank you!

Vigilant Seal 1/5

While it’s not listed explicitly under basic undead benefits for a skeleton PC, it seems reasonable that a skeleton character wouldn’t need to breathe. Thus they could operate under water without a method of breathing water or an air supply, and wouldn’t suffocate or need to hold their breath if swallowed whole. Air born poisons could still be a problem if interpreted to be contact-based rather than inhaled. The undead benefits are pretty explicit about poison, simply granting a saving throw bonus.

I can see where not needing to breathe might be considered OP, but it is a rare ancestry only accessible via a rather expensive boon that can be purchased only once per player.

Is there any official ruling on this?

Vigilant Seal

Like the title says. I don't see a trait on the pearly white spindle or anything in the description that explicitly says it does its healing by means of positive energy/vitality. However, the fact that the resonant power explicitly grants resistance 1 to negative damage might imply that. Seems RAW that the healing is not of a specific type, perhaps more akin to "soothe" than "heal", so it should work on a skeleton.

Is there an official ruling on this?

Vigilant Seal

So, there's no way to become master or legendary with an advanced weapon? And expert only comes at 11th level, much later than usual for a martial class?

I've been thinking of taking weapon proficiency for the Alduri dueling sword (recently got the boon providing access) for my Swashbuckler/Fencer. But it doesn't seem worth it with the above limitations.