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About "Captain" Devannis PanteraINITIATIVE: +2(+2 Dex) MOVE: 30', swim 20' HIT POINTS: 36 (3d10 Swashbuckler, +6 Con) AC: 15 (+3 MW Sharkskin armour, +2 Dex)
SAVES:
BASE ATTACK BONUS: +3
ATTACKS MW Cold Iron Cutlass (Melee)
Dagger (Melee)
Dagger (Ranged)
'Annabelle' (Flintlock)
FEATS: show:
Weapon Finesse:(Bonus from Swashbuckler)
Water Adaptation:
Education:
TRAIT: show:
Portal Defender: [Background Trait]
Benefit: You are fearless, literally. You are immune to fear effects of any kind. You are occasionally recognized as one who fought at the great portal, holding back the impending doom long enough to allow for the evacuation of your city or home. This grants you a trait bonus of +2 to social situations, Bluff, Diplomacy, Gather information, and Intimidate. Diplomacy is always considered a class skill for you. CLASS ABILITIES: show:
Grace: Devannis gains a +1 Competence bonus on Reflex saves at 2nd level. This increases to +2 at 11th, and +3 at 20th. Only works in light armor, and when carrying a light load. Insightful Strike: Devannis becomes able to place his finesse attacks where they deal greater damage. He applies his Intelligence bonus as a bonus on damage rolls (in addition to any Strength bonus he may have) with any light weapon, as well as any weapon that can be used with Weapon Finesse. Targets immune to sneak attacks or critical hits are immune to this ability. Only works in light armor, and when carrying a light load.
SKILLS: show:
(4 Swashbuckler, +2 Int, x6 = 36 ranks) Balance +9
EQUIPMENT: show:
Light Load: 38 lbs or less
On person:
In cabin:
BACKGROUND: show:
Life was never easy for one such as Devannis. For instance, his upbringing after being found washed up on the shore in his little coral basket brought much questioning to if he really was 'one of them fishy elves.' But, nevertheless, a couple had taken him in, to everyone's dismay, for it was soon discovered that he was far more human than some could imagine. Devannis took on the last name Pantera from his adoptive father, a Miguel Pantera. He was raised to believe in quite many things, but the last thing he was taught was how to take what he 'deserved'. Miguel had been a pirate in his prime, and in their port-town he was very infamous for such acts - and for such connections he had within that town. Yes, Devannis had quite the upbringing in his 'teen' years, not truly stealing, but rather taking by force of word or fist - the life of piracy had floated into him. One night, when he was 15, he was forced into a fight he could not see winning - himself against three adult men, claiming he was a 'poison from the sea.' It was from sheer luck he managed to disarm the cutlass from his hand, and skewer him with it, forcing the other two to enter combat. It wasn't until hours later he showed up at his home, and had a very, very long talk with his father. It was said he was scolded for his reaction, while other rumors have it that he was praised. The only truth? He walked out of that house a week later, and made a life of his own. That cutlass stayed in his possession as his true, first plunder. He bought it with his blood, and that was more than enough in his eyes. In ten years, the event that shook the world occurred, and what did he do? He ensured he had his most precious belongings, and moved to do something very daring - he would defend the portals until everyone had boarded, and in one last moment before a creature had sruck him, evaded, and clasped a rope, swinging low and high to board the ship he'd been given, the Brotherhood. APPEARANCE: show:
The Brotherhood: show:
Caravel: Colossal vehicle
The Brotherhood represents the last in a long line of beautifully constructed sailing ships, and even though its creation of rushed as the old world was dying, it would soon prove its self in exploring a new frontier. In their haste to prepare for departure only some of the supplies were brought on board and a single Ballista mounted on deck before the demon army arrived. When the exodus to lands end was complete a varied and exotic crew of miscreants and heroes gathered to crew this magnificent ship. Armaments:
Augmentations:
Supplies, Tools and survival gear:
Tools:
Food Supplies:
Livestock:
Exotic Items:
Weapons:
And most important… THE SPIRITS! :
(Funding: 1500gp) Notable Crew: Captain: Devannis Pantera
Final spots are debatable - more positions will be filled/labeled as people join the crew! |