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Pathfinder Starfinder Accessories Subscriber. 3 posts. No reviews. No lists. No wishlists.


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Pathfinder Starfinder Accessories Subscriber

The Solarian weapon seems to be a less powerful/customizable version of the Soulknife mind blade in pathfinder.

A souknife could spend a full round to change the type of weapon which would also adjust the damage. However, in Starfinder, the solarian weapon shape doesn't have any bearing on the damage, where it does for the soulknife.

It feels to me like a feature that could be expanded upon later - like a class archetype that focuses on the solarian weapon, (e.g change the weapon as a full round action) at the expense of some other class features.


Pathfinder Starfinder Accessories Subscriber

I know he can't hover, and unless he uses something like a Haste Circuit on his armor, he can't use the snipe action in a round. I'm good on these rules and have explained to him that he cannot hover and must use a move action each round to fly.

However, even if he just takes a standard action to fire, his range with the rifle is still ridiculous with feats and gear combos.

My issue comes more with him saying he wants to be 4000 feet in the air at all times and wanting to make sure there is some kind of check to balance it.


Pathfinder Starfinder Accessories Subscriber

Page 87 of the Armory, Ultralight Wings.

Quote:
When deployed, the wings provide you with an extraordinary fly speed with clumsy maneuverability according to the model of ultralight wings you have.

The chart only shows that the speed steps up with each level of the wings. Does Maneuverability also step up, or is it always clumsy?

Also, With respect to wind conditions that set the DC for flying, are there height breakouts where wind speeds change? I have a player with a sniper rifle who wants to fly 4000 feet in the air and snipe things.

Also, flying has no rules for staying in the air out of combat. What frequency of flight checks should you have players do to stay in the air out of combat? I was thinking if the player can take a 10 and beat the DC of the wind conditions they are fine to stay in the air without checks until combat starts.