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Bocklin wrote:
I was quite statisfied with my work until I saw a similar map in Dragon Magazine with EXACTLY the same route we had been taking.

I noticed Dragon's propesity to include WAY too much detail for the players. If I were the DM for the adventure path, they would not be allowed to see those maps or be able to read a lot of the material therein.

Nevertheless, the other posts are correct...mostly. If the DM just runs the adventure "as is" and he knows your group does not like it that way, he is also partially at fault.

It is ultimately up to the DM whether the adventure plot stays pat or if he is willing to change it based on the actions of the PCs. It sounds as though you wanted his to give you a time limit to succeed in certain areas of the adventure. He could have done this but not w/o letting the PCs know they should hurry.

You can always request the DM not run prefabbed adventures.


Most of the wives I know welcome the chance to get rid of their husbands once a week for 5 hours! :-) My wife refuses to play because she likes the "me" time on Sunday.

I guess the 80's and 90's spoiled me!


I have been playing since the summer of 1981. I am 42. I want to keep playing even after I get to the nursing home but I am finding it increasingly difficult to replace players! Just two years ago I had 6 core players but now I have just two. I host the game, play and DM.

One is having a kid. One moved to Colorado. One decided to quit after 19 years! The last one got married and his wife isn't keen on him spending his Sunday nights away from home.

Football season tends to take away the non-core players on a seasonal basis. I love to watch football but a guy has to have priorities. :-)

My wife has suggested we switch to Saturdays but that is bad for the existing core players!

Anyone interested? I live in Oldsmar Florida near Tampa.