Tournament Champion

Capa's page

14 posts. Alias of TrinketMike.


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| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Hmm.................
Well those might be.....
I think they are rust monsters.
nature: 1d20 + 7 ⇒ (16) + 7 = 23
He examine's some books.
Tot slowly slinks deeper into the archive.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Perception: 1d20 + 8 ⇒ (8) + 8 = 16 DC 20
Perception: 1d20 + 8 ⇒ (5) + 8 = 13 DC 25
Rhesa, RHESA, NOOOOOO
heal: 1d20 + 10 ⇒ (17) + 10 = 27


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Well.. I hope I never see them again. Says Capa.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

cure moderate on Resha.
healing: 2d8 + 9 ⇒ (6, 1) + 9 = 16


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Capa looks around for a bobbing light and wiggles his fingers -- miniature constellations appear in the air before him then circle around the visible yellow light!

Stardust! It's surrounded by stardust, glows like a candle, and can't benefit from concealment or invisibility.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Retconning that he left his stegosaurus and horse at home. Sorry for the delay.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

"Well, what do we have here?" Capa wonders.

Knowledge Nature: 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge Planes: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Religion: 1d20 + 7 ⇒ (19) + 7 = 26


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

"How very curious..." Capa remarks as he "I've never seen anything quite like this."

He easily jumps from stone to stone.

Acrobatics: 1d20 + 17 ⇒ (18) + 17 = 35

Capa urges his pets to cross very slowly.

Horse: 1d20 + 2 ⇒ (17) + 2 = 19
Stegosaurus: 1d20 + 2 ⇒ (20) + 2 = 22


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Capa points out what he noticed about the tracks.

Survival to AID: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

"Be on guard, everyone. The horses might be spooked by something dangerous. And... uh... be on guard for will'o'wisps. Don't touch any glowing orbs you might see around. OH! And we probably shouldn't be on this island very long, as the islands magic is transforming creatures. And most likely people as well."

Capa points to the trail he found. "Well, let's see if we can follow this. Daisy? Want to take a peek? After you calm of animals, of course."


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Capa inspects his surroundings.

"Huh! Weird."

Knowledge Nature: 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge Planes: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
Survival: 1d20 + 15 ⇒ (11) + 15 = 26

"What do you think, Tot?"

Tot takes a nibble of a leaf from is nest hat, and chews slowly as he looks around.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Capa draws a strange sigil in the air in front of him -- it's a constellation -- and as his finger traces it outline little stars shimmer in the air before him. Suddenly a ramp made out of ice forms from the ground, up to the top of the cliff.

Casting Ice Wall.

Capa leads the way up it with his stegosaurus and horse, floating above the ramp as his pets walk.


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

"AAAAAAAAH!" Capa suddenly yells. He stands stunned for half a minute, then slumps over. "Whoah! This is no ordinary island! It's filled with overwhelming magic!"


| HP: 50/67 | AC 19 (T 13, FF 15) | CMB: +6 CMD: 19 | F:+3* R:+6 W:+12 | Init +5 | Perc +8, SM +8, Bluff/Intimidate +3, Diplomacy +6 | Speed 30 ft., Hover | Spells: 5th: 2/2, 4th: 3/3, 3rd: 4/4, 2nd: 6/6, 1st: 6/6 | Spirit Magic: 5th: 1/1, 4th: 0/1, 3rd: 1/1, 2nd: 1/1, 1st: 1/1 | Dream: 1/1, Spirit Talker: 1/1, Stardust: 5/6, Wave Strike: 6/6 | QR Shirt: 1/1 | Active Conditions: None

Capa pats Tot on the head. He looks around the beach. After a moment he draws a strange sigil in the air in front of him -- it's a constellation -- and as his finger traces it outline little stars shimmer in the air before him. Spell completed, he looks around for magical auras. Detect Magic.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

---

Tot sits happily in Capa's nest-hat and watches Capa cast the spell.