I just got and read the Core Rule Book and for whatever reason the idea of playing a sea going wizard kept popping up in my head.
My thoughts were of a wizard (or sorcerer) who use to work on an ocean going ship. Possibly a pirate chaser or even just a ship who's captain had more money than sense.
Basically his role would be to help the ship either sink or capture other ships or in the case of a rich captain, to avoid pirates/bad weather/sea monsters. Doing things like creating fog or causing distant sounds or illusions to either help avoid conflict or to cause pirates to run aground. In the case of a fight, meteor storm and fireball come to mind for clearing enemy ships decks and allowing the crew of his ship to board the other vessel easily.
Elemental(water) Bloodline for sorcerer, Evocation School for a pirate hunter wizard and maybe illusion or conjuration schools for the wizard working for a rich captain.
For skills I would think Knowledge - Geography(oceans), profession - sailor, Swim, maybe perform or slight of hand for entertaining the crew while at sea?
Feats I have no idea about although from what I can tell feats are more class based than fluff
I'm not sure how this would work with land based adventures, heh, I'm extremely new to Pathfinder (I have yet to even play my first game) so I'm not even sure if this concept would work at all but it's the thought I had so I'm posting here to see if anyone has any ideas or suggestions on making this a playable character.
Comments, suggestions, tips, hints and criticisms welcome.