Android

Canestor - 49's page

7 posts. Alias of MrGompers.


Race

Male Android Envoy/Outlaw NG | HP: 10/10 RP: 3/3 SP: 6/6 | FS: +0 RS: +4 WS: +2 | KAC: 14 EAC: 13 | Init: +2

About Canestor - 49

Canestor - 49
Envoy 1
Outlaw
Android
NG Medium
Init +2; Senses Perception +4; Low-Light, Darkvision
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Defense
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EAC 13
KAC 14
sp 6
hp 10
rp 3
AC vs. Combat Maneuver 22
Fort +0, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee
... Tactical Baton Lvl 1: +1 (1d4 B); Analog; Operative
Ranged
... Tactical Semi-Auto Pistol Lvl 1: +2 (1d6 P); 30 ft; Analog
... Frag Grenade Lvl 1: +1 (1d6 P; 15 ft.); 20 ft; Explode (DC 12, Ref)
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Statistics
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Str 13, Dex 14, Con 10, Int 12, Wis 10, Cha 14
Skills - Acrobatics +2; Athletics +1; Bluff +8; Computers +5; Culture +5; Diplomacy +6; Disguise +2; Engineering +5; Intimidate +2; Perception +4; Piloting +2; Profession (Writer) +6; Sense Motive +4; Stealth +6; Survival +0
Base Atk +0
Languages Common, Vesk
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Gear
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Industrial Backpack
Second Skin
Medpatch
Personal Comm Unit
Disguise Kit
Engineering Kit
Serum of Healing, mk 1 (2)
Starstone Compass
Everyday Clothing
Field Rations/Week (2)
Tactical Semi-Auto Pistol
Tactical Baton
Small Arm Rounds (60)
Frag Grenades (2)
Credits (24)
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Carrying Capacity
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Total Bulk: 3.4
Unencumbered: 8; Encumbered: 9; Overburdened: 15
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Special Abilities
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Feats/Proficiencies - Light Armor; Basic Melee Weapons; Grenades; Small Arms; Skill Synergy
Theme Knowledge - Reduce DC of Culture Checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill; if already a class skill, gain +1 bonus to Sleight of Hand checks
Armor Notes - Second Skin: +4 against radiation; Self Contained Breathing; Protects against -20F - 140F
Constructed - Count as Humanoid/Construct; +2 to saves against disease, mind-affecting, poison, sleep; do not need to breathe
Exceptional Vision - Low-Light Vision/Darkvision at 60 ft.
Flat Affect - (-2 to Sense Motive); DC of Sense Motive against you increases by 2
Upgrade Slot - Single Armor Upgrade Slot in your Body; any light armor upgrade
Envoy Improvisation - Get 'Em (Ex): Move action, Target Enemy within 60 ft., You and Allies Gain +1 Morale Bonus to Attack roles
Expertise (Ex) - Add 1d6 to Sense Motive (Must have 1 resolve)
Skill Expertise (Ex) - Add 1d6 to Bluff (Must have 1 resolve)