Baron Hannis Drelev

Camus de Sable's page

107 posts. Alias of ElementalXX.



Shadow Lodge

1 person marked this as FAQ candidate.

I have a paladin on a game and i was thinking on getting some levels on vigilante, the question is about dual identity, what happens when you develop a new persona with a non lawful good alignment? do you lose your powers? also if one identity breaks the paladin code, do both personas lose their powers or one?

Shadow Lodge

Hi im reccently building this mythic fighter and i was looking for input and ideas, the character is a game set on the warhammer setting using pathfinder rules, specifically rogue traders. The inspiration is based on Ciaphas Cain (HERO OF THE IMPERIUM!!!) and Captain Harlock. He is the would be captain of our ship and would be using a raven familiar and a combination of teamwork feats to get the most of eldritch guardian.

Eldritch Guardian Mutation Mutation Warrior Fighter, Human

lvl 1: Power Attack, Combat Reflexes
lvl 2:
lvl 3: WF>retrained>Broken Wing Gambit
lvl 4: Paired Opportunists
Lvl 5: Cut From the air

hit

Mythic Combat Reflexes
Mythic Power Attack

Valet Familiar: Raven
Lunge/Monkey lunge

In combat the raven would be on my shoulder while simultaneously using ready actions with monkey lounge so he can threaten(using animal archive rules to custom familiar feats).

The idea behind this is getting to use broken wing gambit trough paired opportunists, this means an enemy hit would be getting aos from my character at +4

Also mythic combat reflexes ensures i always have aos for this and cut from the air.

i was originally planning to make it a dex build but that looked

We are starting at 5 and tier 2. Atm some ideas i have are

Outflank+Overwhelm (almost always flanking at +4)

Above+Wild Flanking (getting power attack x2 with heavy consecuences)

Shadow Lodge

1 person marked this as a favorite.

Ok so we have noticed that many FAQs are not actually "frequently asked questions" but are actual rebalance on features etc, example of this is Crane wing, this feat has been altered 3 time already, this is not actual "rules clearing" its obviously intended to rebalance(cough nerf/buff) a feat. The same happens with many features, we should have a "rebalance" option or something like that. Some not even qualify as errata per se because they are actual rules changes.

i know its semantics and may sound silly but it looks like not everybody like the idea that "nerfs/buffs" should go on the same category as FAQs

Shadow Lodge

Lure of Heavens(shaman):
The shaman's connection to the skies above is so strong that her feet barely touch the ground. At 1st level, she no longer leaves tracks. At 5th level, she can hover up to 6 inches above the ground or liquid surfaces. At 10th level, the shaman gains the ability to fly (as the spell) for a number of minutes per day equal to her shaman level—the duration does not need to be consecutive, but it must be used in 1-minute increments.

If I have a level 5 character and I take one level with shaman to get this one, do i get the benefits of "at 5th level" since im a lvl 6 char or do i get only the benefits of "at 1st level" because im a lvl 1 shaman?

Mostly interested in raw

Thanks in advance

Shadow Lodge

Augmented shot wrote:
As part of a single attack with a ranged or thrown weapon, a sniper Marksman of at least 8th level can expend her psionic focus, causing the attack to deal augmented damage. Increase the base damage of the attack by one die. Unlike normal bonus damage, this increases the actual weapon damage (much like your Strength modifier on a melee attack), and is thus multiplied in the case of a critical hit. With feats such as Vital Strike, this increased base damage is used to determine the bonus damage on the attack. For example, if wielding a medium-sized light crossbow, add 1d8 damage. Every six Marksman levels thereafter, increase the weapon damage by an additional die. This ability may not be used as part of a full attack.

Im not sure how this works, i have a 2d6 ranged weapon, how would this work with vital strike?

2d6>>vital strike>>4d6>>augmented Shot>>8d6??

Am I right or I missed something?

Shadow Lodge

Hi im down for a game on the world of Aden and i want to make the most of the sniper rifle while keeping the one shot one kill aspect of the firearm. Im aware the system encourages multiple attacks (and i dont like vital strike) but im looking for a feat that lets me do sniping while mantaining consistent damage. If someone know of a feat like that let me know

Shadow Lodge

Very simple question, considering they are both untyped bonuses it seems they do

I know piranha strike and power attack do not stack, my question goes more to risky striker and combining it with power attack or piranha strike. Is there anything that prevent it from working?

Shadow Lodge

So I always tought tower shields were based on roman or greek shields but apparentely they did have some properties which tower shields dont have, mainly beign able to bash with them.

UnArcaneElection wrote:

By the way, fun factoids: If you try to search for "tower shield" on Wikipedia, you get redirected to the article about the Scutum, which is the Roman tower shield. You could even do a bash with it, but it was apparently more susceptible to being sundered by such weapons as the falcata (Iberian, although this weapon did not bo by that name at the time) and the falx (Dacian, and the source of the modern name of the falcata), compared to the aspis, which was the ancient Greek heavy shield (interesting potential source of name for the Aspis Consortium, huh?), which covered less area but was more durable (both were made primarily of wood). Unfortunately, neither these properties of the scutum, the falcata, or the falx made it into D&D/Pathfinder. Also unfortunately, the articles do not say how much any of these items weighed.

Does anybody know which was the inspiration for those shields, also has someone tried to stat shields like this ones? or you would just consider them heavy shields and be done with it?

Shadow Lodge

Hello was just asking if someone has done a list of the regular dpr of a character by level and the max/min dpr a character has. It to more or less stablish a measure of a character firepower. Im aware of the DPR olimpics but it only offers reference for one level im looking for a more complete list

Shadow Lodge

1 person marked this as a favorite.

One thing that irked me of 3.5 was that there was not way to quickly sheath weapons, this concern was shared with many friend who also let quick draw to work as quick sheath as a houserule. When i turned to pathfinder i hoped they had a similar feat. However havent found something like that and im wondering why at this stage it hasnt been createad. Im guessing that free action swaping weapons could lead to shenaningans or maybe infinity loops but im not sure is that because a good wording could solve all those problems. Its such a fundamental feat because its such a basic action that im really wondering if the implications of a feat like this are so dangerous that it was not created or else is just that people is just not concerned with it enough

Shadow Lodge

22 people marked this as FAQ candidate. 1 person marked this as a favorite.

This is a request which orginated from the discussion of What is the meaning of 'source' in regards to bonus stacking?

Does the new Faq about ability scores as sources make fortitude saves of published undead antipaladins illegal or does the creature's stats thrumps the faq?

for example:

Human Graveknight Antipaladin

Human Vampire Antipaladin

The stats does seem indicate there is a way of how stats and double dipping used to work, and somehow that changed. If this is true the indicated fortitude saves should be illegal or else the faq of of stats as sources may require a more complex clarification.

Shadow Lodge

You collect all your power into a single vicious and debilitating punch.

Prerequisite(s): Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.

Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit. You can only use Pummeling Style with unarmed strikes (see errata at right).

ok my question is simple. According to the text when you make a crit threat from any of the attacks and confirm your entire attack (which i understand as all of your attacks) become a critical hit, not a threat, a "confirmed critical hit"

So If you confirmed a critical with one attack from pummeling style do your other attacks have to hit in order to be critical?

Example:

Jeff McMonky uses pummeling style

he rolls a 1/1/2/20/1

he confirmed the natural 20, this means that according to raw the other four attacks are to be criticals, even tought 3 of the were critical fails?. More overhe did some of the attacks before the critical. Meaning monst of times the 3 first attacks normally are considered fails (on game) but when suddenly he rolls and confirms a crit his misses just become a hit? This is quite confusing and im not sure if its the intent. I was planning to ask for faq for t his but considering this feat has just been errataed i decided to justk ask for the time beign.

Shadow Lodge

1 person marked this as a favorite.

So as of now the Pummeling Style has been errataed to only work with unarmed strikes. This however opened the posibility of trough the use of martial versatility make a true iajitsu master:

Essential pieces:

Pummeling Style (Combat, Style):

You collect all your power into a single vicious and debilitating punch.

Prerequisite(s): Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.

Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit. You can only use Pummeling Style with unarmed strikes [see errata].

Martial Versatility (Combat, Human):

You broaden your study of weapons to encompass multiple similar weapons.

Prerequisites: Fighter level 4th, human.

Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.

Special: You may take this feat more than once. Each time it applies to a different feat.

Weapon Group: Monk (UC):

Monk: bo staff, brass knuckles, butterfly sword, cestus, dan bong, double chained kama, double chicken saber, emei piercer, fighting fan, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, wushu dart

Broadsword, nine ring:

Martial
1d8
x3 crit
monk

This broad-bladed weapon has nine heavy rings threaded through its spine, providing additional weight to add to the force of its impressive chopping power.


Optional Piece:

Slashing Grace (Combat):

You can stab your enemies with your sword or another slashing weapon.

Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon.

Benefit: Choose one kind of one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler's or a duelist's precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The weapon must be one appropriate for your size.

Sample Build:

Human Swashbuckler 1, Brawler 8

Traits:

Blade of Mercy
Finding Haleen

(20pts)

STR 13
DEX 20
CON 14
INT 10
WIS 10
CHA 12

1.Swashbuckler:Weapon Focus(Broadsword, nine ring)[lvl1], Swashbuckler Finesse , Slashing Grace[Human Bonus]
2.Brawler1:Improved Unarmed strike[Bonus]
3.Brawler2:Enforcerer (Combat)[lvl3], Power Attack[Bonus]
4.Brawler3:
5.Brawler4:Martial Versatility(Pummeling Style)[lvl5]
6.Brawler5:Pummeling Style[Bonus]
7.Brawler6:Fiendskin (Damnation)[lvl7]
8.Brawler7:
9.Brawler8:Soulless Gaze (Damnation)[lvl9],Pummeling Charge[Bonus]

This build is optimized for damage but also has the added value of beign a terribly good intimidator.

-Im not counting items and such, so numbers will be higher
-After a Charge make flurry with Your Sword at +15/+15/+10/+10, doing 1d8+5 or +12/+12/+7/+7, doing 1d8+5 1d8+11 if you power attack
-If any of those attacks crits, YOUR OPONENT IS DEAD nuff said. Your sword crits at x3. MEaning you would be doing X12 worth damage
-If your oponent survives and you used nonlethal damage trought "Blade of Mercy" you can make up to 4 demoralizations, thanks to soullessgaze you can get your enemy frightened or even cowering. This means he will generate a AO from you in his turn
-Martial Versatiliity will keep you, erm, versatile so to say, so you can do much things besides damage.
-Skills start low, but thanks to finding Haleen and beign human you get a fairly good number of them.
-Next levels you make sure to pick improved critical, you can continue with brawler or dip on fighter if you want more feats,its up to your tastes.

Toughts?

Shadow Lodge

Dont get me wrong i think its great to get all kinds of good things for oracles, i love this class.

They can get charisma to saves, ac, initiative and probably many more things.

The question is why why is the oracle the only one who get this kind of support? maybe because someone tought Charisma was underrated for combat?

I feel many martial classes would really be able to be able to get less MAD. Specially the monk. Wouldnt that make for a more enjoyable game? The precedents of use charisma to almost everything defeats a mentality that a stat should always be tied to one thing.

Shadow Lodge

1 person marked this as a favorite.

Hello, so it happens im a game designer wannabe, i guess many on the forums want to be or are already designers, so i ask this to the people who know.

What does it take to be a game designer? What pointers could you give to a game designer wannabe?

Currently i have a mayor in graphic design and some work experience altought 0 insight on how game industry work. Also i dont live in the US so that could or could be not an issue too.

Shadow Lodge

I really like some mythic feats, specially some i believe they are specially good for martial classes. However do anyone have idea how to implement them on a non-mythic game? i dont like mythic rules as a whole, just like the feats, however many depend on mythic tiers which im not planning to use. Do anyone have suggestion of how to do this?

Shadow Lodge

so...Slashing grace+Martial Versatility

Will this make us able to get dex to damage with any weapon? Theoretically it would even let it have dex to damage with a two handed weapon

Is this right?

Shadow Lodge

The ability blessing of the faithful doesnt exist anywhere on the archetype or in any of the cleric class abilities

ACG 91 wrote:


Ecclesitheurge’s Vow: At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears prohibited armor or uses a prohibited shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells

Shadow Lodge

22 people marked this as FAQ candidate. Answered in the errata. 1 person marked this as a favorite.

I love this new archetype because it lets the fighter fly on its own power, however... it doesnt as per raw.

The archetype lets you replace armor training for alchemist descoveries, one of which can be wings (in fact its suggested in the text).

However the Wings discovery lets you fly
"for a number of minutes per day equal to his[alchemist] caster level."

As the mutation warrior has no caster level this ability wouldnt work, its level only qualify him for discovery requirements as alchemist levels.

Since its one of the suggested discoveries i SUSPECT it's intended to "use
fighter level for all alchemist abilities". It would make no sense to suggest an ability which would not be functional at all.

If you would like a clarification pls hit the faq button