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Looking for some advice, since I really can't seem to decide on the mechanics of a character build.

Theme: Skulls and Shackles
Level: 7 (its a campaign restart with existing toons and I am new)
Players: Every role is really filled, so I am not building to fill any gaps. Pretty good distribution of casters, socialites and ranged dmg so I am leaning front line melee.

My Character: Suicidal sums it up. I envision him the one to run and jump to the deck of an enemy ship when it might not be close enough to jump too, Two Weapons blazing (why is he hacking at the mast??). Other context would be the character to try and get a grappling hook on a dragon strafing past so he can climb up to it. Think Riggs in lethal weapon. Stats (rolled - not point buy): 17, 16, 16, 14, 13, 12

Being a front liner, seems Fighter or Barbarian are the obvious picks. I'm thinking either Kukri or Wakizashi in both hands. The open sea's and heavy armor dont really agree with each other so I am struggling with how to keep him alive and still be the maniac I'm aiming for. Its not really my intention for him to be a meat grinder (read: I dont really want to be the center of every combat for massive dpr) so I'm thinking going into the crit tree to apply conditions is the right move; however, the only way that is going to happen is with the number of feats I get out of fighter. That said, CAGM Barbarian seems to be the class that fits what I want the most.

Looking for community feedback to help me decide on a build here.


Guided Weapon Description

Wisdom becomes Att/ Dmg modifier instead of Strength

Questions:

States +1 cost. Not sure what this means if you tagged Guilded to a Masterwork weapon by itself. Not easily digging up information on either. Looking for direction.

Description is melee only and it references strength. How does this work on Ranged weapons where DEX is used in attack? Does it stack or over-ride? I think it would clearly over ride a strength bow's bonus to dmg (rendering a migty bow just difficult to pull back).


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I am new to pathfinder and this is only my 2nd character. Looking for some advice on ensuring I have my feats mapped out properly. Seems like it is very, very easy to wrong with a monk. I do not intend to dip into another class.

The setting will be skulls and shackles with a low level start (under 4th, but TBD). I am looking at a Zen Archer / Qingong build with a Human. I haven't rolled stats yet but will prioritize WIS (+2) >STR >CON >DEX >INT >CHA.

(1) Toughness
Human: Crane Style - See Crane Wing, not sure I will go this route.
Monk 1st: Improved Unarmed Strike
Monk 1st: Perfect Strike (bow)
Monk 1st: Precise Shot
Monk 2nd: Weapon Focus (longbow)
Monk 2nd: Point Blank Shot
Monk 3rd: Point Blank Master
(3) Deadly Aim
(5) Crane Wing .... Maybe Defensive Combat Training is better?
Monk 6th: Specialisation (longbow)
Monk 6th: Improved Precise Shot
(7) Clustered Shots
(9) Vital Strike
Monk 10th: Improved Critical
(11) Touch of Serenity
(13) Stunning Fist
Monk 14: Pinpoint Targetting
(15) Improved Vital Strike
(17) Ability Focuse (stunning fist)
(19) Medusa's Wrath

Qingong subs
(4) Slow fall to Barkskin
(8) Wholeness of Body to Restoration
(17) Timeless Body to Shadowwalk

Still reading up the vows but cleanliness and truth seems good. Also looking to take the trait Honored Fist of the Society to increase ki pool size.

Kind of torn on the Defensive Combat Training as it would render Crane Style incomplete and free up a slot. Thoughts?

Also - I may be building towards things that dont work well with each other. Looking for advice on the build plan. Thank you.