Half-Orc kineticist 8
I don't like what I'm about to do at all, but no one puts Camel in a corner! Camel will move past the two mummies in an effort to get some breathing room, doing is best to avoid their blows as he goes. Once he has some breathing room, he will look to the most defensive target and attack it with more cold. He's going to move, provoking AoOs from both 3 and 4, in order to move into the middle-back of the room. He will then snake a Cold blast into whichever enemy is most injured. Attack Roll (vs. Touch AC): 1d20 + 12 ⇒ (16) + 12 = 28
Half-Orc kineticist 8
Will Save: 1d20 + 19 ⇒ (7) + 19 = 26 Camel will backpedal then pour more cold into the mummy that attacked him, drawing upon his own lifeforce to augment the lethality of the attack. I'm going to take 1 pt. of burn to empower my blast. Attack Roll (vs. Touch AC): 1d20 + 12 ⇒ (10) + 12 = 22 Damage Roll: 4d6 + 5 ⇒ (3, 3, 1, 3) + 5 = 15 that is 22 after the empowering.
Half-Orc kineticist 8
I approve of this plan. Camel thrusts his arm out and some of the condensation that surrounds him goes flying into the sarcophagus. "Good morning" says Camel as the ice attacks what he can not see. Attack Roll (Ice Blast with Snaking Infusion vs. Touch AC): 1d20 + 12 ⇒ (3) + 12 = 15 Damage Roll If I hit: 4d6 + 5 ⇒ (3, 5, 6, 5) + 5 = 24 |