Alrighty folks! KingHotTrash here! Sorry for disappearing, things got suddenly hectic here and everytime I went to make the gnome, things went upside down. I finally finished Calvyn "Fiddlespring" Tenares. A gnomish researcher delving into the lost arts of artificing and hoping to one day unlock the secrets to a new glorious golden age (and not some terrible cataclysm by discovering what Mortals Were Not Meant To Know).
Build-wise, Calvyn's early levels are going to mostly consist of fire bolt, shocking grasp, or reluctantly using his weapons if the enemy is immune to his attacks. With a shield and his armor, he is surprisingly tanky with an AC of 18 and 10 whole hit points. Spell-wise, he has Cure Wounds to bring back a downed ally, Detect Magic as a ritual because it is super useful, and Catapult and Tasha's caustic brew as his heavy attack spells.
Feature-wise, Calvyn has the Sage background and is quite good at researching information, knowing about magical things, trying to disable traps, and using his little tinkering devices to help the party. The artificer, much like many of us, doesn't really start taking off till later. At level 3, Fiddlespring becomes far more dangerous up close while using his Intelligence to attack and damage foes and having his Steel Defender with him. He can heal but he will not really be a main healer until then, more of an emergency healer. As for tools, he will have a lot of them. He starts off with alchemist's supplies, tinker's tools, thieves' tools, and will later get smith's tools. Xanathar's Guide To Everything gives these a lot of cool uses and I hope to use them myself.
Story-wise, I'm reading and catching up on people's ideas and characters. I know there was a group of kind of outcast-like characters? I feel that Fiddlespring's unusual take on magic combined with the usual eccentric nature of gnomes have made him a bit of a pariah in the scholarly fields. Kids love him, at least. The magic he has discovered so far is from the bit of information he had recovered from ruins of ages past and his own ingenuity and he wants to discover and uncover more. He also walks that line between wanting to know everything and willing to risk everything to know more.
Alright, that is enough rambling from me. I'd love to see if anyone has any ideas or hooks they'd like to share while I reread everyone's stuff again :)