Pathfinder Adventure Path #98: Turn of the Torrent (Hell's Rebels 2 of 6) (PFRPG)

Callas Grinch's page

No posts. Organized Play character for Great Green God.


Full Name

Callas Grinch

Race

Human

Strength 13
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 10

About Callas Grinch

Callas Grinch
Male human bounty hunter soldier 1
CN medium humanoid (human)
Init +6; Senses Perception +5
DEFENSE
SP
10 HP 11 RP 3
EAC 15; KAC 17
Fort +4; Ref +2; Will +2
OFFENSE
Speed
35 ft. (in armor)
Melee club –1 (1d6–1 B; analog, archaic)
Ranged tactical semi-auto pistol +2 (1d6 P; analog) or
_____ frag grenade I –1 (explode [15 ft., 1d6 P, DC 12])
STATISTICS
Str
13, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Skills Athletics +3, Computers +2, Intimidate +4, Perception +1, Piloting +6, Survival +5
Feats Quick Draw, Toughness
Languages Akitonian, Brethedan, Common, Kasatha, Shirren, Ysoki
Other Abilities artificial intelligence, bypass, cheek pouches, moxie, theme knowledge
Combat Gear mk 1 serums of healing (2), frag grenades I (2); Other Gear drone CRUD, second skin, club, tactical semi-auto pistol with 30 small arm rounds, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (9 credits)
SPECIAL ABILITIES
Artificial Intelligence
Fritz has a flying drone he constructed himself. It acts after Fritz’s turn each round. If Fritz takes no actions to control the drone, it can take only a standard action to attack or a move action to move up to its speed. If Fritz takes a move action to control it, the drone can take a standard and move action. If Fritz takes a move and swift action to control his drone, it can take a standard, move, and swift action, or a full action.
Barricade As a move action, Fritz can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square.
Bypass Fritz gains a +1 bonus to Computers and Engineering checks. This has been added to his skill bonuses above.
Cheek Pouches Fritz can keep up to 1 cubic foot of items, weighing up to 1 bulk, in his cheek pouches. He can transfer a single item between his hand and a cheek pouch as a swift action.
Custom Rig Fritz has a customized handheld toolkit he uses to hack systems and items. It functions as the appropriate tool for any Computers or Engineering checks he attempts.
If it’s destroyed, he can build a new custom rig from any technological toolkit with 1 hour of work.
Darkvision Fritz can see up to 60 feet in total darkness.
Moxie Fritz can stand from prone as a swift action. When off-kilter, he does not take the normal penalties for that condition and is not flat-footed.
Theme Knowledge Fritz can select a specific sentient creature that he can identify by name, alias, or specific identity to be his mark. He reduces the DC of Culture or Profession (bounty hunter) checks by 5 to recall knowledge about his mark, as well as about law-enforcement individuals and practices. If he knows his mark by an alias, he can recall only knowledge associated with that alias.
GEAR DESCRIPTIONS
Club
This archaic weapon deals 5 less damage to foes unless they are unarmored or in archaic armor.
Mk 1 Serum of Healing Drinking this serum restores 1d8 HP.
Second Skin While wearing this armor, Fritz can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.
Tactical Semi-Auto Pistol This weapon shoots physical bullets
and can be fired nine times before it needs to be reloaded. Fritz has 30 rounds of small arm ammunition, which can reload this or Scout’s pistol.