Ryan Dancey wrote:
There's a meaningful conversation to be had about the mechanics.
If one side of that conversation is talking about mechanics that don't exist and a way of working that isn't what is happening then the conversation can't be very useful.
We need to try to be precise with our language and our definitions so that everyone who is taking part can stay in synch.
There is no leashing in the game. So discussions about leash distance or whatever are useless. A bunch of comments about leashing based on how that mechanic works in other games isn't helpful. And people who read those comments, and don't know that the underlying premise is simply wrong, can be deadended before they have a chance to be constructively critical.
If people want to talk about the aggro mechanic, let's talk about the aggro mechanic. But let's not call it leashing when it's not a leash.
It's actually a very sophisticated system that was built to have a lot of interesting variables and potential extensions that could be implemented over time if that is what the community decides is a good priority. As with all things, it is right now in a "first iteration state". It doesn't exhibit complex behaviors or variables or react to what players are doing because that was not the objective the designers gave the programmers. The objective was "get the basic functionality working", and they have.
Look lets not be stupid here and start being verbal police I explained what I meant when I used the word "leash", now whether it is actually a leash like how it works in other games or works via threat, the coding of it is not important, the end result is the same damn thing which is what the important thing is, and you all know it.
Attack a camp kill one or two critter run sprint away long enough for them to decide to turn around and run back home and you can then sprint after them while attacking and they are too stupid to turn around and come back for you.
Plain fact is this isn't "kiting" a whole camp. Kiting consist of killing things while on the move.
People kite one or two critter then run away from the rest till they decide to bugger off.
When someone uses a word like leash the coding of it doesn't matter it.
Take EQ for example if you attacked a mob you had better well been able to kill it or those sucker would follow to the next zone as such they had no "leash".
The mobs in this game will not, if you stop attacking and run away they seem to suffer from Alzheimer and forget about you.
Pretty silly to ignore a point because you do not like the terminology that has been used.
When I first came to this community I felt is was a rather nice one and I have met some people in game that I recognize from these forums and have found them to be quite nice.
The general reaction to me having an opinion of the rooting thing and my use of the word "leash" has me feeling as someone new here I should just shut up and not have an opinion and can't help but feel your comments support this. Pretty disappointing that someone that has CEO next to his name takes this stance.
You could have simply stated it's not a leash per say and works via aggro or provided the terminology you feel was appropriate and we could have had a civil discussion.
Anyhoot I will do like I do in most forums and just shut up and not have an opinion and just pop in now and then to see what is up or going on.