It's been years since I've run a game, especially since our group transferred over from 3.5. In the process of dusting off my mental shelf to prepare to get back into this, I've been attempting to digest as many tips as I can. Many of these include references to writing game plots, which has made me wonder...what does that mean exactly?
Every GM undoubtedly has their own process for this. Personally, I tend to script the game plot as a whole by outlining a series of inciting or key events and allowing what comes between to be freeform. General side plots or encounters generally don't take the form of more than an idea and a few stat blocks. Back when I started I tried writing out full on descriptions of locations and hooks, but as time wore on I got a lot more bare bones.
But that doesn't mean I can't maybe learn from the experience of others.
For other game masters, what does writing a plot mean to you? Is it all in your head or do you write it out? Is it just a jumble of vague notes or long paragraphs of description and intrigue? Do you write only the main plot or do you spend time on random encounters and sidequests as well?
If you actually script or write out anything, can you provide examples?