Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
I've updated the Rooftopolis map. I rotated another 90 degrees so that the plateau was in the north. I then turned the north section into the part of Snowberry hills from Vixen's session. Here is a really zoomed in view of the edited section with some lables. I added cuipid's estate, Elsa's mansion, Sara Bellums mansion, Moma Fratelli's Mansion, Baron Von Heatmister's Ranch and Victoria Peak.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
I complied some of work that has previously been done in describing rooftopolis. Rooftopolis Locations: Gold Coast:
Fu Bar in the Red Lantern District.
Shipments come in every Thursday along the docks by the Fu Bar. Snowberry Hills. Seamus' mansion
There's a ladies boutique a mile west of Seamus’ mansion. There's an herbalist a mile east, and a mile north the Kingsman Haberdashery is known to sell magic hats. Somewhere in the area is a magic shop called Talfen’s. Some other Snowberry Hills Locations Madam Bont’s teahouse: This is were Dr. Mavrin and Caledon met.
Barronet Glin's property: Caledon and his dogs have hunted here Bellum residence, address: 69 Yodelina Valley Lane. Sister Bellum is priestess of Shelyn and she uses magic to heat her pool. Sister Bellum is involved with the art community. She tends to celebrate her goddess at art galleries or outdoor musical performances. Only women are invited to her home for worship. Brother Seamus says she's an odd duck, but trustworthy. She recommended Vixen to Brother Seamus as a recruit for the Nightwatch. Elsa, a friend of Sister Bellum has a home near the peak on Victoria Road. Holly farm is nearby Elsa’s home at address is 1225 Holly Circle. He uses magic to heat his stable.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Quote: Madam Zulu bops Caledon in the back of the head, like he was a bad dog or a stupid kid! Caledon's AC is 15, unless you count him as flat footed.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Without comment Caledon backhands Zulu with all his strength, then returns to his investigation of Vixen's condition. If the woman shows any hint of confrontational attitude, he slaps her a second and then a third time.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
What do you think? I added mont saint michel as an island at the tip of the north-eastern peninsula because I think I might use it in my session. I also added the harbor of Carthage because its cool and I have a battlemap for it.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
I thought my DM session was next. I do have some thoughts on the city layout. I was thinking of using the city of westcrown from the paizo source material but fliped south-north to match Vixen's original description. We'd need to rename stuff too. Westcrown: LINKY We'd also need to figure out how to add the ice mountain from Vixen's game too.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
SRD wrote: To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure. Interestingly, although it says a 2 doses from a healer's kit is a requirement to treat wounds, it doesn't say anything about a requirement to treat poisons.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:
He gave Vixen a big upload via mindlink that had everything he found plus his speculations and some personal background.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
GM: Slightly Peeved Camel wrote: Unless your talking about a different camera than the one on the projector. Wendy's pre-recorded message said the group was being recorded. Caledon made a perception check for anything that might look like a technological scry sensor. Presumably a camera lens. If he has passing familiarity with projectors, photographs and electric bulbs a camera lens would probably stand out.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Does the projector have a power cord? Also I assume I don't see the camera lens?
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Using standard poison rules very time Cashara trigger the trap, the DC to recover/heal the poison condition for Vixen goes up.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon takes out the strips of curtain from his makeshift backpack of starts trying them together. He considers what he sees of the trap and tries to get some insight into it's function. Craft(trap): 1d20 + 10 ⇒ (4) + 10 = 14 Still tying the strips together he scans the room looking for a technological version of a scrying sensor. Unsure exactly what that might look like. With the 'rope' finished he attaches it to the antlers. Being careful not to stand were any projectiles from the arch might hit him he tosses the 'grappling hook' at Cashara's feet before moving closer to the projector. "Try that if you want." Without touching the projector he inspects it for traps. Perception(sensor, projector traps, projector activation): 1d20 + 13 ⇒ (8) + 13 = 21
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
GM: Slightly Peeved Camel wrote:
I had thought the resource management was part of the intended challenge. :|
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
If Caledon moves from the Desk to the door, but not through it, does that get him closer? Can I get your thoughts on the following? The only idea that comes to mind is an improvised grappling hook made from the antlers and a rope made from strips of curtain. I figure the tensile strength of 1 inch strip of cloth could drag a body but I wouldn't try climbing. The AC to hit a square is 5 and a helpless person gets no Dex bonus to AC. Also a prone Defender gets a +4 to AC vs range. I'm not sure if she qualifies as a Defender here but I'm going to factor it in anyway. The grappling hook has a Ranged increment of 10. The maximum range would be 50ft and it would have a -6 range increment penalty to hit Vixen and a -8 to hit the square behind her unless I can get closer. I think part of hitting a persons AC includes hooking onto them. Improvised weapons get a -4 attack modifier. So, please check my thinking but it looks like to me with a improvised grappling hook Vixens AC would be 14 and the square behind her 5. If Caledon aims for the square though I still need to work out how to hook Vixen. Caledon's Ranged attack is +11. The +11 + -6 range penalty + -4 improvised weapon penalty = +1. So If you allow the construction of the grappling hook it would be a 1d20+1 for him to grapple Vixen with it at 40ft???
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon makes to inspects the photo and illustrations but instead ducks behind the desk when Vixen charges off. He scans for traps or ambushes. Total Defense action Perception: 1d20 + 13 ⇒ (15) + 13 = 28
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Normally we just assume people put things away in pouches but everyone is wearing burlap sacks. Were are we stowing the daggers, Ammo, Amber etc while climbing and flipping?
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon stops his sling construction and follows the women. Knowledge Engineering: 1d20 + 15 ⇒ (7) + 15 = 22
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
I was thinking of an award in my game that might boost your leadership level but didn't want it too OP.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon quickly looks over the desk before raking everything into the floor. He then pushes the desk out of the cabin door and off the porch. He then pulls out any drawers and empties them on the ground. Taking cover behind the toppled desk on the cabin lawn he starts construction of a sling from the hammock cordage and a square of canvas cut from Henry's portrait. perception (desk, desk drawers) : 1d20 + 13 ⇒ (14) + 13 = 27
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon delivers a solid kick to the couch DeVill is sitting on. "Your sitting on my lumber and metal springs."
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Without pausing he uses same technique he constructed the 'sheath' to craft a bag with a shoulder straps out of the hammock and green rug. Next he cuts the canvas out of Henry's portrait and stores it in his bag. With that done he starts cutting the curtains into long thin strips.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Folding and throwing the hammock over his shoulde then moves quickly to the book shelf. He then tears the cover off one of the books, checking for a title as he does. Next he rips a (the?) pair of antlers off the wall and snaps one antler off. He then uses the antler as an awl to punch a series of holes along the sides of the book cover. Caledon then uses the brass dagger to cut two lengths of cordage from the hammock. He folds the book cover in half and threads one length of cordage through the holes to create a makeshift sheath for his brass dagger. He attaches the makeshift sheath to the longer length of cordage which he ties around his waste like a belt.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon periodically checks for signs Buckley is stalking them. Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Heal check needs 1 hour for Cashara and another for Vixen. We probably need an hour or two to use survival to find moss or something to substitute for bandages also. Also we probably don't need to cover our tracks the whole time just enough to obscure the new start.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
When Vixen mentions his 'gift' a brief look of surprise crosses his face. Then he takes on pensive expression as he continues hiding their tracks for a few hundred more feet. "If we find a place to rest for a few hours I can try to do something about your wounds."
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Hiding tracks adds a +5 to the DC to follow us but requires moving at half speed. I figure with DeVill we are already moving at half speed so might as well.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Vermilion Vixen wrote:
Jesus. She can take it in two rounds by herself and only one if you roll well. VIxen's average DPR vs an AC 15 is 46.575.
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Naked, armed only with daggers and in an antimagic field gunslingers and ranger are fairly similar. Cashara and Caledon are both BAB 6/1, both have a +5 Dex and Cashara has a +2 Str while Caledon has a +0 Str. I don't know enough about how Vixen's build works to estimate her DPR vs a standard adult Owlbear inside an AMF but Caledon's and Cashara are 2.25 and 4.5 respectively. (6.75 combined) Meanwhile the same Owlbear would do 15.75 to Caledon whom I believe has the lowest touch AC in the party. With 72 HP Caledon could last 4 rounds and drop on the 5th. That assumes no cubs or a Papa bear join Mama bear in the fight either. Vixen's DPR would need to be 9 to win in 3 rounds and 5 to win in 4 rounds. I'm guessing her DPR might actually be above 9, but somebody will still be taking a beating if we fight and orphaning some Owlbear cubs doesn't achieve our goals. TLDR LINK
Male LG Human (Taldan) Wizard 5 | HP: 72/72 | AC: 15 | CMB: +6/+1, CMD: 21 | F: +7, R: +10, W: +7 | Init: +5 | Perc: +13/+15, SM: +2/+4 | Speed 30ft | Acid Dart: 9/9 | Spells: 1st 5/5 2nd 4/4 3rd 2/2 | Mage Armor - Shield
Caledon's body language takes on the shuffling waddling manor of an Owl Bear cub in order to stimulate maternal (or sibling) instincts in their favor. Wild Empathy: 1d20 + 8 ⇒ (7) + 8 = 15 Through gritted teeth. "Flee...Calmly."
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